## Description
~~Fixes a fatal CLR crash when `caps` screenshot saving receives an input buffer larger than `0x384000`.~~
~~Resolves a crash in Tomodachi Life: Living the Dream where saving the pictures to the system's album crashes with 0x80131506.~~
Follow up to #18. This PR adjusts the validation and copy behavior to better match real hardware, and adds logging to make invalid screenshot buffer cases easier to diagnose.
Real hardware accepts screenshot buffers with a size greater than or equal to `0x384000`, but only `0x384000` bytes are needed for the 1280x720 RGBA image.
This changes screenshot saving to:
- reject buffers smaller than `0x384000`
- accept buffers equal to or larger than `0x384000`
- copy only the first `0x384000` bytes into the 1280x720 bitmap
## Testing
Tested with a real Switch NRO using `capssuSaveScreenShotEx0`, `capssuSaveScreenShotEx1`, and `capssuSaveScreenShotEx2`.
Observed hardware behavior:
```text
0x384000 => OK
0x384000 - 1 => NullInputBuffer
0x384000 + 1 => OK
0x3C0000 => OK // Tomo life picture size
```
Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
- Fixes `StoreData` layout/update handling so `UpdateLatest` returns the stored Mii data correctly.
- Implements `IDatabaseService.Append` (https://switchbrew.org/wiki/Shared_Database_services#IDatabaseService)
Also adds regression tests for `UpdateLatest` and `Append`.
(Might) fix Mario Kart 8 Deluxe crashing on first boot due to failed Mii verification check (due to custom Mii from emulator), and potentially Tomodachi Life: Living the Dream for the "Import Mii from system" option.
Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
When connecting multiple controllers of the same model, the first device's name ends with (0), the second with (1), the third with (1), the fourth with (1), and so on. To ensure these names are truly unique, GetUniqueGamepadName is now called recursively.
Fixed LoadGuestApplication hanging when cancelled.
Since startup procedure has technically changed, we should consider testing this with a variety of game formats to ensure regressions do not occur.
no way this was working before, and if it did, just pure luck, unsafe blind copy of bytes as is and zero checks.
i only tested tomodachi, but should fix all games that were crashing on saving screenshots
the crash was happening because the screenshot buffer was bigger than the bitmap buffer, so marshall.copy() was raising an unhandhled expection crashing the emu.
on top of this, because the data was just copied as is, the result image was garbled.
- Fix: Crash when connecting a JoyCon
- Fix: Make controller GUIDs match old SDL2 GUIDs
- Fix: Detect face button layout for gamepads
Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
- Services now use their actual names when creating processes instead of the generic "Service".
- Services now use their names encapsulated in curly brackets for threads, e.g. {HID}, instead of the default "HLE.OsThread", making it easier to see what is actually happening behind the scenes. Client threads should use <> and host threads should use {}.
- Fixed a bug where initiating services would create extra unneeded servers.
This is part 1 of a series of service and Horizon changes i'm working on. More will follow at a later date.
* Avalonia to 11.3.13
* Svg.Controls.Avalonia group to 11.3.9.5
* FluentAvalonia to 2.5.0
* DynamicData to 9.4.31
* Gommon to 2.8.1.1
* Humanizer to 3.0.10
* Microsoft.NET.Test.Sdk to 18.3.0
* NUnit to 4.5.1
* NUnit3TestAdapter to 6.2.0
* Rxmxnx.PInvoke.Extensions to 2.9.0
Implement nn::ssl::sf::ISslServiceForSystem -> CreateContextForSystem (100)
Ryujinx implements both ISslService and ISslServiceForSystem in one class so we can just return new ISslContext.
Also fixed the incorrect parameter reading order. (CreateContextForSystem basically has same params as CreateContext)
Fix crash caused by reading incorrect size of Splitter data.
In most games the crash doesnt happen if you have nn::audio::AudioRendererParameter VoiceCount aligned to 2, as that causes splitter data to be aligned by 0x10, but otherwise, the alignment by 0x10 done in SplitterContext->Update may exceed SplitterSize (which was previously labeled as Unknown24), causing a crash.
(Crash can be replicated by doing AudioRendererParameter.voiceCount++; in any SDK 20.X game that works, which doesn't cause crash on actual hardware)
(This patch is from a friend who makes mods.)
In some games using newer SDK (e.g. Splatoon 3 11.0.0), when `nn::prepo::PlayReport::SetOptInCheckEnabled` is set to False, `nn::prepo::PlayReport::Save` will call `IPrepoService:10106` (SaveReport) and `IPrepoService:10107` (SaveReportWithUser) instead of 10104 (SaveReportOld) and 10105 (SaveReportWithUserOld).
A new param (optInCheckEnabled) is added in 10106/10107 compare to 10104/10105.
This should fix missing service error for Splatoon 3 11.0.0 and other games using newer SDK and has set `nn::prepo::PlayReport::SetOptInCheckEnabled` to False.