misc: chore: Use explicit types & fix object creation

This commit is contained in:
KeatonTheBot
2026-05-30 16:26:50 -05:00
parent 9d3fecf334
commit 76a123b81d
454 changed files with 3042 additions and 2961 deletions
@@ -44,13 +44,13 @@ namespace Ryujinx.Ava.UI.Renderer
throw new PlatformNotSupportedException();
}
var flags = OpenGLContextFlags.Compat;
OpenGLContextFlags flags = OpenGLContextFlags.Compat;
if (ConfigurationState.Instance.Logger.GraphicsDebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
var graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
FramebufferFormat graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
Context = PlatformHelper.CreateOpenGLContext(graphicsMode, 3, 3, flags);