Core dumps are disabled by default on Linux, but this prevents access to the file picker due to security hardening. To work around this, core dumps are selectively enabled and disabled around the file picker tasks.
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)
- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
* FluentAvalonia: Disabled NavigationView selection indicator animations due to bugged implementation in 2.1.0+, restoring previous behavior
* Avalonia: Fixed text on certain buttons being larger than normal
* Avalonia: Fixed ComboBox code inserting extra space to the left of selected items
* FluentAvalonia: Disabled NavigationView selection indicator animations due to bugged implementation in 2.1.0+, restoring previous behavior
* Avalonia: Fixed text on certain buttons being larger than normal
* Avalonia: Fixed ComboBox code inserting extra space to the left of selected items
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
* Remove unused namespaces
* Remove redundant attached property setters
* Use IsCheckedChanged in lieu of the obsolete Checked
* Optimize row & column definitions
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model
* Fixed missing french message for AutoloadDlcAddedMessage
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.
Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.
Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.