mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-21 18:21:13 +02:00
Start building more accurate vertex as compute usage info
- Fixes
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@@ -430,7 +430,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage;
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program = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
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(program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
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infoBuilder.AddStageInfoVac(vacInfo);
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}
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else
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{
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@@ -535,7 +536,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled)
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{
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ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language);
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ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled);
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ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled);
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return new(_context.Renderer.CreateProgram([source], info), program.Info, context.GetResourceReservations());
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}
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@@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
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{
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AddDescriptor(stages, type, setIndex, start, count);
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AddUsage(stages, type, setIndex, start, count, write);
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// AddUsage(stages, type, setIndex, start, count, write);
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}
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/// <summary>
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@@ -159,6 +159,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
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AddUsage(info.Images, stages, isImage: true);
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}
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public void AddStageInfoVac(ShaderProgramInfo info)
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{
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ResourceStages stages = info.Stage switch
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{
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ShaderStage.Compute => ResourceStages.Compute,
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ShaderStage.Vertex => ResourceStages.Vertex,
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ShaderStage.TessellationControl => ResourceStages.TessellationControl,
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ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
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ShaderStage.Geometry => ResourceStages.Geometry,
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ShaderStage.Fragment => ResourceStages.Fragment,
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_ => ResourceStages.None,
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};
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AddUsage(info.CBuffers, stages, isStorage: false);
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AddUsage(info.SBuffers, stages, isStorage: true);
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AddUsage(info.Textures, stages, isImage: false);
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AddUsage(info.Images, stages, isImage: true);
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}
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/// <summary>
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/// Adds a resource descriptor to the list of descriptors.
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/// </summary>
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@@ -422,10 +441,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
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/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
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public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
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builder.AddStageInfoVac(info2);
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builder.AddStageInfo(info, vertexAsCompute: true);
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return builder.Build(null, fromCache);
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@@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
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private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
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private readonly List<BufferDefinition> _vacConstantBuffers;
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private readonly List<BufferDefinition> _vacStorageBuffers;
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private readonly List<TextureDefinition> _vacTextures;
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private readonly List<TextureDefinition> _vacImages;
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public int LocalMemoryId { get; private set; }
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public int SharedMemoryId { get; private set; }
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@@ -78,6 +83,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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_usedTextures = new();
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_usedImages = new();
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_vacConstantBuffers = new();
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_vacStorageBuffers = new();
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_vacTextures = new();
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_vacImages = new();
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Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
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LocalMemoryId = -1;
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@@ -563,6 +573,76 @@ namespace Ryujinx.Graphics.Shader.Translation
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return descriptors.ToArray();
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}
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public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false)
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{
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var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
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int cbDescriptorIndex = 0;
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foreach (BufferDefinition definition in _vacConstantBuffers)
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{
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cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None);
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}
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var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count];
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int sbDescriptorIndex = 0;
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foreach (BufferDefinition definition in _vacStorageBuffers)
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{
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sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write);
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}
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var tDescriptors = new TextureDescriptor[_vacTextures.Count];
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int tDescriptorIndex = 0;
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foreach (TextureDefinition definition in _vacTextures)
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{
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tDescriptors[tDescriptorIndex++] = new TextureDescriptor(
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definition.Set,
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definition.Binding,
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definition.Type,
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definition.Format,
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0,
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0,
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definition.ArrayLength,
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definition.Separate,
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definition.Flags);
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}
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var iDescriptors = new TextureDescriptor[_vacImages.Count];
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int iDescriptorIndex = 0;
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foreach (TextureDefinition definition in _vacImages)
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{
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iDescriptors[iDescriptorIndex++] = new TextureDescriptor(
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definition.Set,
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definition.Binding,
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definition.Type,
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definition.Format,
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0,
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0,
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definition.ArrayLength,
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definition.Separate,
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definition.Flags);
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}
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return new ShaderProgramInfo(
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cbDescriptors,
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sbDescriptors,
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tDescriptors,
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iDescriptors,
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isVertex ? ShaderStage.Vertex : ShaderStage.Compute,
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0,
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0,
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0,
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false,
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false,
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false,
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false,
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false,
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0,
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0);
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}
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public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
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{
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foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
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@@ -627,6 +707,30 @@ namespace Ryujinx.Graphics.Shader.Translation
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Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
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}
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public void AddVertexAsComputeConstantBuffer(BufferDefinition definition)
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{
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_vacConstantBuffers.Add(definition);
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Properties.AddOrUpdateConstantBuffer(definition);
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}
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public void AddVertexAsComputeStorageBuffer(BufferDefinition definition)
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{
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_vacStorageBuffers.Add(definition);
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Properties.AddOrUpdateStorageBuffer(definition);
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}
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public void AddVertexAsComputeTexture(TextureDefinition definition)
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{
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_vacTextures.Add(definition);
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Properties.AddOrUpdateTexture(definition);
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}
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public void AddVertexAsComputeImage(TextureDefinition definition)
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{
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_vacImages.Add(definition);
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Properties.AddOrUpdateImage(definition);
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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@@ -399,7 +399,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i);
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BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(tfeDataBuffer);
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}
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}
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@@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
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BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
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resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
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resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
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StructureType vertexOutputStruct = new([
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new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
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@@ -415,13 +415,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
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BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
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if (Stage == ShaderStage.Vertex)
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{
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SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding();
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TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer);
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resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
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resourceManager.AddVertexAsComputeTexture(indexBuffer);
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int inputMap = _program.AttributeUsage.UsedInputAttributes;
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@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int location = BitOperations.TrailingZeroCount(inputMap);
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SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
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TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer);
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resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
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resourceManager.AddVertexAsComputeTexture(vaBuffer);
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inputMap &= ~(1 << location);
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}
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@@ -439,11 +439,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding();
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TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer);
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resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
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resourceManager.AddVertexAsComputeTexture(remapBuffer);
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int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
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BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer);
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StructureType geometryIbOutputStruct = new([
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
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@@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
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BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(geometryIbOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(geometryIbOutputBuffer);
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}
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resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology);
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@@ -484,12 +484,17 @@ namespace Ryujinx.Graphics.Shader.Translation
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return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage);
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}
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public ShaderProgramInfo GetVertexAsComputeInfo()
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{
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return CreateResourceManager(true).GetVertexAsComputeInfo();
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}
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public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext)
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{
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_vertexOutput = vertexContext._program.GetIoUsage();
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}
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public ShaderProgram GenerateVertexPassthroughForCompute()
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public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute()
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{
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AttributeUsage attributeUsage = new(GpuAccessor);
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ResourceManager resourceManager = new(ShaderStage.Vertex, GpuAccessor);
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@@ -501,7 +506,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (Stage == ShaderStage.Vertex)
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{
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BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
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resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
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resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
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}
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StructureType vertexInputStruct = new([
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@@ -510,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
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BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
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EmitterContext context = new();
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@@ -568,14 +573,14 @@ namespace Ryujinx.Graphics.Shader.Translation
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LastInVertexPipeline = true
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};
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return Generate(
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return (Generate(
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[function],
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attributeUsage,
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definitions,
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definitions,
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resourceManager,
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FeatureFlags.None,
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0);
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0), resourceManager.GetVertexAsComputeInfo(isVertex: true));
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}
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public ShaderProgram GenerateGeometryPassthrough()
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@@ -116,7 +116,7 @@ namespace Ryujinx.ShaderTools
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if (options.VertexPassthrough)
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{
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program = translatorContext.GenerateVertexPassthroughForCompute();
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(program, _) = translatorContext.GenerateVertexPassthroughForCompute();
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}
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else
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{
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