Revert "Gpu: exclude RGBA16Float texture format for fast DMA copy on Apple silicon."

This reverts commit b16f74ffd9.
This commit is contained in:
KeatonTheBot
2026-05-27 17:41:51 -05:00
parent 31d0bc5915
commit 9d3fecf334
4 changed files with 20 additions and 34 deletions
-3
View File
@@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsSparseBuffer;
public readonly bool Supports5BitComponentFormat;
public readonly bool SupportsBlendEquationAdvanced;
public readonly bool SupportsFastDmaTextureCopy;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShader;
@@ -97,7 +96,6 @@ namespace Ryujinx.Graphics.GAL
bool supports5BitComponentFormat,
bool supportsSparseBuffer,
bool supportsBlendEquationAdvanced,
bool supportsFastDmaTextureCopy,
bool supportsFragmentShaderInterlock,
bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShader,
@@ -161,7 +159,6 @@ namespace Ryujinx.Graphics.GAL
Supports5BitComponentFormat = supports5BitComponentFormat;
SupportsSparseBuffer = supportsSparseBuffer;
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
SupportsFastDmaTextureCopy = supportsFastDmaTextureCopy;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShader = supportsGeometryShader;
+20 -29
View File
@@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
@@ -288,9 +287,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
// Check if the source texture exists on the GPU, if it does, do a GPU-side copy.
// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
// Otherwise, we would need to flush the source texture which is costly.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU-written data.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
@@ -308,35 +307,27 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (source != null && source.Height == yCount)
{
// HACK: Exclude RGBA16Float texture format for fast DMA copy on Apple Silicon.
// Fixes Sonic Frontiers when VK_EXT_external_memory_host is not available.
bool skipDma = !_context.Capabilities.SupportsFastDmaTextureCopy &&
source.Info.FormatInfo.Format == Format.R16G16B16A16Float;
source.SynchronizeMemory();
if (!skipDma)
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
xCount,
yCount,
dstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ());
if (source.ScaleFactor != target.ScaleFactor)
{
source.SynchronizeMemory();
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
xCount,
yCount,
dstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ());
if (source.ScaleFactor != target.ScaleFactor)
{
target.PropagateScale(source);
}
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
target.SignalModified();
return;
target.PropagateScale(source);
}
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
target.SignalModified();
return;
}
}
@@ -168,7 +168,6 @@ namespace Ryujinx.Graphics.OpenGL
supports5BitComponentFormat: true,
supportsSparseBuffer: false,
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
supportsFastDmaTextureCopy: true,
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShader: true,
@@ -758,7 +758,6 @@ namespace Ryujinx.Graphics.Vulkan
supports5BitComponentFormat: supports5BitComponentFormat,
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
supportsFastDmaTextureCopy: !IsMoltenVk,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShader: Capabilities.SupportsGeometryShader,