Added functionality to load 532-byte Amiibo BIN files, commonly used in
Tagmo and similar tools. These files were missing the following pages.
* 133 (85h) PWD
* 134 (86h) PACK RFUI
These pages can be added as null bytes if not present. The system seems
to function correctly without them.
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
Currently, in Ryujinx, if an app attempts to open an unimplemented
applet, it crashes. This change adds a dummy applet to send a dummy
response instead of crashing and logs the applet.