Migrate custom settings for SDL2 to SDL3

This commit is contained in:
KeatonTheBot
2026-09-05 14:13:06 -05:00
parent 8655d58911
commit 9514d4c2c2
2 changed files with 6 additions and 6 deletions
@@ -3,7 +3,7 @@ using Avalonia.Media.Imaging;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SDL3;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
@@ -155,7 +155,7 @@ namespace Ryujinx.Ava.UI.ViewModels
// Audio settings
public bool IsOpenAlEnabled { get; set; }
public bool IsSoundIoEnabled { get; set; }
public bool IsSDL2Enabled { get; set; }
public bool IsSDL3Enabled { get; set; }
public AudioBackend AudioBackend { get; set; }
public float Volume
@@ -196,13 +196,13 @@ namespace Ryujinx.Ava.UI.ViewModels
{
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
IsSDL3Enabled = SDL3HardwareDeviceDriver.IsSupported;
await Dispatcher.UIThread.InvokeAsync(() =>
{
OnPropertyChanged(nameof(IsOpenAlEnabled));
OnPropertyChanged(nameof(IsSoundIoEnabled));
OnPropertyChanged(nameof(IsSDL2Enabled));
OnPropertyChanged(nameof(IsSDL3Enabled));
});
}
@@ -43,8 +43,8 @@
IsEnabled="{Binding IsSoundIoEnabled}"
Content="{locale:Locale SettingsTabSystemAudioBackendSoundIO}" />
<ComboBoxItem
IsEnabled="{Binding IsSDL2Enabled}"
Content="{locale:Locale SettingsTabSystemAudioBackendSDL2}" />
IsEnabled="{Binding IsSDL3Enabled}"
Content="{locale:Locale SettingsTabSystemAudioBackendSDL3}" />
</ComboBox>
</StackPanel>
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">