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misc: chore: Use explicit types & fix object creation
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@@ -21,7 +21,7 @@ namespace ARMeilleure.Signal
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{
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EmitterContext context = new();
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var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
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Operand result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
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context.Return(result);
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@@ -38,7 +38,7 @@ namespace ARMeilleure.Signal
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{
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EmitterContext context = new();
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var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
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Operand result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
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context.Return(result);
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