Use [ObservableProperty] attribute, which greatly reduces or eliminates boilerplate code needed to generate observable properties
Co-authored-by: GreemDev <greemdev@ryujinx.app>
Currently, application list will not show until ApplicationLibrary_LdnGameDataReceived calls ViewModel.RefreshView();, forcing a refresh. This makes application list load slowly when RyuLDN is enabled.
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)
- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
Single L/R Joycons default to unbound for the SL/SR inputs - so by default you can't progress past 'press L + R to continue' type screens.
But
* ConfigGamepadInputId.SingleLeftTrigger0(L)
* ConfigGamepadInputId.SingleRightTrigger0(L)
* ConfigGamepadInputId.SingleLeftTrigger1(R)
* ConfigGamepadInputId.SingleRightTrigger1(R)
already exist (and I verified these are the inputs triggered by the SL/SR buttons), so my change would default to these instead.
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.