UI: Only show Amiibo bin scan menu item if the key file exists

This commit is contained in:
Evan Husted
2024-12-20 18:52:10 -06:00
committed by KeatonTheBot
parent 9b5151dddb
commit 87067b5b32
4 changed files with 8 additions and 5 deletions
@@ -333,10 +333,9 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
return Path.Combine(AppDataManager.KeysDirPath, "key_retail.bin");
}
public static bool HasKeyRetailBinPath()
{
return File.Exists(GetKeyRetailBinPath());
}
public static bool HasKeyRetailBinPath => File.Exists(GetKeyRetailBinPath());
public static DateTime DateTimeFromTag(ushort value)
{
try
@@ -307,6 +307,9 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged();
}
}
public bool CanScanAmiiboBinaries => AmiiboBinReader.HasKeyRetailBinPath;
public bool ShowLoadProgress
{
get => _showLoadProgress;
@@ -176,6 +176,7 @@
AttachedToVisualTree="ScanBinAmiiboMenuItem_AttachedToVisualTree"
Click="OpenBinFile"
Header="{locale:Locale MenuBarActionsScanAmiiboBin}"
IsVisible="{Binding CanScanAmiiboBinaries}"
IsEnabled="{Binding IsAmiiboBinRequested}" />
<MenuItem
Command="{Binding TakeScreenshot}"
@@ -203,7 +203,7 @@ namespace Ryujinx.Ava.UI.Views.Main
private void ScanBinAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
{
if (sender is MenuItem)
ViewModel.IsAmiiboBinRequested = ViewModel.IsAmiiboRequested && AmiiboBinReader.HasKeyRetailBinPath();
ViewModel.IsAmiiboBinRequested = ViewModel.IsAmiiboRequested && AmiiboBinReader.HasKeyRetailBinPath;
}
private async void InstallFileTypes_Click(object sender, RoutedEventArgs e)