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* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
14 lines
285 B
C#
14 lines
285 B
C#
namespace Ryujinx.Graphics.Shader
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{
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public struct BufferDescriptor
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{
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public int Binding { get; }
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public int Slot { get; }
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public BufferDescriptor(int binding, int slot)
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{
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Binding = binding;
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Slot = slot;
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}
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}
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} |