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misc: chore: Use explicit types & fix object creation
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@@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters
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}
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// Use the conditional begin instruction stored in the stack.
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var upperInstruction = context.CurrentBlock.BaseInstruction;
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byte[] upperInstruction = context.CurrentBlock.BaseInstruction;
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CodeType codeType = InstructionHelper.GetCodeType(upperInstruction);
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// Pop the current block of operations from the stack so control instructions
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