Commit Graph
5 Commits
Author SHA1 Message Date
LotP 3deddbd491 Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
2025-09-12 21:24:19 -05:00
LotP ff0daa9f35 Memory Changes
* Refactors the RangeList and derivative classes used for handling lists of regions

* The Binary searches are now more performant, relying on edge searches instead of just returning the first matching hit and manually iterating until the edge is found

* Most look-ups now return a RangeItem, which acts as a linked list node now, instead where possible, moving away from Array copies. This should help with some specific lag spikes.

* Made IntrusiveRedBlackTreeNodes act like linked list nodes too to improve the lookup time of minimums, maximums and successors.

* Changed a few cases of HasFlag() into binary operations to save on memory allocations.

In general, [these changes] should increase frame time stability and lag spikes, but at the cost of some overhead to memory look-ups, the result being a very slightly better average fps from my testing (~1-2%).

(cherry picked from commit 01cb33f658)
2025-09-12 21:23:24 -05:00
LotP 6e7d013903 hle: Basic event handle implementation for IApplicationFunctions 210
Lets Hollow Knight: Silksong boot.

* remove stub

* Add version comment
2025-09-09 22:30:10 -05:00
LotP 05c3f2a250 fix: use accurate length for enumerating
See merge request ryubing/ryujinx!49
2025-06-20 16:26:30 -05:00
LotP 8611e42a2e Update LibHac
* Fixes Avalonia timeout

* Cuts RomFS rebuilding times by up to a factor of 1000 in games with big RomFS like TotK
2025-06-20 16:26:29 -05:00