mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-04 02:29:03 +02:00
misc: chore: Use explicit types & fix object creation
This commit is contained in:
@@ -242,8 +242,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
usedFeatures |= FeatureFlags.VtgAsCompute;
|
||||
}
|
||||
|
||||
var cfgs = new ControlFlowGraph[functions.Length];
|
||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
ControlFlowGraph[] cfgs = new ControlFlowGraph[functions.Length];
|
||||
RegisterUsage.FunctionRegisterUsage[] frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
@@ -266,14 +266,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
var cfg = cfgs[i];
|
||||
ControlFlowGraph cfg = cfgs[i];
|
||||
|
||||
int inArgumentsCount = 0;
|
||||
int outArgumentsCount = 0;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
var fru = frus[i];
|
||||
RegisterUsage.FunctionRegisterUsage fru = frus[i];
|
||||
|
||||
inArgumentsCount = fru.InArguments.Length;
|
||||
outArgumentsCount = fru.OutArguments.Length;
|
||||
@@ -325,7 +325,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
FeatureFlags usedFeatures,
|
||||
byte clipDistancesWritten)
|
||||
{
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(
|
||||
funcs,
|
||||
attributeUsage,
|
||||
definitions,
|
||||
@@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_ => 1
|
||||
};
|
||||
|
||||
var info = new ShaderProgramInfo(
|
||||
ShaderProgramInfo info = new(
|
||||
resourceManager.GetConstantBufferDescriptors(),
|
||||
resourceManager.GetStorageBufferDescriptors(),
|
||||
resourceManager.GetTextureDescriptors(),
|
||||
@@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
clipDistancesWritten,
|
||||
originalDefinitions.OmapTargets);
|
||||
|
||||
var hostCapabilities = new HostCapabilities(
|
||||
HostCapabilities hostCapabilities = new(
|
||||
GpuAccessor.QueryHostReducedPrecision(),
|
||||
GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
|
||||
GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
|
||||
@@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryHostSupportsViewportMask(),
|
||||
GpuAccessor.QueryStorageImageExtendedFormats());
|
||||
|
||||
var parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
|
||||
CodeGenParameters parameters = new(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
|
||||
|
||||
return Options.TargetLanguage switch
|
||||
{
|
||||
@@ -485,10 +485,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public ShaderProgram GenerateVertexPassthroughForCompute()
|
||||
{
|
||||
var attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
|
||||
AttributeUsage attributeUsage = new(GpuAccessor);
|
||||
ResourceManager resourceManager = new(ShaderStage.Vertex, GpuAccessor);
|
||||
|
||||
var reservations = GetResourceReservations();
|
||||
ResourceReservations reservations = GetResourceReservations();
|
||||
|
||||
int vertexInfoCbBinding = reservations.VertexInfoConstantBufferBinding;
|
||||
|
||||
@@ -506,7 +506,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
|
||||
resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
|
||||
|
||||
var context = new EmitterContext();
|
||||
EmitterContext context = new();
|
||||
|
||||
Operand vertexIndex = Options.TargetApi == TargetApi.OpenGL
|
||||
? context.Load(StorageKind.Input, IoVariable.VertexId)
|
||||
@@ -551,13 +551,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
var operations = context.GetOperations();
|
||||
var cfg = ControlFlowGraph.Create(operations);
|
||||
var function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
Operation[] operations = context.GetOperations();
|
||||
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
|
||||
Function function = new(cfg.Blocks, "main", false, 0, 0);
|
||||
|
||||
var transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
|
||||
TransformFeedbackOutput[] transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
|
||||
|
||||
var definitions = new ShaderDefinitions(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
|
||||
ShaderDefinitions definitions = new(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
|
||||
{
|
||||
LastInVertexPipeline = true
|
||||
};
|
||||
@@ -602,10 +602,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
break;
|
||||
}
|
||||
|
||||
var attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
var resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
|
||||
AttributeUsage attributeUsage = new(GpuAccessor);
|
||||
ResourceManager resourceManager = new(ShaderStage.Geometry, GpuAccessor);
|
||||
|
||||
var context = new EmitterContext();
|
||||
EmitterContext context = new();
|
||||
|
||||
for (int v = 0; v < maxOutputVertices; v++)
|
||||
{
|
||||
@@ -646,11 +646,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
context.EndPrimitive();
|
||||
|
||||
var operations = context.GetOperations();
|
||||
var cfg = ControlFlowGraph.Create(operations);
|
||||
var function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
Operation[] operations = context.GetOperations();
|
||||
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
|
||||
Function function = new(cfg.Blocks, "main", false, 0, 0);
|
||||
|
||||
var definitions = new ShaderDefinitions(
|
||||
ShaderDefinitions definitions = new(
|
||||
ShaderStage.Geometry,
|
||||
GpuAccessor.QueryGraphicsState(),
|
||||
false,
|
||||
|
||||
Reference in New Issue
Block a user