remap joy-cons

This commit is contained in:
LotP
2026-05-27 18:18:20 -05:00
committed by KeatonTheBot
parent a8a23b6b2c
commit 60e553bffa
+8 -8
View File
@@ -25,10 +25,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId,SDL_GamepadButton> _leftButtonsDriverMapping = new()
{
{ GamepadButtonInputId.LeftStick , SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK },
{GamepadButtonInputId.DpadUp ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.DpadDown ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadLeft ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadRight ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadUp ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadDown ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadLeft ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadRight ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Minus ,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.LeftShoulder,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
{GamepadButtonInputId.LeftTrigger,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
@@ -38,10 +38,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId,SDL_GamepadButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.A,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.B,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.X,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.Y,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.A,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.B,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.X,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.Y,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Plus,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.RightShoulder,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{GamepadButtonInputId.RightTrigger,SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},