mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-22 02:31:12 +02:00
Revert "Shader: skip initialization of all clip distances on macOS."
This reverts commit f764ae2d58.
This commit is contained in:
@@ -10,7 +10,6 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
public readonly bool HasFrontFacingBug;
|
||||
public readonly bool HasVectorIndexingBug;
|
||||
public readonly bool HasClipDistanceInitBug;
|
||||
public readonly bool NeedsFragmentOutputSpecialization;
|
||||
public readonly bool ReduceShaderPrecision;
|
||||
|
||||
@@ -82,7 +81,6 @@ namespace Ryujinx.Graphics.GAL
|
||||
SystemMemoryType memoryType,
|
||||
bool hasFrontFacingBug,
|
||||
bool hasVectorIndexingBug,
|
||||
bool hasClipDistanceInitBug,
|
||||
bool needsFragmentOutputSpecialization,
|
||||
bool reduceShaderPrecision,
|
||||
bool supportsAstcCompression,
|
||||
@@ -147,7 +145,6 @@ namespace Ryujinx.Graphics.GAL
|
||||
MemoryType = memoryType;
|
||||
HasFrontFacingBug = hasFrontFacingBug;
|
||||
HasVectorIndexingBug = hasVectorIndexingBug;
|
||||
HasClipDistanceInitBug = hasClipDistanceInitBug;
|
||||
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
|
||||
ReduceShaderPrecision = reduceShaderPrecision;
|
||||
SupportsAstcCompression = supportsAstcCompression;
|
||||
|
||||
@@ -201,8 +201,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
|
||||
|
||||
public bool QueryHostHasClipDistanceInitBug() => _context.Capabilities.HasClipDistanceInitBug;
|
||||
|
||||
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
|
||||
|
||||
public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;
|
||||
|
||||
@@ -152,7 +152,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
memoryType: SystemMemoryType.BackendManaged,
|
||||
hasFrontFacingBug: intelWindows,
|
||||
hasVectorIndexingBug: amdWindows,
|
||||
hasClipDistanceInitBug: false,
|
||||
needsFragmentOutputSpecialization: false,
|
||||
reduceShaderPrecision: false,
|
||||
supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
|
||||
|
||||
@@ -207,15 +207,6 @@ namespace Ryujinx.Graphics.Shader
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host about the presence of the clip distance initialization bug.
|
||||
/// </summary>
|
||||
/// <returns>True if the bug is present on the host device used, false otherwise</returns>
|
||||
bool QueryHostHasClipDistanceInitBug()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host storage buffer alignment required.
|
||||
/// </summary>
|
||||
|
||||
@@ -259,14 +259,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||
}
|
||||
|
||||
if (!context.TranslatorContext.GpuAccessor.QueryHostHasClipDistanceInitBug())
|
||||
if (context.Program.ClipDistancesWritten != 0)
|
||||
{
|
||||
if (context.Program.ClipDistancesWritten != 0)
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
|
||||
}
|
||||
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -742,7 +742,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
memoryType: memoryType,
|
||||
hasFrontFacingBug: IsIntelWindows,
|
||||
hasVectorIndexingBug: IsQualcommProprietary,
|
||||
hasClipDistanceInitBug: IsMoltenVk,
|
||||
needsFragmentOutputSpecialization: IsMoltenVk,
|
||||
reduceShaderPrecision: IsMoltenVk,
|
||||
supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
|
||||
|
||||
Reference in New Issue
Block a user