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misc: chore: Use explicit types & fix object creation
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@@ -302,10 +302,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders...");
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using var streams = _hostStorage.GetOutputStreams(_context);
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using DiskCacheOutputStreams streams = _hostStorage.GetOutputStreams(_context);
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int packagedShaders = 0;
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foreach (var kv in _programList)
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foreach (KeyValuePair<int, (CachedShaderProgram, byte[])> kv in _programList)
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{
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if (!Active)
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{
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