mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-11 00:38:53 +02:00
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22
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f0042df343
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cfc7c6039f | ||
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ac6db0fe76 |
@@ -8,14 +8,14 @@
|
|||||||
<PackageVersion Include="Avalonia.Desktop" Version="12.1.1" />
|
<PackageVersion Include="Avalonia.Desktop" Version="12.1.1" />
|
||||||
<PackageVersion Include="AvaloniaUI.DiagnosticsSupport" Version="2.2.3" />
|
<PackageVersion Include="AvaloniaUI.DiagnosticsSupport" Version="2.2.3" />
|
||||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="12.1.1" />
|
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="12.1.1" />
|
||||||
<PackageVersion Include="Svg.Controls.Avalonia" Version="12.0.0.13" />
|
<PackageVersion Include="Svg.Controls.Avalonia" Version="12.0.0.15" />
|
||||||
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="12.0.0.13" />
|
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="12.0.0.15" />
|
||||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||||
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.2" />
|
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.2" />
|
||||||
<PackageVersion Include="Concentus" Version="2.2.2" />
|
<PackageVersion Include="Concentus" Version="2.2.2" />
|
||||||
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
|
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
|
||||||
<PackageVersion Include="DynamicData" Version="9.4.33" />
|
<PackageVersion Include="DynamicData" Version="9.4.33" />
|
||||||
<PackageVersion Include="FluentAvaloniaUI" Version="3.0.2" />
|
<PackageVersion Include="FluentAvaloniaUI" Version="3.1.0" />
|
||||||
<PackageVersion Include="Gommon" Version="2.8.1.2" />
|
<PackageVersion Include="Gommon" Version="2.8.1.2" />
|
||||||
<PackageVersion Include="Humanizer" Version="3.0.10" />
|
<PackageVersion Include="Humanizer" Version="3.0.10" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||||
@@ -48,7 +48,7 @@
|
|||||||
<PackageVersion Include="SkiaSharp" Version="3.119.4" />
|
<PackageVersion Include="SkiaSharp" Version="3.119.4" />
|
||||||
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="3.119.4" />
|
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="3.119.4" />
|
||||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||||
<PackageVersion Include="System.IO.Hashing" Version="10.0.10" />
|
<PackageVersion Include="System.IO.Hashing" Version="10.0.11" />
|
||||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.0" />
|
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -32,14 +32,11 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||||
|
|
||||||
private const uint InternalVersion = 7020; //! To be incremented manually for each change to the ARMeilleure project.
|
private const uint InternalVersion = 7031; //! To be incremented manually for each change to the ARMeilleure project.
|
||||||
|
|
||||||
private const string ActualDir = "0";
|
private const string ActualDir = "0";
|
||||||
private const string BackupDir = "1";
|
private const string BackupDir = "1";
|
||||||
|
|
||||||
private const string TitleIdTextDefault = "0000000000000000";
|
|
||||||
private const string DisplayVersionDefault = "0";
|
|
||||||
|
|
||||||
public static readonly Symbol PageTableSymbol = new(SymbolType.Special, 1);
|
public static readonly Symbol PageTableSymbol = new(SymbolType.Special, 1);
|
||||||
public static readonly Symbol CountTableSymbol = new(SymbolType.Special, 2);
|
public static readonly Symbol CountTableSymbol = new(SymbolType.Special, 2);
|
||||||
public static readonly Symbol DispatchStubSymbol = new(SymbolType.Special, 3);
|
public static readonly Symbol DispatchStubSymbol = new(SymbolType.Special, 3);
|
||||||
@@ -67,8 +64,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
private bool _disposed;
|
private bool _disposed;
|
||||||
|
|
||||||
public string TitleIdText { get; private set; }
|
public PtcCacheInfo CacheInfo { get; private set; }
|
||||||
public string DisplayVersion { get; private set; }
|
|
||||||
|
|
||||||
private MemoryManagerType _memoryMode;
|
private MemoryManagerType _memoryMode;
|
||||||
|
|
||||||
@@ -97,8 +93,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
_disposed = false;
|
_disposed = false;
|
||||||
|
|
||||||
TitleIdText = TitleIdTextDefault;
|
CacheInfo = new PtcCacheInfo(0, null, null, 0, null, "Unknown", "default");
|
||||||
DisplayVersion = DisplayVersionDefault;
|
|
||||||
|
|
||||||
CachePathActual = string.Empty;
|
CachePathActual = string.Empty;
|
||||||
CachePathBackup = string.Empty;
|
CachePathBackup = string.Empty;
|
||||||
@@ -106,20 +101,24 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
Disable();
|
Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(string titleIdText, string displayVersion, bool enabled, MemoryManagerType memoryMode, string cacheSelector)
|
public void Initialize(PtcCacheInfo cacheInfo, bool enabled, MemoryManagerType memoryMode)
|
||||||
{
|
{
|
||||||
Wait();
|
Wait();
|
||||||
|
|
||||||
Profiler.Wait();
|
Profiler.Wait();
|
||||||
Profiler.ClearEntries();
|
Profiler.ClearEntries();
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Ptc, $"Initializing Profiled Persistent Translation Cache v{InternalVersion}\n\t\t (title: {titleIdText}, version: '{displayVersion}', selector: '{cacheSelector}', enabled: {enabled}).");
|
CacheInfo = cacheInfo;
|
||||||
|
|
||||||
if (!enabled || string.IsNullOrEmpty(titleIdText) || titleIdText == TitleIdTextDefault)
|
Logger.Info?.Print(
|
||||||
|
LogClass.Ptc,
|
||||||
|
$"Initializing Profiled Persistent Translation Cache v{InternalVersion}\n\t\t " +
|
||||||
|
$"(pid: {cacheInfo.ProcessId}, title: {cacheInfo.TitleIdText}, application: {cacheInfo.ApplicationIdText}, " +
|
||||||
|
$"programIndex: {cacheInfo.ProgramIndex}, version: '{cacheInfo.DisplayVersion}', kind: {cacheInfo.ProcessKind}, " +
|
||||||
|
$"selector: '{cacheInfo.CacheSelector}', key: '{cacheInfo.CacheKey}', enabled: {enabled}).");
|
||||||
|
|
||||||
|
if (!enabled || cacheInfo.TitleIdText == PtcCacheInfo.TitleIdTextDefault)
|
||||||
{
|
{
|
||||||
TitleIdText = TitleIdTextDefault;
|
|
||||||
DisplayVersion = DisplayVersionDefault;
|
|
||||||
|
|
||||||
CachePathActual = string.Empty;
|
CachePathActual = string.Empty;
|
||||||
CachePathBackup = string.Empty;
|
CachePathBackup = string.Empty;
|
||||||
|
|
||||||
@@ -128,12 +127,10 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TitleIdText = titleIdText;
|
|
||||||
DisplayVersion = !string.IsNullOrEmpty(displayVersion) ? displayVersion : DisplayVersionDefault;
|
|
||||||
_memoryMode = memoryMode;
|
_memoryMode = memoryMode;
|
||||||
|
|
||||||
string workPathActual = Path.Combine(AppDataManager.GamesDirPath, TitleIdText, "cache", "cpu", ActualDir);
|
string workPathActual = Path.Combine(AppDataManager.GamesDirPath, CacheInfo.TitleIdText, "cache", "cpu", ActualDir);
|
||||||
string workPathBackup = Path.Combine(AppDataManager.GamesDirPath, TitleIdText, "cache", "cpu", BackupDir);
|
string workPathBackup = Path.Combine(AppDataManager.GamesDirPath, CacheInfo.TitleIdText, "cache", "cpu", BackupDir);
|
||||||
|
|
||||||
if (!Directory.Exists(workPathActual))
|
if (!Directory.Exists(workPathActual))
|
||||||
{
|
{
|
||||||
@@ -145,8 +142,14 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
Directory.CreateDirectory(workPathBackup);
|
Directory.CreateDirectory(workPathBackup);
|
||||||
}
|
}
|
||||||
|
|
||||||
CachePathActual = Path.Combine(workPathActual, DisplayVersion) + "-" + cacheSelector;
|
CachePathActual = Path.Combine(workPathActual, CacheInfo.DisplayVersion) + "-" + CacheInfo.CacheSelector;
|
||||||
CachePathBackup = Path.Combine(workPathBackup, DisplayVersion) + "-" + cacheSelector;
|
CachePathBackup = Path.Combine(workPathBackup, CacheInfo.DisplayVersion) + "-" + CacheInfo.CacheSelector;
|
||||||
|
|
||||||
|
Logger.Info?.Print(
|
||||||
|
LogClass.Ptc,
|
||||||
|
$"PPTC cache owner selected (pid: {CacheInfo.ProcessId}, title: {CacheInfo.TitleIdText}, application: {CacheInfo.ApplicationIdText}, " +
|
||||||
|
$"version: '{CacheInfo.DisplayVersion}', kind: {CacheInfo.ProcessKind}, selector: '{CacheInfo.CacheSelector}', " +
|
||||||
|
$"key: '{CacheInfo.CacheKey}', path: '{CachePathActual}').");
|
||||||
|
|
||||||
PreLoad();
|
PreLoad();
|
||||||
Profiler.PreLoad();
|
Profiler.PreLoad();
|
||||||
@@ -370,7 +373,12 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
long fileSize = new FileInfo(fileName).Length;
|
long fileSize = new FileInfo(fileName).Length;
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Ptc, $"{(isBackup ? "Loaded Backup Translation Cache" : "Loaded Translation Cache")} (size: {fileSize} bytes, translated functions: {GetEntriesCount()}).");
|
Logger.Info?.Print(
|
||||||
|
LogClass.Ptc,
|
||||||
|
$"{(isBackup ? "Loaded Backup Translation Cache" : "Loaded Translation Cache")} " +
|
||||||
|
$"(pid: {CacheInfo.ProcessId}, title: {CacheInfo.TitleIdText}, version: '{CacheInfo.DisplayVersion}', kind: {CacheInfo.ProcessKind}, " +
|
||||||
|
$"selector: '{CacheInfo.CacheSelector}', key: '{CacheInfo.CacheKey}', path: '{fileName}', " +
|
||||||
|
$"size: {fileSize} bytes, translated functions: {GetEntriesCount()}).");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
namespace ARMeilleure.Translation.PTC
|
||||||
|
{
|
||||||
|
public readonly struct PtcCacheInfo
|
||||||
|
{
|
||||||
|
public const string TitleIdTextDefault = "0000000000000000";
|
||||||
|
public const string ApplicationIdTextDefault = "0000000000000000";
|
||||||
|
public const string DisplayVersionDefault = "0";
|
||||||
|
|
||||||
|
public ulong ProcessId { get; }
|
||||||
|
public string TitleIdText { get; }
|
||||||
|
public string ApplicationIdText { get; }
|
||||||
|
public byte ProgramIndex { get; }
|
||||||
|
public string DisplayVersion { get; }
|
||||||
|
public string ProcessKind { get; }
|
||||||
|
public string CacheSelector { get; }
|
||||||
|
|
||||||
|
public string CacheKey => $"{DisplayVersion}-{CacheSelector}";
|
||||||
|
|
||||||
|
public PtcCacheInfo(
|
||||||
|
ulong processId,
|
||||||
|
string titleIdText,
|
||||||
|
string applicationIdText,
|
||||||
|
byte programIndex,
|
||||||
|
string displayVersion,
|
||||||
|
string processKind,
|
||||||
|
string cacheSelector)
|
||||||
|
{
|
||||||
|
ProcessId = processId;
|
||||||
|
TitleIdText = !string.IsNullOrEmpty(titleIdText) ? titleIdText : TitleIdTextDefault;
|
||||||
|
ApplicationIdText = !string.IsNullOrEmpty(applicationIdText) ? applicationIdText : ApplicationIdTextDefault;
|
||||||
|
ProgramIndex = programIndex;
|
||||||
|
DisplayVersion = !string.IsNullOrEmpty(displayVersion) ? displayVersion : DisplayVersionDefault;
|
||||||
|
ProcessKind = processKind ?? string.Empty;
|
||||||
|
CacheSelector = string.IsNullOrEmpty(cacheSelector) ? "default" : cacheSelector;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -23,7 +23,7 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
{
|
{
|
||||||
private const string OuterHeaderMagicString = "Pohd\0\0\0\0";
|
private const string OuterHeaderMagicString = "Pohd\0\0\0\0";
|
||||||
|
|
||||||
private const uint InternalVersion = 6698; //! Not to be incremented manually for each change to the ARMeilleure project.
|
private const uint InternalVersion = 7031; //! Not to be incremented manually for each change to the ARMeilleure project.
|
||||||
|
|
||||||
private static readonly uint[] _migrateInternalVersions =
|
private static readonly uint[] _migrateInternalVersions =
|
||||||
[
|
[
|
||||||
@@ -254,7 +254,12 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
long fileSize = new FileInfo(fileName).Length;
|
long fileSize = new FileInfo(fileName).Length;
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.Ptc, $"{(isBackup ? "Loaded Backup Profiling Info" : "Loaded Profiling Info")} (size: {fileSize} bytes, profiled functions: {ProfiledFuncs.Count}).");
|
Logger.Info?.Print(
|
||||||
|
LogClass.Ptc,
|
||||||
|
$"{(isBackup ? "Loaded Backup Profiling Info" : "Loaded Profiling Info")} " +
|
||||||
|
$"(pid: {_ptc.CacheInfo.ProcessId}, title: {_ptc.CacheInfo.TitleIdText}, version: '{_ptc.CacheInfo.DisplayVersion}', " +
|
||||||
|
$"kind: {_ptc.CacheInfo.ProcessKind}, selector: '{_ptc.CacheInfo.CacheSelector}', key: '{_ptc.CacheInfo.CacheKey}', " +
|
||||||
|
$"path: '{fileName}', size: {fileSize} bytes, profiled functions: {ProfiledFuncs.Count}).");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -375,7 +380,11 @@ namespace ARMeilleure.Translation.PTC
|
|||||||
|
|
||||||
if (fileSize != 0L)
|
if (fileSize != 0L)
|
||||||
{
|
{
|
||||||
Logger.Info?.Print(LogClass.Ptc, $"Saved Profiling Info (size: {fileSize} bytes, profiled functions: {profiledFuncsCount}).");
|
Logger.Info?.Print(
|
||||||
|
LogClass.Ptc,
|
||||||
|
$"Saved Profiling Info (pid: {_ptc.CacheInfo.ProcessId}, title: {_ptc.CacheInfo.TitleIdText}, version: '{_ptc.CacheInfo.DisplayVersion}', " +
|
||||||
|
$"kind: {_ptc.CacheInfo.ProcessKind}, selector: '{_ptc.CacheInfo.CacheSelector}', key: '{_ptc.CacheInfo.CacheKey}', " +
|
||||||
|
$"path: '{fileName}', size: {fileSize} bytes, profiled functions: {profiledFuncsCount}).");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -61,9 +61,9 @@ namespace ARMeilleure.Translation
|
|||||||
FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
|
FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IPtcLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled, string cacheSelector)
|
public IPtcLoadState LoadDiskCache(PtcCacheInfo cacheInfo, bool enabled)
|
||||||
{
|
{
|
||||||
_ptc.Initialize(titleIdText, displayVersion, enabled, Memory.Type, cacheSelector);
|
_ptc.Initialize(cacheInfo, enabled, Memory.Type);
|
||||||
return _ptc;
|
return _ptc;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -413,6 +413,10 @@ namespace ARMeilleure.Translation
|
|||||||
|
|
||||||
context.CurrOp = opCode;
|
context.CurrOp = opCode;
|
||||||
|
|
||||||
|
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
|
||||||
|
Operand dispAddressAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
|
||||||
|
context.Store(dispAddressAddr, Const(opCode.Address));
|
||||||
|
|
||||||
bool isLastOp = opcIndex == block.OpCodes.Count - 1;
|
bool isLastOp = opcIndex == block.OpCodes.Count - 1;
|
||||||
|
|
||||||
if (isLastOp)
|
if (isLastOp)
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using ARMeilleure.Memory;
|
using ARMeilleure.Memory;
|
||||||
|
using ARMeilleure.Translation.PTC;
|
||||||
using System.Runtime.Versioning;
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
namespace Ryujinx.Cpu.AppleHv
|
namespace Ryujinx.Cpu.AppleHv
|
||||||
@@ -32,7 +33,7 @@ namespace Ryujinx.Cpu.AppleHv
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled, string cacheSelector)
|
public IDiskCacheLoadState LoadDiskCache(PtcCacheInfo cacheInfo, bool enabled)
|
||||||
{
|
{
|
||||||
return new DummyDiskCacheLoadState();
|
return new DummyDiskCacheLoadState();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using ARMeilleure.Translation.PTC;
|
||||||
|
|
||||||
namespace Ryujinx.Cpu
|
namespace Ryujinx.Cpu
|
||||||
{
|
{
|
||||||
@@ -44,11 +45,10 @@ namespace Ryujinx.Cpu
|
|||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// If the execution engine is recompiling guest code, this can be used to load cached code from disk.
|
/// If the execution engine is recompiling guest code, this can be used to load cached code from disk.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="titleIdText">Title ID of the application in padded hex form</param>
|
/// <param name="cacheInfo">Identity and selector for the process-owned disk cache</param>
|
||||||
/// <param name="displayVersion">Version of the application</param>
|
|
||||||
/// <param name="enabled">True if the cache should be loaded from disk if it exists, false otherwise</param>
|
/// <param name="enabled">True if the cache should be loaded from disk if it exists, false otherwise</param>
|
||||||
/// <returns>Disk cache load progress reporter and manager</returns>
|
/// <returns>Disk cache load progress reporter and manager</returns>
|
||||||
IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled, string cacheSelector);
|
IDiskCacheLoadState LoadDiskCache(PtcCacheInfo cacheInfo, bool enabled);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Indicates that code has been loaded into guest memory, and that it might be executed in the future.
|
/// Indicates that code has been loaded into guest memory, and that it might be executed in the future.
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using ARMeilleure.Common;
|
using ARMeilleure.Common;
|
||||||
using ARMeilleure.Memory;
|
using ARMeilleure.Memory;
|
||||||
using ARMeilleure.Translation;
|
using ARMeilleure.Translation;
|
||||||
|
using ARMeilleure.Translation.PTC;
|
||||||
using Ryujinx.Cpu.Signal;
|
using Ryujinx.Cpu.Signal;
|
||||||
|
|
||||||
namespace Ryujinx.Cpu.Jit
|
namespace Ryujinx.Cpu.Jit
|
||||||
@@ -51,9 +52,9 @@ namespace Ryujinx.Cpu.Jit
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled, string cacheSelector)
|
public IDiskCacheLoadState LoadDiskCache(PtcCacheInfo cacheInfo, bool enabled)
|
||||||
{
|
{
|
||||||
return new JitDiskCacheLoadState(_translator.LoadDiskCache(titleIdText, displayVersion, enabled, cacheSelector));
|
return new JitDiskCacheLoadState(_translator.LoadDiskCache(cacheInfo, enabled));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32
|
|||||||
{
|
{
|
||||||
static class Decoder<T> where T : IInstEmit
|
static class Decoder<T> where T : IInstEmit
|
||||||
{
|
{
|
||||||
public static MultiBlock DecodeMulti(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, bool isThumb)
|
public static MultiBlock DecodeMulti(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, bool singleBlock, bool isThumb)
|
||||||
{
|
{
|
||||||
List<Block> blocks = [];
|
List<Block> blocks = [];
|
||||||
List<ulong> branchTargets = [];
|
List<ulong> branchTargets = [];
|
||||||
@@ -24,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32
|
|||||||
|
|
||||||
blocks.Add(block);
|
blocks.Add(block);
|
||||||
|
|
||||||
if (block.IsTruncated || !HasNextBlock(block, block.EndAddress - 4UL, branchTargets))
|
if (block.IsTruncated || (singleBlock && block.EndsWithBranch) || !HasNextBlock(block, block.EndAddress - 4UL, branchTargets))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -227,7 +227,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||||||
|
|
||||||
public static CompiledFunction Compile(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, IAddressTable<ulong> funcTable, nint dispatchStubPtr, bool isThumb)
|
public static CompiledFunction Compile(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, IAddressTable<ulong> funcTable, nint dispatchStubPtr, bool isThumb)
|
||||||
{
|
{
|
||||||
MultiBlock multiBlock = Decoder<InstEmit>.DecodeMulti(cpuPreset, memoryManager, address, isThumb);
|
MultiBlock multiBlock = Decoder<InstEmit>.DecodeMulti(cpuPreset, memoryManager, address, singleBlock: true, isThumb);
|
||||||
|
|
||||||
Dictionary<ulong, int> targets = new();
|
Dictionary<ulong, int> targets = new();
|
||||||
|
|
||||||
|
|||||||
@@ -305,7 +305,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
|
|||||||
|
|
||||||
public static CompiledFunction Compile(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, IAddressTable<ulong> funcTable, nint dispatchStubPtr)
|
public static CompiledFunction Compile(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, IAddressTable<ulong> funcTable, nint dispatchStubPtr)
|
||||||
{
|
{
|
||||||
MultiBlock multiBlock = Decoder.DecodeMulti(cpuPreset, memoryManager, address);
|
MultiBlock multiBlock = Decoder.DecodeMulti(cpuPreset, memoryManager, address, singleBlock: true);
|
||||||
|
|
||||||
Dictionary<ulong, int> targets = new();
|
Dictionary<ulong, int> targets = new();
|
||||||
List<PendingBranch> pendingBranches = [];
|
List<PendingBranch> pendingBranches = [];
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
|
|||||||
private const uint NzcvFlags = 0xfu << 28;
|
private const uint NzcvFlags = 0xfu << 28;
|
||||||
private const uint CFlag = 0x1u << 29;
|
private const uint CFlag = 0x1u << 29;
|
||||||
|
|
||||||
public static MultiBlock DecodeMulti(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address)
|
public static MultiBlock DecodeMulti(CpuPreset cpuPreset, IMemoryManager memoryManager, ulong address, bool singleBlock)
|
||||||
{
|
{
|
||||||
List<Block> blocks = [];
|
List<Block> blocks = [];
|
||||||
List<ulong> branchTargets = [];
|
List<ulong> branchTargets = [];
|
||||||
@@ -35,7 +35,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
|
|||||||
|
|
||||||
blocks.Add(block);
|
blocks.Add(block);
|
||||||
|
|
||||||
if (block.IsTruncated || !HasNextBlock(block, block.EndAddress - 4UL, branchTargets))
|
if (block.IsTruncated || (singleBlock && block.EndsWithBranch) || !HasNextBlock(block, block.EndAddress - 4UL, branchTargets))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using ARMeilleure.Common;
|
using ARMeilleure.Common;
|
||||||
using ARMeilleure.Memory;
|
using ARMeilleure.Memory;
|
||||||
|
using ARMeilleure.Translation.PTC;
|
||||||
using Ryujinx.Cpu.Jit;
|
using Ryujinx.Cpu.Jit;
|
||||||
using Ryujinx.Cpu.LightningJit.State;
|
using Ryujinx.Cpu.LightningJit.State;
|
||||||
|
|
||||||
@@ -46,7 +47,7 @@ namespace Ryujinx.Cpu.LightningJit
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled, string cacheSelector)
|
public IDiskCacheLoadState LoadDiskCache(PtcCacheInfo cacheInfo, bool enabled)
|
||||||
{
|
{
|
||||||
return new DummyDiskCacheLoadState();
|
return new DummyDiskCacheLoadState();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public readonly bool SupportsGeometryShader;
|
public readonly bool SupportsGeometryShader;
|
||||||
public readonly bool SupportsGeometryShaderPassthrough;
|
public readonly bool SupportsGeometryShaderPassthrough;
|
||||||
public readonly bool SupportsTransformFeedback;
|
public readonly bool SupportsTransformFeedback;
|
||||||
|
public readonly bool SupportsImageBufferPixelAlignment;
|
||||||
public readonly bool SupportsImageLoadFormatted;
|
public readonly bool SupportsImageLoadFormatted;
|
||||||
public readonly bool SupportsLayerVertexTessellation;
|
public readonly bool SupportsLayerVertexTessellation;
|
||||||
public readonly bool SupportsMismatchingViewFormat;
|
public readonly bool SupportsMismatchingViewFormat;
|
||||||
@@ -43,6 +44,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public readonly bool SupportsShaderBarrierDivergence;
|
public readonly bool SupportsShaderBarrierDivergence;
|
||||||
public readonly bool SupportsShaderFloat64;
|
public readonly bool SupportsShaderFloat64;
|
||||||
public readonly bool SupportsShaderNonUniformIndexing;
|
public readonly bool SupportsShaderNonUniformIndexing;
|
||||||
|
public readonly bool SupportsTextureBufferPixelAlignment;
|
||||||
public readonly bool SupportsTextureGatherOffsets;
|
public readonly bool SupportsTextureGatherOffsets;
|
||||||
public readonly bool SupportsTextureShadowLod;
|
public readonly bool SupportsTextureShadowLod;
|
||||||
public readonly bool SupportsVertexStoreAndAtomics;
|
public readonly bool SupportsVertexStoreAndAtomics;
|
||||||
@@ -101,6 +103,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
bool supportsGeometryShader,
|
bool supportsGeometryShader,
|
||||||
bool supportsGeometryShaderPassthrough,
|
bool supportsGeometryShaderPassthrough,
|
||||||
bool supportsTransformFeedback,
|
bool supportsTransformFeedback,
|
||||||
|
bool supportsImageBufferPixelAlignment,
|
||||||
bool supportsImageLoadFormatted,
|
bool supportsImageLoadFormatted,
|
||||||
bool supportsLayerVertexTessellation,
|
bool supportsLayerVertexTessellation,
|
||||||
bool supportsMismatchingViewFormat,
|
bool supportsMismatchingViewFormat,
|
||||||
@@ -112,6 +115,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
bool supportsShaderBarrierDivergence,
|
bool supportsShaderBarrierDivergence,
|
||||||
bool supportsShaderFloat64,
|
bool supportsShaderFloat64,
|
||||||
bool supportsShaderNonUniformIndexing,
|
bool supportsShaderNonUniformIndexing,
|
||||||
|
bool supportsTextureBufferPixelAlignment,
|
||||||
bool supportsTextureGatherOffsets,
|
bool supportsTextureGatherOffsets,
|
||||||
bool supportsTextureShadowLod,
|
bool supportsTextureShadowLod,
|
||||||
bool supportsVertexStoreAndAtomics,
|
bool supportsVertexStoreAndAtomics,
|
||||||
@@ -164,6 +168,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
SupportsGeometryShader = supportsGeometryShader;
|
SupportsGeometryShader = supportsGeometryShader;
|
||||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||||
SupportsTransformFeedback = supportsTransformFeedback;
|
SupportsTransformFeedback = supportsTransformFeedback;
|
||||||
|
SupportsImageBufferPixelAlignment = supportsImageBufferPixelAlignment;
|
||||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||||
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
||||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||||
@@ -175,6 +180,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||||
SupportsShaderNonUniformIndexing = supportsShaderNonUniformIndexing;
|
SupportsShaderNonUniformIndexing = supportsShaderNonUniformIndexing;
|
||||||
|
SupportsTextureBufferPixelAlignment = supportsTextureBufferPixelAlignment;
|
||||||
SupportsTextureGatherOffsets = supportsTextureGatherOffsets;
|
SupportsTextureGatherOffsets = supportsTextureGatherOffsets;
|
||||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||||
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;
|
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;
|
||||||
|
|||||||
@@ -16,19 +16,18 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
|
|
||||||
public static class TargetExtensions
|
public static class TargetExtensions
|
||||||
{
|
{
|
||||||
public static bool IsMultisample(this Target target)
|
extension(Target target)
|
||||||
{
|
{
|
||||||
return target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray;
|
public bool IsMultisample => target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray;
|
||||||
}
|
|
||||||
|
|
||||||
public static bool HasDepthOrLayers(this Target target)
|
public bool HasDepthOrLayers =>
|
||||||
{
|
target is
|
||||||
return target is Target.Texture3D
|
Target.Texture3D or
|
||||||
or Target.Texture1DArray
|
Target.Texture1DArray or
|
||||||
or Target.Texture2DArray
|
Target.Texture2DArray or
|
||||||
or Target.Texture2DMultisampleArray
|
Target.Texture2DMultisampleArray or
|
||||||
or Target.Cubemap
|
Target.Cubemap or
|
||||||
or Target.CubemapArray;
|
Target.CubemapArray;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -466,6 +466,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
|
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
|
||||||
|
|
||||||
|
_channel.TextureManager.SignalRenderTargetsModifiable();
|
||||||
_channel.TextureManager.UpdateRenderTargets();
|
_channel.TextureManager.UpdateRenderTargets();
|
||||||
|
|
||||||
int textureId = _state.State.DrawTextureTextureId;
|
int textureId = _state.State.DrawTextureTextureId;
|
||||||
@@ -803,7 +804,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
int index = (argument >> 6) & 0xf;
|
int index = (argument >> 6) & 0xf;
|
||||||
int layer = (argument >> 10) & 0x3ff;
|
int layer = (argument >> 10) & 0x3ff;
|
||||||
|
|
||||||
RenderTargetUpdateFlags updateFlags = RenderTargetUpdateFlags.SingleColor;
|
RenderTargetUpdateFlags updateFlags = RenderTargetUpdateFlags.SingleColor | RenderTargetUpdateFlags.ForClear;
|
||||||
|
|
||||||
if (layer != 0 || layerCount > 1)
|
if (layer != 0 || layerCount > 1)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -38,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
DiscardClip = 1 << 4,
|
DiscardClip = 1 << 4,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that the render target will be used for a clear operation.
|
||||||
|
/// </summary>
|
||||||
|
ForClear = 1 << 5,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default update flags for draw.
|
/// Default update flags for draw.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -45,6 +45,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
private ProgramPipelineState _pipeline;
|
private ProgramPipelineState _pipeline;
|
||||||
|
|
||||||
private bool _fsReadsFragCoord;
|
private bool _fsReadsFragCoord;
|
||||||
|
private bool _fsAlwaysDiscards;
|
||||||
private bool _vsUsesDrawParameters;
|
private bool _vsUsesDrawParameters;
|
||||||
private bool _vtgWritesRtLayer;
|
private bool _vtgWritesRtLayer;
|
||||||
private byte _vsClipDistancesWritten;
|
private byte _vsClipDistancesWritten;
|
||||||
@@ -491,6 +492,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
Span<RtColorState> rtColorStateSpan = _state.State.RtColorState.AsSpan();
|
Span<RtColorState> rtColorStateSpan = _state.State.RtColorState.AsSpan();
|
||||||
|
|
||||||
|
bool rtModifiable = updateFlags.HasFlag(RenderTargetUpdateFlags.ForClear) || !_fsAlwaysDiscards;
|
||||||
|
|
||||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||||
{
|
{
|
||||||
int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
|
int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
|
||||||
@@ -499,7 +502,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
if (index >= count || !IsRtEnabled(colorState) || (singleColor && index != singleUse))
|
if (index >= count || !IsRtEnabled(colorState) || (singleColor && index != singleUse))
|
||||||
{
|
{
|
||||||
changedScale |= _channel.TextureManager.SetRenderTargetColor(index, null);
|
changedScale |= _channel.TextureManager.SetRenderTargetColor(index, null, rtModifiable);
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -518,7 +521,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
samplesInY,
|
samplesInY,
|
||||||
sizeHint);
|
sizeHint);
|
||||||
|
|
||||||
changedScale |= _channel.TextureManager.SetRenderTargetColor(index, color);
|
changedScale |= _channel.TextureManager.SetRenderTargetColor(index, color, rtModifiable);
|
||||||
|
|
||||||
if (color != null)
|
if (color != null)
|
||||||
{
|
{
|
||||||
@@ -572,7 +575,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
changedScale |= _channel.TextureManager.SetRenderTargetDepthStencil(depthStencil);
|
changedScale |= _channel.TextureManager.SetRenderTargetDepthStencil(depthStencil, rtModifiable);
|
||||||
|
|
||||||
if (changedScale)
|
if (changedScale)
|
||||||
{
|
{
|
||||||
@@ -774,6 +777,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
float width = scaleX * 2;
|
float width = scaleX * 2;
|
||||||
float height = scaleY * 2;
|
float height = scaleY * 2;
|
||||||
|
|
||||||
|
if (yNegate)
|
||||||
|
{
|
||||||
|
y += _state.State.ScreenScissorState.Height - MathF.Abs(height);
|
||||||
|
}
|
||||||
|
|
||||||
float scale = _channel.TextureManager.RenderTargetScale;
|
float scale = _channel.TextureManager.RenderTargetScale;
|
||||||
if (scale != 1f)
|
if (scale != 1f)
|
||||||
{
|
{
|
||||||
@@ -1517,20 +1525,38 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_currentProgramInfo[stageIndex] = info;
|
_currentProgramInfo[stageIndex] = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gs.Shaders[5]?.Info.UsesFragCoord == true)
|
_fsReadsFragCoord = false;
|
||||||
{
|
|
||||||
// Make sure we update the viewport size on the support buffer if it will be consumed on the new shader.
|
|
||||||
|
|
||||||
if (!_fsReadsFragCoord && (_state.State.YControl & YControl.NegateY) != 0)
|
ShaderProgramInfo fragmentShaderInfo = gs.Shaders[5]?.Info;
|
||||||
|
|
||||||
|
if (fragmentShaderInfo != null)
|
||||||
|
{
|
||||||
|
if (fragmentShaderInfo.UsesFragCoord)
|
||||||
{
|
{
|
||||||
UpdateSupportBufferViewportSize();
|
// Make sure we update the viewport size on the support buffer if it will be consumed on the new shader.
|
||||||
|
|
||||||
|
if (!_fsReadsFragCoord && (_state.State.YControl & YControl.NegateY) != 0)
|
||||||
|
{
|
||||||
|
UpdateSupportBufferViewportSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
_fsReadsFragCoord = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
_fsReadsFragCoord = true;
|
if (_fsAlwaysDiscards != fragmentShaderInfo.HasUnconditionalDiscard)
|
||||||
|
{
|
||||||
|
_fsAlwaysDiscards = fragmentShaderInfo.HasUnconditionalDiscard;
|
||||||
|
|
||||||
|
if (!_fsAlwaysDiscards)
|
||||||
|
{
|
||||||
|
_channel.TextureManager.RefreshModifiedTextures();
|
||||||
|
_channel.TextureManager.SignalRenderTargetsModifiable();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_fsReadsFragCoord = false;
|
_fsAlwaysDiscards = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gs.VertexAsCompute != null)
|
if (gs.VertexAsCompute != null)
|
||||||
|
|||||||
@@ -1117,7 +1117,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <returns>True if data was flushed, false otherwise</returns>
|
/// <returns>True if data was flushed, false otherwise</returns>
|
||||||
public bool FlushModified(bool tracked = true)
|
public bool FlushModified(bool tracked = true)
|
||||||
{
|
{
|
||||||
return TextureCompatibility.CanTextureFlush(this, _context.Capabilities) && Group.FlushModified(this, tracked);
|
return TextureCompatibility.CanTextureFlush(Info, _context.Capabilities) && Group.FlushModified(this, tracked);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -1131,7 +1131,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
|
/// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
|
||||||
public void Flush(bool tracked)
|
public void Flush(bool tracked)
|
||||||
{
|
{
|
||||||
if (TextureCompatibility.CanTextureFlush(this, _context.Capabilities))
|
if (TextureCompatibility.CanTextureFlush(Info, _context.Capabilities))
|
||||||
{
|
{
|
||||||
FlushTextureDataToGuest(tracked);
|
FlushTextureDataToGuest(tracked);
|
||||||
}
|
}
|
||||||
@@ -1336,7 +1336,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
|
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
|
||||||
|
|
||||||
bool bothMs = Info.Target.IsMultisample() && info.Target.IsMultisample();
|
bool bothMs = Info.Target.IsMultisample && info.Target.IsMultisample;
|
||||||
if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY))
|
if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY))
|
||||||
{
|
{
|
||||||
result = TextureViewCompatibility.Incompatible;
|
result = TextureViewCompatibility.Incompatible;
|
||||||
@@ -1572,11 +1572,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
|
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
|
||||||
public void SignalModifying(bool bound)
|
public void SignalModifying(bool bound)
|
||||||
{
|
{
|
||||||
if (bound)
|
|
||||||
{
|
|
||||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||||
{
|
{
|
||||||
_modifiedStale = false;
|
_modifiedStale = false;
|
||||||
@@ -1584,9 +1579,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
_physicalMemory.TextureCache.Lift(this);
|
_physicalMemory.TextureCache.Lift(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Signals that a render target texture has been either bound or unbound.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
|
||||||
|
public void SignalBindingChange(bool bound)
|
||||||
|
{
|
||||||
if (bound)
|
if (bound)
|
||||||
{
|
{
|
||||||
|
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||||
|
|
||||||
IncrementReferenceCount();
|
IncrementReferenceCount();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Types;
|
|||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Gpu.Shader;
|
using Ryujinx.Graphics.Gpu.Shader;
|
||||||
using Ryujinx.Graphics.Shader;
|
using Ryujinx.Graphics.Shader;
|
||||||
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@@ -67,6 +68,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
private int _lastFragmentTotal;
|
private int _lastFragmentTotal;
|
||||||
|
|
||||||
|
private readonly int _bufferTextureAlignment;
|
||||||
|
private readonly int _bufferImageAlignment;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructs a new instance of the texture bindings manager.
|
/// Constructs a new instance of the texture bindings manager.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -108,6 +112,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
_textureCounts = [];
|
_textureCounts = [];
|
||||||
|
|
||||||
|
int alignment = context.Capabilities.TextureBufferOffsetAlignment;
|
||||||
|
_bufferTextureAlignment = context.Capabilities.SupportsTextureBufferPixelAlignment ? 0 : alignment;
|
||||||
|
_bufferImageAlignment = context.Capabilities.SupportsImageBufferPixelAlignment ? 0 : alignment;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -521,10 +529,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
|
MultiRange range = GetAlignedBufferTextureRange(texture, index, stageIndex, false);
|
||||||
|
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
|
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, range, bindingInfo, false);
|
||||||
|
|
||||||
// Cache is not used for buffer texture, it must always rebind.
|
// Cache is not used for buffer texture, it must always rebind.
|
||||||
state.CachedTexture = null;
|
state.CachedTexture = null;
|
||||||
@@ -659,7 +669,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
|
MultiRange range = GetAlignedBufferTextureRange(texture, index, stageIndex, true);
|
||||||
|
|
||||||
|
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, range, bindingInfo, true);
|
||||||
|
|
||||||
// Cache is not used for buffer texture, it must always rebind.
|
// Cache is not used for buffer texture, it must always rebind.
|
||||||
state.CachedTexture = null;
|
state.CachedTexture = null;
|
||||||
@@ -692,6 +704,61 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return specStateMatches;
|
return specStateMatches;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the aligned address of the texture according to the host requirements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="texture">Texture to have its address aligned</param>
|
||||||
|
/// <param name="index">Index of the texture in the shader</param>
|
||||||
|
/// <param name="stageIndex">Index of the shader stage</param>
|
||||||
|
/// <param name="isImage">True if the texture is bound as image, false for sampled textures</param>
|
||||||
|
/// <returns>Aligned address and size of the buffer texture</returns>
|
||||||
|
private MultiRange GetAlignedBufferTextureRange(Texture texture, int index, int stageIndex, bool isImage)
|
||||||
|
{
|
||||||
|
MultiRange range = texture.Range;
|
||||||
|
int alignment = isImage ? _bufferImageAlignment : _bufferTextureAlignment;
|
||||||
|
|
||||||
|
if (alignment != 0)
|
||||||
|
{
|
||||||
|
MemoryRange firstRange = range.GetSubRange(0);
|
||||||
|
ulong misalign = firstRange.Address & ((ulong)alignment - 1);
|
||||||
|
int offset = misalign != 0 ? (int)misalign / texture.Info.FormatInfo.BytesPerPixel : 0;
|
||||||
|
|
||||||
|
if (misalign != 0)
|
||||||
|
{
|
||||||
|
firstRange = new MemoryRange(firstRange.Address - misalign, firstRange.Size + misalign);
|
||||||
|
|
||||||
|
if (range.Count > 1)
|
||||||
|
{
|
||||||
|
MemoryRange[] ranges = new MemoryRange[range.Count];
|
||||||
|
|
||||||
|
ranges[0] = firstRange;
|
||||||
|
|
||||||
|
for (int i = 1; i < range.Count; i++)
|
||||||
|
{
|
||||||
|
ranges[i] = range.GetSubRange(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
range = new MultiRange(ranges);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
range = new MultiRange(firstRange.Address, firstRange.Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isImage)
|
||||||
|
{
|
||||||
|
_context.SupportBufferUpdater.UpdateBufferImageOffset(stageIndex, index, offset);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_context.SupportBufferUpdater.UpdateBufferTextureOffset(stageIndex, index, offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return range;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the texture descriptor for a given texture handle.
|
/// Gets the texture descriptor for a given texture handle.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -195,16 +195,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Determines whether a texture can flush its data back to guest memory.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="info">Texture that will have its data flushed</param>
|
|
||||||
/// <param name="caps">Host GPU Capabilities</param>
|
|
||||||
/// <returns>True if the texture can flush, false otherwise</returns>
|
|
||||||
public static bool CanTextureFlush(Texture texture, in Capabilities caps)
|
|
||||||
{
|
|
||||||
return !texture.HasImportOverride() && CanTextureFlush(texture.Info, caps);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Determines whether a texture can flush its data back to guest memory.
|
/// Determines whether a texture can flush its data back to guest memory.
|
||||||
@@ -212,14 +202,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="info">Texture information</param>
|
/// <param name="info">Texture information</param>
|
||||||
/// <param name="caps">Host GPU Capabilities</param>
|
/// <param name="caps">Host GPU Capabilities</param>
|
||||||
/// <returns>True if the texture can flush, false otherwise</returns>
|
/// <returns>True if the texture can flush, false otherwise</returns>
|
||||||
private static bool CanTextureFlush(TextureInfo info, in Capabilities caps)
|
public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
|
||||||
{
|
{
|
||||||
if (IsFormatHostIncompatible(info, in caps))
|
if (IsFormatHostIncompatible(info, caps))
|
||||||
{
|
{
|
||||||
return false; // Flushing this format is not supported, as it may have been converted to another host format.
|
return false; // Flushing this format is not supported, as it may have been converted to another host format.
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info.Target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray)
|
if (info.Target is Target.Texture2DMultisample or
|
||||||
|
Target.Texture2DMultisampleArray)
|
||||||
{
|
{
|
||||||
return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
|
return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
|
||||||
}
|
}
|
||||||
@@ -381,12 +372,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Some APIs align the width for copy and render target textures,
|
// Some APIs align the width for copy and render target textures,
|
||||||
// so the width may not match in this case for different uses of the same texture.
|
// so the width may not match for different uses of the same texture.
|
||||||
// To account for this, we compare the aligned width here.
|
// To account for this, we compare the aligned width here.
|
||||||
// We expect height to always match exactly, if the texture is the same.
|
// However, matching block footprints are not sufficient for compressed textures;
|
||||||
|
// their logical dimensions must also match.
|
||||||
if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
|
if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
|
||||||
{
|
{
|
||||||
return (exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
|
return ((lhs.FormatInfo.IsCompressed || rhs.FormatInfo.IsCompressed) &&
|
||||||
|
(Math.Max(1, lhs.Width >> level) != rhs.Width || Math.Max(1, lhs.Height >> level) != rhs.Height)) ||
|
||||||
|
(exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
|
||||||
? TextureViewCompatibility.CopyOnly
|
? TextureViewCompatibility.CopyOnly
|
||||||
: result;
|
: result;
|
||||||
}
|
}
|
||||||
@@ -397,7 +391,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
|
return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
|
||||||
}
|
}
|
||||||
else if (lhs.Target.IsMultisample() != rhs.Target.IsMultisample() && alignedWidthMatches && lhsAlignedSize.Height == rhsAlignedSize.Height)
|
else if (lhs.Target.IsMultisample != rhs.Target.IsMultisample && alignedWidthMatches && lhsAlignedSize.Height == rhsAlignedSize.Height)
|
||||||
{
|
{
|
||||||
// Copy between multisample and non-multisample textures with mismatching size is allowed,
|
// Copy between multisample and non-multisample textures with mismatching size is allowed,
|
||||||
// as long aligned size matches.
|
// as long aligned size matches.
|
||||||
|
|||||||
@@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
_allOffsets = size.AllOffsets;
|
_allOffsets = size.AllOffsets;
|
||||||
_sliceSizes = size.SliceSizes;
|
_sliceSizes = size.SliceSizes;
|
||||||
|
|
||||||
if (Storage.Target.HasDepthOrLayers() && Storage.Info.GetSlices() > GranularLayerThreshold)
|
if (Storage.Target.HasDepthOrLayers && Storage.Info.GetSlices() > GranularLayerThreshold)
|
||||||
{
|
{
|
||||||
_hasLayerViews = true;
|
_hasLayerViews = true;
|
||||||
_hasMipViews = true;
|
_hasMipViews = true;
|
||||||
@@ -182,7 +182,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
|
foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
|
||||||
{
|
{
|
||||||
if (overlap.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
// LayoutIncompatible and better may still use a regular texture copy dependency.
|
||||||
|
// Fully Incompatible pairs are not copy compatible in general, but may still qualify for an
|
||||||
|
// exact raw byte copy dependency (checked internally by CreateCopyDependency) when they map
|
||||||
|
// to exactly the same guest memory, such as differently typed/sized aliases of the same data.
|
||||||
|
if (overlap.Compatibility <= TextureViewCompatibility.Incompatible)
|
||||||
{
|
{
|
||||||
CreateCopyDependency(overlap.Group, false, overlap.Compatibility);
|
CreateCopyDependency(overlap.Group, false, overlap.Compatibility);
|
||||||
}
|
}
|
||||||
@@ -226,7 +230,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
|
/// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
|
||||||
/// This allows unsupported host formats to accept data written to format aliased textures.
|
/// This allows unsupported host formats to accept data written to format aliased textures.
|
||||||
@@ -324,7 +327,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
FlushIncompatibleOverlapsIfNeeded();
|
FlushIncompatibleOverlapsIfNeeded();
|
||||||
|
|
||||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, _) =>
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, bound) =>
|
||||||
{
|
{
|
||||||
bool dirty = false;
|
bool dirty = false;
|
||||||
bool anyModified = false;
|
bool anyModified = false;
|
||||||
@@ -479,7 +482,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="texture">The texture to synchronize dependents of</param>
|
/// <param name="texture">The texture to synchronize dependents of</param>
|
||||||
public void SynchronizeDependents(Texture texture)
|
public void SynchronizeDependents(Texture texture)
|
||||||
{
|
{
|
||||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _, _) =>
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, bound) =>
|
||||||
{
|
{
|
||||||
for (int i = 0; i < regionCount; i++)
|
for (int i = 0; i < regionCount; i++)
|
||||||
{
|
{
|
||||||
@@ -571,7 +574,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
tracked = tracked || ShouldFlushTriggerTracking();
|
tracked = tracked || ShouldFlushTriggerTracking();
|
||||||
bool flushed = false;
|
bool flushed = false;
|
||||||
|
|
||||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, _) =>
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, bound) =>
|
||||||
{
|
{
|
||||||
int startSlice = 0;
|
int startSlice = 0;
|
||||||
int endSlice = 0;
|
int endSlice = 0;
|
||||||
@@ -652,14 +655,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (_flushBuffer == BufferHandle.Null)
|
if (_flushBuffer == BufferHandle.Null)
|
||||||
{
|
{
|
||||||
if (!TextureCompatibility.CanTextureFlush(Storage, _context.Capabilities))
|
if (!TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
|
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
|
||||||
|
|
||||||
IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
nint hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
||||||
|
|
||||||
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
|
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
|
||||||
{
|
{
|
||||||
@@ -716,7 +719,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
ClearIncompatibleOverlaps(texture);
|
ClearIncompatibleOverlaps(texture);
|
||||||
|
|
||||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _, _) =>
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, bound) =>
|
||||||
{
|
{
|
||||||
for (int i = 0; i < regionCount; i++)
|
for (int i = 0; i < regionCount; i++)
|
||||||
{
|
{
|
||||||
@@ -1049,7 +1052,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
|
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
|
||||||
int size = endOffset - offset;
|
int size = endOffset - offset;
|
||||||
|
|
||||||
List<RegionHandle> result = new();
|
List<RegionHandle> result = [];
|
||||||
|
|
||||||
for (int i = 0; i < TextureRange.Count; i++)
|
for (int i = 0; i < TextureRange.Count; i++)
|
||||||
{
|
{
|
||||||
@@ -1163,7 +1166,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
SignalAllDirty();
|
SignalAllDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes a view from the group, removing it from all overlap lists.
|
/// Removes a view from the group, removing it from all overlap lists.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1385,7 +1387,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
if (_is3D)
|
if (_is3D)
|
||||||
{
|
{
|
||||||
List<TextureGroupHandle> handlesList = new();
|
List<TextureGroupHandle> handlesList = [];
|
||||||
|
|
||||||
for (int i = 0; i < levelHandles; i++)
|
for (int i = 0; i < levelHandles; i++)
|
||||||
{
|
{
|
||||||
@@ -1468,15 +1470,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
|
// Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
|
||||||
// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
|
// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
|
||||||
|
|
||||||
List<(int BaseHandle, int RegionCount)> targetRange = new();
|
List<(int BaseHandle, int RegionCount)> targetRange = [];
|
||||||
List<(int BaseHandle, int RegionCount)> otherRange = new();
|
List<(int BaseHandle, int RegionCount)> otherRange = [];
|
||||||
|
|
||||||
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, _, _) =>
|
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split, specialData) =>
|
||||||
{
|
{
|
||||||
targetRange.Add((baseHandle, regionCount));
|
targetRange.Add((baseHandle, regionCount));
|
||||||
return true;
|
return true;
|
||||||
}, out _);
|
}, out _);
|
||||||
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, _, _) =>
|
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split, specialData) =>
|
||||||
{
|
{
|
||||||
otherRange.Add((baseHandle, regionCount));
|
otherRange.Add((baseHandle, regionCount));
|
||||||
return true;
|
return true;
|
||||||
@@ -1601,7 +1603,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
TextureInfo info = Storage.Info;
|
TextureInfo info = Storage.Info;
|
||||||
TextureInfo otherInfo = other.Storage.Info;
|
TextureInfo otherInfo = other.Storage.Info;
|
||||||
|
|
||||||
bool textureCopy = TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
|
// ViewLayoutCompatible/CopySizeMatches only reason about textures with some genuine
|
||||||
|
// format relationship (LayoutIncompatible or better) - they are not aware of, and must
|
||||||
|
// never be used to justify, a plain texture-to-texture copy (which some backends
|
||||||
|
// implement via a reinterpreting view) between fully Incompatible aliases such as a
|
||||||
|
// depth format and an unrelated color format. For Incompatible pairs, only the strict
|
||||||
|
// raw byte copy dependency below (which explicitly excludes depth/stencil formats) may
|
||||||
|
// be used.
|
||||||
|
bool textureCopy = compatibility != TextureViewCompatibility.Incompatible &&
|
||||||
|
TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
|
||||||
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel);
|
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel);
|
||||||
|
|
||||||
if (textureCopy || rawCopy)
|
if (textureCopy || rawCopy)
|
||||||
@@ -1659,9 +1669,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group))
|
if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group))
|
||||||
{
|
{
|
||||||
if (copy && other.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
if (copy && other.Compatibility <= TextureViewCompatibility.Incompatible)
|
||||||
{
|
{
|
||||||
// Any of the group's views may share compatibility, even if the parents do not fully.
|
// Any of the group's views may share compatibility, even if the parents do not fully.
|
||||||
|
// Fully Incompatible groups are also let through here, since CreateCopyDependency will
|
||||||
|
// fall back to an exact raw byte copy dependency for them when the strict requirements
|
||||||
|
// for one are met (see CanCreateRawCopyDependency).
|
||||||
CreateCopyDependency(other.Group, false, other.Compatibility);
|
CreateCopyDependency(other.Group, false, other.Compatibility);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1763,7 +1776,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TextureCompatibility.CanTextureFlush(Storage, _context.Capabilities) && !(inBuffer && _flushBufferImported))
|
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities) && !(inBuffer && _flushBufferImported))
|
||||||
{
|
{
|
||||||
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
|
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
|
||||||
}
|
}
|
||||||
@@ -1803,4 +1816,3 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -717,6 +717,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
DeferredCopy = old.DeferredCopy;
|
DeferredCopy = old.DeferredCopy;
|
||||||
|
DeferredCopyRaw = old.DeferredCopyRaw;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,12 +19,39 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
private readonly TexturePoolCache _texturePoolCache;
|
private readonly TexturePoolCache _texturePoolCache;
|
||||||
private readonly SamplerPoolCache _samplerPoolCache;
|
private readonly SamplerPoolCache _samplerPoolCache;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bound render target texture modification report state.
|
||||||
|
/// </summary>
|
||||||
|
[Flags]
|
||||||
|
private enum BindState : byte
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Render target texture has not been signalled for modification, and can't be modified on the next render operations.
|
||||||
|
/// </summary>
|
||||||
|
None = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Render target texture has been signalled for modification.
|
||||||
|
/// </summary>
|
||||||
|
Bound = 1 << 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Render target texture might be modified on the next render operations.
|
||||||
|
/// </summary>
|
||||||
|
Modified = 1 << 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Render target texture has been signalled for modification and might be modified on the next render operations.
|
||||||
|
/// </summary>
|
||||||
|
BoundModified = Bound | Modified,
|
||||||
|
}
|
||||||
|
|
||||||
private readonly Texture[] _rtColors;
|
private readonly Texture[] _rtColors;
|
||||||
private readonly ITexture[] _rtHostColors;
|
private readonly ITexture[] _rtHostColors;
|
||||||
private readonly bool[] _rtColorsBound;
|
private readonly BindState[] _rtColorsBound;
|
||||||
private Texture _rtDepthStencil;
|
private Texture _rtDepthStencil;
|
||||||
private ITexture _rtHostDs;
|
private ITexture _rtHostDs;
|
||||||
private bool _rtDsBound;
|
private BindState _rtDsBound;
|
||||||
|
|
||||||
public int ClipRegionWidth { get; private set; }
|
public int ClipRegionWidth { get; private set; }
|
||||||
public int ClipRegionHeight { get; private set; }
|
public int ClipRegionHeight { get; private set; }
|
||||||
@@ -55,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
_rtColors = new Texture[Constants.TotalRenderTargets];
|
_rtColors = new Texture[Constants.TotalRenderTargets];
|
||||||
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
|
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
|
||||||
_rtColorsBound = new bool[Constants.TotalRenderTargets];
|
_rtColorsBound = new BindState[Constants.TotalRenderTargets];
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -151,27 +178,39 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="index">The index of the color buffer to set (up to 8)</param>
|
/// <param name="index">The index of the color buffer to set (up to 8)</param>
|
||||||
/// <param name="color">The color buffer texture</param>
|
/// <param name="color">The color buffer texture</param>
|
||||||
|
/// <param name="modified">Indicates if the following render operations will modidify <paramref name="color"/> contents</param>
|
||||||
/// <returns>True if render target scale must be updated.</returns>
|
/// <returns>True if render target scale must be updated.</returns>
|
||||||
public bool SetRenderTargetColor(int index, Texture color)
|
public bool SetRenderTargetColor(int index, Texture color, bool modified)
|
||||||
{
|
{
|
||||||
bool hasValue = color != null;
|
bool hasValue = color != null;
|
||||||
bool changesScale = (hasValue != (_rtColors[index] != null)) || (hasValue && RenderTargetScale != color.ScaleFactor);
|
bool changesScale = (hasValue != (_rtColors[index] != null)) || (hasValue && RenderTargetScale != color.ScaleFactor);
|
||||||
|
|
||||||
if (_rtColors[index] != color)
|
if (_rtColors[index] != color)
|
||||||
{
|
{
|
||||||
if (_rtColorsBound[index])
|
Texture oldColor = _rtColors[index];
|
||||||
|
|
||||||
|
if (oldColor != null)
|
||||||
{
|
{
|
||||||
_rtColors[index]?.SignalModifying(false);
|
if (_rtColorsBound[index].HasFlag(BindState.Bound))
|
||||||
}
|
{
|
||||||
else
|
oldColor.SignalModifying(false);
|
||||||
{
|
}
|
||||||
_rtColorsBound[index] = true;
|
|
||||||
|
oldColor.SignalBindingChange(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_rtColorsBound[index] = modified ? BindState.BoundModified : BindState.None;
|
||||||
|
|
||||||
if (color != null)
|
if (color != null)
|
||||||
{
|
{
|
||||||
color.SynchronizeMemory();
|
color.SynchronizeMemory();
|
||||||
color.SignalModifying(true);
|
|
||||||
|
if (modified)
|
||||||
|
{
|
||||||
|
color.SignalModifying(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
color.SignalBindingChange(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
_rtColors[index] = color;
|
_rtColors[index] = color;
|
||||||
@@ -184,27 +223,39 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// Sets the render target depth-stencil buffer.
|
/// Sets the render target depth-stencil buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="depthStencil">The depth-stencil buffer texture</param>
|
/// <param name="depthStencil">The depth-stencil buffer texture</param>
|
||||||
|
/// <param name="modified">Indicates if the following render operations will modidify <paramref name="depthStencil"/> contents</param>
|
||||||
/// <returns>True if render target scale must be updated.</returns>
|
/// <returns>True if render target scale must be updated.</returns>
|
||||||
public bool SetRenderTargetDepthStencil(Texture depthStencil)
|
public bool SetRenderTargetDepthStencil(Texture depthStencil, bool modified)
|
||||||
{
|
{
|
||||||
bool hasValue = depthStencil != null;
|
bool hasValue = depthStencil != null;
|
||||||
bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
|
bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
|
||||||
|
|
||||||
if (_rtDepthStencil != depthStencil)
|
if (_rtDepthStencil != depthStencil)
|
||||||
{
|
{
|
||||||
if (_rtDsBound)
|
Texture oldDepthStencil = _rtDepthStencil;
|
||||||
|
|
||||||
|
if (oldDepthStencil != null)
|
||||||
{
|
{
|
||||||
_rtDepthStencil?.SignalModifying(false);
|
if (_rtDsBound.HasFlag(BindState.Bound))
|
||||||
}
|
{
|
||||||
else
|
oldDepthStencil.SignalModifying(false);
|
||||||
{
|
}
|
||||||
_rtDsBound = true;
|
|
||||||
|
oldDepthStencil.SignalBindingChange(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_rtDsBound = modified ? BindState.BoundModified : BindState.None;
|
||||||
|
|
||||||
if (depthStencil != null)
|
if (depthStencil != null)
|
||||||
{
|
{
|
||||||
depthStencil.SynchronizeMemory();
|
depthStencil.SynchronizeMemory();
|
||||||
depthStencil.SignalModifying(true);
|
|
||||||
|
if (modified)
|
||||||
|
{
|
||||||
|
depthStencil.SignalModifying(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
depthStencil.SignalBindingChange(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
_rtDepthStencil = depthStencil;
|
_rtDepthStencil = depthStencil;
|
||||||
@@ -443,10 +494,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
hostDsTexture = dsTexture.HostTexture;
|
hostDsTexture = dsTexture.HostTexture;
|
||||||
|
|
||||||
if (!_rtDsBound)
|
if (_rtDsBound == BindState.Modified)
|
||||||
{
|
{
|
||||||
dsTexture.SignalModifying(true);
|
dsTexture.SignalModifying(true);
|
||||||
_rtDsBound = true;
|
_rtDsBound |= BindState.Bound;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -470,10 +521,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
hostTexture = texture.HostTexture;
|
hostTexture = texture.HostTexture;
|
||||||
|
|
||||||
if (!_rtColorsBound[index])
|
if (_rtColorsBound[index] == BindState.Modified)
|
||||||
{
|
{
|
||||||
texture.SignalModifying(true);
|
texture.SignalModifying(true);
|
||||||
_rtColorsBound[index] = true;
|
_rtColorsBound[index] |= BindState.Bound;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -518,24 +569,37 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
Texture dsTexture = _rtDepthStencil;
|
Texture dsTexture = _rtDepthStencil;
|
||||||
|
|
||||||
if (dsTexture != null && _rtDsBound)
|
if (dsTexture != null && _rtDsBound.HasFlag(BindState.Bound))
|
||||||
{
|
{
|
||||||
dsTexture.SignalModifying(false);
|
dsTexture.SignalModifying(false);
|
||||||
_rtDsBound = false;
|
_rtDsBound &= ~BindState.Bound;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < _rtColors.Length; index++)
|
for (int index = 0; index < _rtColors.Length; index++)
|
||||||
{
|
{
|
||||||
Texture texture = _rtColors[index];
|
Texture texture = _rtColors[index];
|
||||||
|
|
||||||
if (texture != null && _rtColorsBound[index])
|
if (texture != null && _rtColorsBound[index].HasFlag(BindState.Bound))
|
||||||
{
|
{
|
||||||
texture.SignalModifying(false);
|
texture.SignalModifying(false);
|
||||||
_rtColorsBound[index] = false;
|
_rtColorsBound[index] &= ~BindState.Bound;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that the currently bound render targets might be modified, if they are used on the next render operation.
|
||||||
|
/// </summary>
|
||||||
|
public void SignalRenderTargetsModifiable()
|
||||||
|
{
|
||||||
|
_rtDsBound |= BindState.Modified;
|
||||||
|
|
||||||
|
for (int index = 0; index < _rtColorsBound.Length; index++)
|
||||||
|
{
|
||||||
|
_rtColorsBound[index] |= BindState.Modified;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
|
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -572,19 +636,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
for (int i = 0; i < _rtColors.Length; i++)
|
for (int i = 0; i < _rtColors.Length; i++)
|
||||||
{
|
{
|
||||||
if (_rtColorsBound[i])
|
_rtColors[i]?.DecrementReferenceCount();
|
||||||
{
|
|
||||||
_rtColors[i]?.DecrementReferenceCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
_rtColors[i] = null;
|
_rtColors[i] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_rtDsBound)
|
_rtDepthStencil?.DecrementReferenceCount();
|
||||||
{
|
|
||||||
_rtDepthStencil?.DecrementReferenceCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
_rtDepthStencil = null;
|
_rtDepthStencil = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -129,6 +129,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the offset used for accessing buffer textures that are not aligned to the host requirements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="stageIndex">Index of the shader stage where the texture is used</param>
|
||||||
|
/// <param name="bindingIndex">Index of the texture binding in the shader</param>
|
||||||
|
/// <param name="offset">Offset for the misaligned part of the address</param>
|
||||||
|
public void UpdateBufferTextureOffset(int stageIndex, int bindingIndex, int offset)
|
||||||
|
{
|
||||||
|
if (_data.BufferTextureOffset[stageIndex][bindingIndex].X != offset)
|
||||||
|
{
|
||||||
|
_data.BufferTextureOffset[stageIndex][bindingIndex].X = offset;
|
||||||
|
int index = stageIndex * SupportBuffer.TextureCount + bindingIndex;
|
||||||
|
MarkDirty(SupportBuffer.BufferTextureOffsetOffset + index * sizeof(int) * 4, sizeof(int));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the offset used for accessing buffer images that are not aligned to the host requirements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="stageIndex">Index of the shader stage where the image is used</param>
|
||||||
|
/// <param name="bindingIndex">Index of the image binding in the shader</param>
|
||||||
|
/// <param name="offset">Offset for the misaligned part of the address</param>
|
||||||
|
public void UpdateBufferImageOffset(int stageIndex, int bindingIndex, int offset)
|
||||||
|
{
|
||||||
|
if (_data.BufferTextureOffset[stageIndex][bindingIndex].Y != offset)
|
||||||
|
{
|
||||||
|
_data.BufferTextureOffset[stageIndex][bindingIndex].Y = offset;
|
||||||
|
int index = stageIndex * SupportBuffer.TextureCount + bindingIndex;
|
||||||
|
MarkDirty(SupportBuffer.BufferTextureOffsetOffset + index * sizeof(int) * 4 + sizeof(int), sizeof(int));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets whether the format of a given render target is a BGRA format.
|
/// Sets whether the format of a given render target is a BGRA format.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 7354;
|
private const uint CodeGenVersion = 6371;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
@@ -170,6 +170,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UsesRtLayer;
|
public bool UsesRtLayer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that the fragment shader always discards the fragment, not producing any output for the bound render targets.
|
||||||
|
/// </summary>
|
||||||
|
public bool HasUnconditionalDiscard;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Bit mask with the clip distances written on the vertex stage.
|
/// Bit mask with the clip distances written on the vertex stage.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -806,6 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
dataInfo.UsesInstanceId,
|
dataInfo.UsesInstanceId,
|
||||||
dataInfo.UsesDrawParameters,
|
dataInfo.UsesDrawParameters,
|
||||||
dataInfo.UsesRtLayer,
|
dataInfo.UsesRtLayer,
|
||||||
|
dataInfo.HasUnconditionalDiscard,
|
||||||
dataInfo.ClipDistancesWritten,
|
dataInfo.ClipDistancesWritten,
|
||||||
dataInfo.FragmentOutputMap);
|
dataInfo.FragmentOutputMap);
|
||||||
}
|
}
|
||||||
@@ -836,6 +842,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
UsesInstanceId = info.UsesInstanceId,
|
UsesInstanceId = info.UsesInstanceId,
|
||||||
UsesDrawParameters = info.UsesDrawParameters,
|
UsesDrawParameters = info.UsesDrawParameters,
|
||||||
UsesRtLayer = info.UsesRtLayer,
|
UsesRtLayer = info.UsesRtLayer,
|
||||||
|
HasUnconditionalDiscard = info.HasUnconditionalDiscard,
|
||||||
ClipDistancesWritten = info.ClipDistancesWritten,
|
ClipDistancesWritten = info.ClipDistancesWritten,
|
||||||
FragmentOutputMap = info.FragmentOutputMap,
|
FragmentOutputMap = info.FragmentOutputMap,
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -207,6 +207,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
|
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsBufferImagePixelAlignment() => _context.Capabilities.SupportsImageBufferPixelAlignment;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsBufferTexturePixelAlignment() => _context.Capabilities.SupportsTextureBufferPixelAlignment;
|
||||||
|
|
||||||
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
|
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
|
||||||
|
|
||||||
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
|
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
|
||||||
|
|||||||
@@ -430,7 +430,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage;
|
TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage;
|
||||||
|
|
||||||
program = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
|
(program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
|
||||||
|
infoBuilder.AddStageInfoVac(vacInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -535,7 +536,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled)
|
private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled)
|
||||||
{
|
{
|
||||||
ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language);
|
ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language);
|
||||||
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled);
|
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled);
|
||||||
|
|
||||||
return new(_context.Renderer.CreateProgram([source], info), program.Info, context.GetResourceReservations());
|
return new(_context.Renderer.CreateProgram([source], info), program.Info, context.GetResourceReservations());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
|
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
|
||||||
{
|
{
|
||||||
AddDescriptor(stages, type, setIndex, start, count);
|
AddDescriptor(stages, type, setIndex, start, count);
|
||||||
AddUsage(stages, type, setIndex, start, count, write);
|
// AddUsage(stages, type, setIndex, start, count, write);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -159,6 +159,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
AddUsage(info.Images, stages, isImage: true);
|
AddUsage(info.Images, stages, isImage: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddStageInfoVac(ShaderProgramInfo info)
|
||||||
|
{
|
||||||
|
ResourceStages stages = info.Stage switch
|
||||||
|
{
|
||||||
|
ShaderStage.Compute => ResourceStages.Compute,
|
||||||
|
ShaderStage.Vertex => ResourceStages.Vertex,
|
||||||
|
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
|
||||||
|
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
|
||||||
|
ShaderStage.Geometry => ResourceStages.Geometry,
|
||||||
|
ShaderStage.Fragment => ResourceStages.Fragment,
|
||||||
|
_ => ResourceStages.None,
|
||||||
|
};
|
||||||
|
|
||||||
|
AddUsage(info.CBuffers, stages, isStorage: false);
|
||||||
|
AddUsage(info.SBuffers, stages, isStorage: true);
|
||||||
|
AddUsage(info.Textures, stages, isImage: false);
|
||||||
|
AddUsage(info.Images, stages, isImage: true);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a resource descriptor to the list of descriptors.
|
/// Adds a resource descriptor to the list of descriptors.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -422,10 +441,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
|
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
|
||||||
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
|
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
|
||||||
/// <returns>Shader information</returns>
|
/// <returns>Shader information</returns>
|
||||||
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
|
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false)
|
||||||
{
|
{
|
||||||
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
|
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
|
||||||
|
|
||||||
|
builder.AddStageInfoVac(info2);
|
||||||
builder.AddStageInfo(info, vertexAsCompute: true);
|
builder.AddStageInfo(info, vertexAsCompute: true);
|
||||||
|
|
||||||
return builder.Build(null, fromCache);
|
return builder.Build(null, fromCache);
|
||||||
|
|||||||
@@ -20,6 +20,27 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
private int _colorsCount;
|
private int _colorsCount;
|
||||||
private bool _dualSourceBlend;
|
private bool _dualSourceBlend;
|
||||||
|
|
||||||
|
public bool HasAttachments
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_depthStencil != null)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < _colors.Length; index++)
|
||||||
|
{
|
||||||
|
if (_colors[index] != null)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Framebuffer()
|
public Framebuffer()
|
||||||
{
|
{
|
||||||
Handle = GL.GenFramebuffer();
|
Handle = GL.GenFramebuffer();
|
||||||
@@ -34,6 +55,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
return Handle;
|
return Handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetDefaultSize(int width, int height)
|
||||||
|
{
|
||||||
|
GL.FramebufferParameter(FramebufferTarget.Framebuffer, FramebufferDefaultParameter.FramebufferDefaultWidth, Math.Max(1, width));
|
||||||
|
GL.FramebufferParameter(FramebufferTarget.Framebuffer, FramebufferDefaultParameter.FramebufferDefaultHeight, Math.Max(1, height));
|
||||||
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void AttachColor(int index, TextureView color)
|
public void AttachColor(int index, TextureView color)
|
||||||
{
|
{
|
||||||
@@ -105,13 +132,20 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
_colorsCount = colorsCount;
|
_colorsCount = colorsCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SetDrawBuffersImpl(int colorsCount)
|
private void SetDrawBuffersImpl(int colorsCount)
|
||||||
{
|
{
|
||||||
DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
|
DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
|
||||||
|
|
||||||
for (int index = 0; index < colorsCount; index++)
|
for (int index = 0; index < colorsCount; index++)
|
||||||
{
|
{
|
||||||
drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index;
|
if (_colors[index] != null)
|
||||||
|
{
|
||||||
|
drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
drawBuffers[index] = DrawBuffersEnum.None;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GL.DrawBuffers(colorsCount, drawBuffers);
|
GL.DrawBuffers(colorsCount, drawBuffers);
|
||||||
|
|||||||
@@ -116,8 +116,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
{
|
{
|
||||||
TextureView destinationView = (TextureView)destination;
|
TextureView destinationView = (TextureView)destination;
|
||||||
|
|
||||||
bool srcIsMultisample = Target.IsMultisample();
|
bool srcIsMultisample = Target.IsMultisample;
|
||||||
bool dstIsMultisample = destinationView.Target.IsMultisample();
|
bool dstIsMultisample = destinationView.Target.IsMultisample;
|
||||||
|
|
||||||
if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
|
if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
|
||||||
{
|
{
|
||||||
@@ -172,8 +172,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
{
|
{
|
||||||
TextureView destinationView = (TextureView)destination;
|
TextureView destinationView = (TextureView)destination;
|
||||||
|
|
||||||
bool srcIsMultisample = Target.IsMultisample();
|
bool srcIsMultisample = Target.IsMultisample;
|
||||||
bool dstIsMultisample = destinationView.Target.IsMultisample();
|
bool dstIsMultisample = destinationView.Target.IsMultisample;
|
||||||
|
|
||||||
if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
|
if (dstIsMultisample != srcIsMultisample && Info.Format.IsDepthOrStencil())
|
||||||
{
|
{
|
||||||
@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
Extents2D srcRegion = new(0, 0, Width, Height);
|
Extents2D srcRegion = new(0, 0, Width, Height);
|
||||||
Extents2D dstRegion = new(0, 0, destinationView.Width, destinationView.Height);
|
Extents2D dstRegion = new(0, 0, destinationView.Width, destinationView.Height);
|
||||||
|
|
||||||
if (destinationView.Target.IsMultisample())
|
if (destinationView.Target.IsMultisample)
|
||||||
{
|
{
|
||||||
TextureView intermmediate = _renderer.TextureCopy.IntermediatePool.GetOrCreateWithAtLeast(
|
TextureView intermmediate = _renderer.TextureCopy.IntermediatePool.GetOrCreateWithAtLeast(
|
||||||
Info.Target,
|
Info.Target,
|
||||||
|
|||||||
@@ -174,6 +174,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
supportsGeometryShader: true,
|
supportsGeometryShader: true,
|
||||||
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
||||||
supportsTransformFeedback: true,
|
supportsTransformFeedback: true,
|
||||||
|
supportsImageBufferPixelAlignment: false,
|
||||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||||
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
||||||
@@ -185,6 +186,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
||||||
supportsShaderFloat64: true,
|
supportsShaderFloat64: true,
|
||||||
supportsShaderNonUniformIndexing: false,
|
supportsShaderNonUniformIndexing: false,
|
||||||
|
supportsTextureBufferPixelAlignment: false,
|
||||||
supportsTextureGatherOffsets: true,
|
supportsTextureGatherOffsets: true,
|
||||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||||
supportsVertexStoreAndAtomics: true,
|
supportsVertexStoreAndAtomics: true,
|
||||||
|
|||||||
@@ -1537,6 +1537,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
{
|
{
|
||||||
DrawCount++;
|
DrawCount++;
|
||||||
|
|
||||||
|
if (!_framebuffer.HasAttachments && _viewportArray.Length >= 4)
|
||||||
|
{
|
||||||
|
_framebuffer.SetDefaultSize((int)_viewportArray[2], (int)_viewportArray[3]);
|
||||||
|
}
|
||||||
|
|
||||||
_unit0Texture?.Bind(0);
|
_unit0Texture?.Bind(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -522,6 +522,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||||||
|
|
||||||
enum PMode
|
enum PMode
|
||||||
{
|
{
|
||||||
|
Idx = 0,
|
||||||
F4e = 1,
|
F4e = 1,
|
||||||
B4e = 2,
|
B4e = 2,
|
||||||
Rc8 = 3,
|
Rc8 = 3,
|
||||||
|
|||||||
@@ -234,6 +234,24 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries host support for buffer image access with the buffer offset aligned to a single pixel rather than a fixed alignment.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the host supports buffer image access with pixel alignment, false otherwise</returns>
|
||||||
|
bool QueryHostSupportsBufferImagePixelAlignment()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries host support for buffer texture access with the buffer offset aligned to a single pixel rather than a fixed alignment.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the host supports buffer texture access with pixel alignment, false otherwise</returns>
|
||||||
|
bool QueryHostSupportsBufferTexturePixelAlignment()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries host support for fragment shader ordering critical sections on the shader code.
|
/// Queries host support for fragment shader ordering critical sections on the shader code.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -215,34 +215,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
|
context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PrmtR(EmitterContext context)
|
|
||||||
{
|
|
||||||
context.GetOp<InstPrmtR>();
|
|
||||||
|
|
||||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void PrmtI(EmitterContext context)
|
|
||||||
{
|
|
||||||
context.GetOp<InstPrmtI>();
|
|
||||||
|
|
||||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void PrmtC(EmitterContext context)
|
|
||||||
{
|
|
||||||
context.GetOp<InstPrmtC>();
|
|
||||||
|
|
||||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void PrmtRc(EmitterContext context)
|
|
||||||
{
|
|
||||||
context.GetOp<InstPrmtRc>();
|
|
||||||
|
|
||||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void R2b(EmitterContext context)
|
public static void R2b(EmitterContext context)
|
||||||
{
|
{
|
||||||
context.GetOp<InstR2b>();
|
context.GetOp<InstR2b>();
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using Ryujinx.Graphics.Shader.Decoders;
|
using Ryujinx.Graphics.Shader.Decoders;
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
|
using System;
|
||||||
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
||||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
|
|
||||||
@@ -37,6 +37,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
context.Copy(GetDest(op.Dest), GetSrcImm(context, op.Imm32));
|
context.Copy(GetDest(op.Dest), GetSrcImm(context, op.Imm32));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void PrmtR(EmitterContext context)
|
||||||
|
{
|
||||||
|
context.GetOp<InstPrmtR>();
|
||||||
|
|
||||||
|
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void PrmtI(EmitterContext context)
|
||||||
|
{
|
||||||
|
InstPrmtI op = context.GetOp<InstPrmtI>();
|
||||||
|
|
||||||
|
Operand op1 = GetSrcReg(context, op.SrcA);
|
||||||
|
Operand control = GetSrcImm(context, op.Imm20);
|
||||||
|
Operand op2 = GetSrcReg(context, op.SrcC);
|
||||||
|
|
||||||
|
EmitPrmt(context, op1, control, op2, op.PMode, op.Dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void PrmtC(EmitterContext context)
|
||||||
|
{
|
||||||
|
context.GetOp<InstPrmtC>();
|
||||||
|
|
||||||
|
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void PrmtRc(EmitterContext context)
|
||||||
|
{
|
||||||
|
context.GetOp<InstPrmtRc>();
|
||||||
|
|
||||||
|
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
public static void R2pR(EmitterContext context)
|
public static void R2pR(EmitterContext context)
|
||||||
{
|
{
|
||||||
InstR2pR op = context.GetOp<InstR2pR>();
|
InstR2pR op = context.GetOp<InstR2pR>();
|
||||||
@@ -169,6 +201,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
context.Copy(GetDest(op.Dest), src);
|
context.Copy(GetDest(op.Dest), src);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void SelR(EmitterContext context)
|
||||||
|
{
|
||||||
|
InstSelR op = context.GetOp<InstSelR>();
|
||||||
|
|
||||||
|
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||||
|
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||||
|
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||||
|
|
||||||
|
EmitSel(context, srcA, srcB, srcPred, op.Dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SelI(EmitterContext context)
|
||||||
|
{
|
||||||
|
InstSelI op = context.GetOp<InstSelI>();
|
||||||
|
|
||||||
|
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||||
|
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||||
|
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||||
|
|
||||||
|
EmitSel(context, srcA, srcB, srcPred, op.Dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SelC(EmitterContext context)
|
||||||
|
{
|
||||||
|
InstSelC op = context.GetOp<InstSelC>();
|
||||||
|
|
||||||
|
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||||
|
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||||
|
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||||
|
|
||||||
|
EmitSel(context, srcA, srcB, srcPred, op.Dest);
|
||||||
|
}
|
||||||
|
|
||||||
private static Operand EmitLoadSubgroupLaneId(EmitterContext context)
|
private static Operand EmitLoadSubgroupLaneId(EmitterContext context)
|
||||||
{
|
{
|
||||||
if (context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize() <= 32)
|
if (context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize() <= 32)
|
||||||
@@ -215,37 +280,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SelR(EmitterContext context)
|
private static void EmitPrmt(EmitterContext context, Operand op1, Operand control, Operand op2, PMode pMode, int rd)
|
||||||
{
|
{
|
||||||
InstSelR op = context.GetOp<InstSelR>();
|
if (pMode == PMode.Idx)
|
||||||
|
{
|
||||||
|
Operand res = Const(0);
|
||||||
|
|
||||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
for (int b = 0; b < 4; b++)
|
||||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
{
|
||||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
Operand sel = context.ShiftRightU32(control, Const(b * 4));
|
||||||
|
Operand byteSel = context.BitwiseAnd(sel, Const(7));
|
||||||
|
Operand copySign = context.BitwiseAnd(sel, Const(8));
|
||||||
|
|
||||||
EmitSel(context, srcA, srcB, srcPred, op.Dest);
|
Operand srcOp = context.ConditionalSelect(context.BitwiseAnd(byteSel, Const(4)), op2, op1);
|
||||||
}
|
Operand srcValue = context.ShiftRightU32(srcOp, context.ShiftLeft(context.BitwiseAnd(byteSel, Const(3)), Const(3)));
|
||||||
|
Operand srcSign = context.ShiftRightS32(context.ShiftLeft(srcValue, Const(24)), Const(31));
|
||||||
|
|
||||||
public static void SelI(EmitterContext context)
|
srcValue = context.ConditionalSelect(copySign, srcSign, srcValue);
|
||||||
{
|
srcValue = context.BitwiseAnd(srcValue, Const(0xff));
|
||||||
InstSelI op = context.GetOp<InstSelI>();
|
|
||||||
|
|
||||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
res = context.BitfieldInsert(res, srcValue, Const(b * 8), Const(8));
|
||||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
}
|
||||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
|
||||||
|
|
||||||
EmitSel(context, srcA, srcB, srcPred, op.Dest);
|
context.Copy(GetDest(rd), res);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
public static void SelC(EmitterContext context)
|
{
|
||||||
{
|
throw new NotImplementedException(pMode.ToString());
|
||||||
InstSelC op = context.GetOp<InstSelC>();
|
}
|
||||||
|
|
||||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
|
||||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
|
||||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
|
||||||
|
|
||||||
EmitSel(context, srcA, srcB, srcPred, op.Dest);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void EmitR2p(EmitterContext context, Operand value, Operand mask, ByteSel byteSel, bool ccpr)
|
private static void EmitR2p(EmitterContext context, Operand value, Operand mask, ByteSel byteSel, bool ccpr)
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||||||
set => _branch = AddSuccessor(_branch, value);
|
set => _branch = AddSuccessor(_branch, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool HasSuccessor => _branch != null || _next != null;
|
||||||
public bool HasBranch => _branch != null;
|
public bool HasBranch => _branch != null;
|
||||||
public bool Reachable => Index == 0 || Predecessors.Count != 0;
|
public bool Reachable => Index == 0 || Predecessors.Count != 0;
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
public bool UsesInstanceId { get; }
|
public bool UsesInstanceId { get; }
|
||||||
public bool UsesDrawParameters { get; }
|
public bool UsesDrawParameters { get; }
|
||||||
public bool UsesRtLayer { get; }
|
public bool UsesRtLayer { get; }
|
||||||
|
public bool HasUnconditionalDiscard { get; }
|
||||||
public byte ClipDistancesWritten { get; }
|
public byte ClipDistancesWritten { get; }
|
||||||
public int FragmentOutputMap { get; }
|
public int FragmentOutputMap { get; }
|
||||||
|
|
||||||
@@ -34,6 +35,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
bool usesInstanceId,
|
bool usesInstanceId,
|
||||||
bool usesDrawParameters,
|
bool usesDrawParameters,
|
||||||
bool usesRtLayer,
|
bool usesRtLayer,
|
||||||
|
bool hasUnconditionalDiscard,
|
||||||
byte clipDistancesWritten,
|
byte clipDistancesWritten,
|
||||||
int fragmentOutputMap)
|
int fragmentOutputMap)
|
||||||
{
|
{
|
||||||
@@ -50,6 +52,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
UsesInstanceId = usesInstanceId;
|
UsesInstanceId = usesInstanceId;
|
||||||
UsesDrawParameters = usesDrawParameters;
|
UsesDrawParameters = usesDrawParameters;
|
||||||
UsesRtLayer = usesRtLayer;
|
UsesRtLayer = usesRtLayer;
|
||||||
|
HasUnconditionalDiscard = hasUnconditionalDiscard;
|
||||||
ClipDistancesWritten = clipDistancesWritten;
|
ClipDistancesWritten = clipDistancesWritten;
|
||||||
FragmentOutputMap = fragmentOutputMap;
|
FragmentOutputMap = fragmentOutputMap;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
RenderScale,
|
RenderScale,
|
||||||
TfeOffset,
|
TfeOffset,
|
||||||
TfeVertexCount,
|
TfeVertexCount,
|
||||||
|
BufferTextureOffset,
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct SupportBuffer
|
public struct SupportBuffer
|
||||||
@@ -42,10 +43,13 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
public static readonly int ComputeRenderScaleOffset;
|
public static readonly int ComputeRenderScaleOffset;
|
||||||
public static readonly int TfeOffsetOffset;
|
public static readonly int TfeOffsetOffset;
|
||||||
public static readonly int TfeVertexCountOffset;
|
public static readonly int TfeVertexCountOffset;
|
||||||
|
public static readonly int BufferTextureOffsetOffset;
|
||||||
|
|
||||||
public const int FragmentIsBgraCount = 8;
|
public const int FragmentIsBgraCount = 8;
|
||||||
|
public const int TextureCount = 64;
|
||||||
|
|
||||||
// One for the render target, 64 for the textures, and 8 for the images.
|
// One for the render target, 64 for the textures, and 8 for the images.
|
||||||
public const int RenderScaleMaxCount = 1 + 64 + 8;
|
public const int RenderScaleMaxCount = 1 + TextureCount + 8;
|
||||||
|
|
||||||
private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
|
private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
|
||||||
{
|
{
|
||||||
@@ -68,6 +72,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||||
TfeOffsetOffset = OffsetOf(ref instance, ref instance.TfeOffset);
|
TfeOffsetOffset = OffsetOf(ref instance, ref instance.TfeOffset);
|
||||||
TfeVertexCountOffset = OffsetOf(ref instance, ref instance.TfeVertexCount);
|
TfeVertexCountOffset = OffsetOf(ref instance, ref instance.TfeVertexCount);
|
||||||
|
BufferTextureOffsetOffset = OffsetOf(ref instance, ref instance.BufferTextureOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static StructureType GetStructureType()
|
internal static StructureType GetStructureType()
|
||||||
@@ -80,7 +85,8 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
new StructureField(AggregateType.S32, "frag_scale_count"),
|
new StructureField(AggregateType.S32, "frag_scale_count"),
|
||||||
new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
|
new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
|
||||||
new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
|
new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
|
||||||
new StructureField(AggregateType.S32, "tfe_vertex_count")
|
new StructureField(AggregateType.S32, "tfe_vertex_count"),
|
||||||
|
new StructureField(AggregateType.Array | AggregateType.Vector2 | AggregateType.S32, "buffer_texture_offset")
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,5 +101,7 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
|
|
||||||
public Vector4<int> TfeOffset;
|
public Vector4<int> TfeOffset;
|
||||||
public Vector4<int> TfeVertexCount;
|
public Vector4<int> TfeVertexCount;
|
||||||
|
|
||||||
|
public Array5<Array64<Vector4<int>>> BufferTextureOffset;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,5 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
SharedMemory = 1 << 11,
|
SharedMemory = 1 << 11,
|
||||||
Store = 1 << 12,
|
Store = 1 << 12,
|
||||||
VtgAsCompute = 1 << 13,
|
VtgAsCompute = 1 << 13,
|
||||||
|
UnconditionalDiscard = 1 << 14,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
{
|
||||||
|
static class FeatureIdentification
|
||||||
|
{
|
||||||
|
public static void RunPass(BasicBlock[] blocks, ShaderStage stage, ref FeatureFlags usedFeatures)
|
||||||
|
{
|
||||||
|
if (stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
bool endsWithDiscardOnly = true;
|
||||||
|
|
||||||
|
for (int blockIndex = 0; blockIndex < blocks.Length; blockIndex++)
|
||||||
|
{
|
||||||
|
BasicBlock block = blocks[blockIndex];
|
||||||
|
|
||||||
|
if (block.HasSuccessor)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (block.Operations.Count == 0 ||
|
||||||
|
block.Operations.Last.Value is not Operation operation ||
|
||||||
|
operation.Inst != Instruction.Discard)
|
||||||
|
{
|
||||||
|
endsWithDiscardOnly = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (endsWithDiscardOnly)
|
||||||
|
{
|
||||||
|
usedFeatures |= FeatureFlags.UnconditionalDiscard;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -70,19 +70,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
|
|
||||||
Operand bindlessHandle = texOp.GetSource(0);
|
Operand bindlessHandle = texOp.GetSource(0);
|
||||||
|
|
||||||
if (bindlessHandle.AsgOp is PhiNode phi)
|
if (!IsBindlessAccessAllowed(bindlessHandle))
|
||||||
{
|
|
||||||
for (int srcIndex = 0; srcIndex < phi.SourcesCount; srcIndex++)
|
|
||||||
{
|
|
||||||
Operand phiSource = phi.GetSource(srcIndex);
|
|
||||||
|
|
||||||
if (phiSource.AsgOp is not PhiNode && !IsBindlessAccessAllowed(phiSource))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (!IsBindlessAccessAllowed(bindlessHandle))
|
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -100,7 +88,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
|
|
||||||
texOp.SetSource(0, textureIndex);
|
texOp.SetSource(0, textureIndex);
|
||||||
|
|
||||||
bool hasSampler = !texOp.Inst.IsImage();
|
// Buffer textures use a TIC/BufferView only and never consume a sampler.
|
||||||
|
// Avoiding a sampler descriptor array here is especially important for bindless
|
||||||
|
// texture buffers, where the array can span the entire sampler pool for no benefit.
|
||||||
|
bool hasSampler = !texOp.Inst.IsImage() && texOp.Type != SamplerType.TextureBuffer;
|
||||||
|
|
||||||
SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding(
|
SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding(
|
||||||
texOp.Inst,
|
texOp.Inst,
|
||||||
@@ -143,26 +134,112 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
|
|
||||||
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
|
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
|
||||||
{
|
{
|
||||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
// Walk only SSA merges and integer operations that can transparently construct
|
||||||
{
|
// or select a packed texture/sampler handle. Do not walk arbitrary operations:
|
||||||
// Bindless access with handles from constant buffer is allowed.
|
// finding an unrelated resource load elsewhere in the SSA graph must not enable
|
||||||
|
// descriptor-array access for this handle.
|
||||||
|
const int MaxVisitedOperands = 256;
|
||||||
|
const int MaxDepth = 64;
|
||||||
|
|
||||||
return true;
|
Stack<(Operand Operand, int Depth)> work = new();
|
||||||
|
HashSet<Operand> visited = new();
|
||||||
|
|
||||||
|
work.Push((bindlessHandle, 0));
|
||||||
|
|
||||||
|
while (work.Count != 0 && visited.Count < MaxVisitedOperands)
|
||||||
|
{
|
||||||
|
(Operand operand, int depth) = work.Pop();
|
||||||
|
|
||||||
|
if (operand == null || depth > MaxDepth || !visited.Add(operand))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (operand.Type == OperandType.ConstantBuffer)
|
||||||
|
{
|
||||||
|
// Constant buffers are accepted by the existing direct-handle path and
|
||||||
|
// remain accepted when SSA merges or integer handle arithmetic obscure them.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (operand.AsgOp is PhiNode phi)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < phi.SourcesCount; index++)
|
||||||
|
{
|
||||||
|
Operand source = phi.GetSource(index);
|
||||||
|
|
||||||
|
if (source.Type != OperandType.Undefined)
|
||||||
|
{
|
||||||
|
work.Push((source, depth + 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (operand.AsgOp is not Operation operation)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instruction inst = operation.Inst & Instruction.Mask;
|
||||||
|
|
||||||
|
if (inst == Instruction.Load)
|
||||||
|
{
|
||||||
|
// Preserve the performance restriction. Static CBUF operands are already
|
||||||
|
// accepted above; accept their dynamically indexed Load form as the same
|
||||||
|
// resource class, plus the existing shader-input and storage-buffer sources.
|
||||||
|
// Other loads remain traversal barriers and cannot authorize a pool array.
|
||||||
|
if (operation.StorageKind == StorageKind.ConstantBuffer ||
|
||||||
|
operation.StorageKind == StorageKind.Input ||
|
||||||
|
operation.StorageKind == StorageKind.StorageBuffer)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsHandleConstructionOperation(inst))
|
||||||
|
{
|
||||||
|
// Texture/image operations, arbitrary loads, floating-point conversions,
|
||||||
|
// calls and other unrelated calculations are deliberate traversal barriers.
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < operation.SourcesCount; index++)
|
||||||
|
{
|
||||||
|
work.Push((operation.GetSource(index), depth + 1));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bindlessHandle.AsgOp is not Operation handleOp ||
|
return false;
|
||||||
handleOp.Inst != Instruction.Load ||
|
}
|
||||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
|
||||||
{
|
|
||||||
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer.
|
|
||||||
// This is an artificial limitation to prevent it from being used in cases where it
|
|
||||||
// would have a large performance impact of loading all textures in the pool.
|
|
||||||
// It might be removed in the future, if we can mitigate the performance impact.
|
|
||||||
|
|
||||||
return false;
|
private static bool IsHandleConstructionOperation(Instruction inst)
|
||||||
}
|
{
|
||||||
|
return inst is
|
||||||
return true;
|
Instruction.Add or
|
||||||
|
Instruction.Subtract or
|
||||||
|
Instruction.Multiply or
|
||||||
|
Instruction.MultiplyHighS32 or
|
||||||
|
Instruction.MultiplyHighU32 or
|
||||||
|
Instruction.BitwiseAnd or
|
||||||
|
Instruction.BitwiseExclusiveOr or
|
||||||
|
Instruction.BitwiseNot or
|
||||||
|
Instruction.BitwiseOr or
|
||||||
|
Instruction.BitfieldExtractS32 or
|
||||||
|
Instruction.BitfieldExtractU32 or
|
||||||
|
Instruction.BitfieldInsert or
|
||||||
|
Instruction.ShiftLeft or
|
||||||
|
Instruction.ShiftRightS32 or
|
||||||
|
Instruction.ShiftRightU32 or
|
||||||
|
Instruction.MinimumU32 or
|
||||||
|
Instruction.MaximumU32 or
|
||||||
|
Instruction.ClampU32 or
|
||||||
|
Instruction.ConditionalSelect or
|
||||||
|
Instruction.Copy or
|
||||||
|
Instruction.VectorExtract;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
||||||
|
|||||||
@@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
|
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
|
||||||
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
|
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
|
||||||
|
|
||||||
|
private readonly List<BufferDefinition> _vacConstantBuffers;
|
||||||
|
private readonly List<BufferDefinition> _vacStorageBuffers;
|
||||||
|
private readonly List<TextureDefinition> _vacTextures;
|
||||||
|
private readonly List<TextureDefinition> _vacImages;
|
||||||
|
|
||||||
public int LocalMemoryId { get; private set; }
|
public int LocalMemoryId { get; private set; }
|
||||||
public int SharedMemoryId { get; private set; }
|
public int SharedMemoryId { get; private set; }
|
||||||
|
|
||||||
@@ -78,6 +83,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
_usedTextures = new();
|
_usedTextures = new();
|
||||||
_usedImages = new();
|
_usedImages = new();
|
||||||
|
|
||||||
|
_vacConstantBuffers = new();
|
||||||
|
_vacStorageBuffers = new();
|
||||||
|
_vacTextures = new();
|
||||||
|
_vacImages = new();
|
||||||
|
|
||||||
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
|
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
|
||||||
|
|
||||||
LocalMemoryId = -1;
|
LocalMemoryId = -1;
|
||||||
@@ -563,6 +573,76 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
return descriptors.ToArray();
|
return descriptors.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false)
|
||||||
|
{
|
||||||
|
var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
|
||||||
|
int cbDescriptorIndex = 0;
|
||||||
|
|
||||||
|
foreach (BufferDefinition definition in _vacConstantBuffers)
|
||||||
|
{
|
||||||
|
cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None);
|
||||||
|
}
|
||||||
|
|
||||||
|
var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count];
|
||||||
|
int sbDescriptorIndex = 0;
|
||||||
|
|
||||||
|
foreach (BufferDefinition definition in _vacStorageBuffers)
|
||||||
|
{
|
||||||
|
sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write);
|
||||||
|
}
|
||||||
|
|
||||||
|
var tDescriptors = new TextureDescriptor[_vacTextures.Count];
|
||||||
|
int tDescriptorIndex = 0;
|
||||||
|
|
||||||
|
foreach (TextureDefinition definition in _vacTextures)
|
||||||
|
{
|
||||||
|
tDescriptors[tDescriptorIndex++] = new TextureDescriptor(
|
||||||
|
definition.Set,
|
||||||
|
definition.Binding,
|
||||||
|
definition.Type,
|
||||||
|
definition.Format,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
definition.ArrayLength,
|
||||||
|
definition.Separate,
|
||||||
|
definition.Flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
var iDescriptors = new TextureDescriptor[_vacImages.Count];
|
||||||
|
int iDescriptorIndex = 0;
|
||||||
|
|
||||||
|
foreach (TextureDefinition definition in _vacImages)
|
||||||
|
{
|
||||||
|
iDescriptors[iDescriptorIndex++] = new TextureDescriptor(
|
||||||
|
definition.Set,
|
||||||
|
definition.Binding,
|
||||||
|
definition.Type,
|
||||||
|
definition.Format,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
definition.ArrayLength,
|
||||||
|
definition.Separate,
|
||||||
|
definition.Flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new ShaderProgramInfo(
|
||||||
|
cbDescriptors,
|
||||||
|
sbDescriptors,
|
||||||
|
tDescriptors,
|
||||||
|
iDescriptors,
|
||||||
|
isVertex ? ShaderStage.Vertex : ShaderStage.Compute,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
0,
|
||||||
|
0);
|
||||||
|
}
|
||||||
|
|
||||||
public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
|
public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
|
||||||
{
|
{
|
||||||
foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
|
foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
|
||||||
@@ -627,6 +707,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
|
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddVertexAsComputeConstantBuffer(BufferDefinition definition)
|
||||||
|
{
|
||||||
|
_vacConstantBuffers.Add(definition);
|
||||||
|
Properties.AddOrUpdateConstantBuffer(definition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddVertexAsComputeStorageBuffer(BufferDefinition definition)
|
||||||
|
{
|
||||||
|
_vacStorageBuffers.Add(definition);
|
||||||
|
Properties.AddOrUpdateStorageBuffer(definition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddVertexAsComputeTexture(TextureDefinition definition)
|
||||||
|
{
|
||||||
|
_vacTextures.Add(definition);
|
||||||
|
Properties.AddOrUpdateTexture(definition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddVertexAsComputeImage(TextureDefinition definition)
|
||||||
|
{
|
||||||
|
_vacImages.Add(definition);
|
||||||
|
Properties.AddOrUpdateImage(definition);
|
||||||
|
}
|
||||||
|
|
||||||
public static string GetShaderStagePrefix(ShaderStage stage)
|
public static string GetShaderStagePrefix(ShaderStage stage)
|
||||||
{
|
{
|
||||||
uint index = (uint)stage;
|
uint index = (uint)stage;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
|
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
@@ -27,7 +28,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||||||
|
|
||||||
if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
|
if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
|
||||||
{
|
{
|
||||||
node = InsertSnormNormalization(node, context.ResourceManager, context.GpuAccessor);
|
if (!context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
|
||||||
|
{
|
||||||
|
node = InsertSnormNormalization(node, context.ResourceManager, context.GpuAccessor);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!context.GpuAccessor.QueryHostSupportsBufferTexturePixelAlignment())
|
||||||
|
{
|
||||||
|
node = InsertCoordOffset(node, context.ResourceManager, context.Stage, isImage: false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!context.GpuAccessor.QueryHostSupportsBufferTexturePixelAlignment() && texOp.Inst.IsImage())
|
||||||
|
{
|
||||||
|
node = InsertCoordOffset(node, context.ResourceManager, context.Stage, isImage: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -278,6 +291,87 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static LinkedListNode<INode> InsertCoordOffset(LinkedListNode<INode> node, ResourceManager resourceManager, ShaderStage stage, bool isImage)
|
||||||
|
{
|
||||||
|
// Some GPUs have fixed alignment requirements for buffer textures.
|
||||||
|
// For those cases, we bind the aligned buffer offset, and apply the remaining offset on the shader.
|
||||||
|
|
||||||
|
TextureOperation texOp = (TextureOperation)node.Value;
|
||||||
|
|
||||||
|
if ((texOp.Type & SamplerType.Mask) != SamplerType.TextureBuffer)
|
||||||
|
{
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand[] sources = new Operand[texOp.SourcesCount];
|
||||||
|
|
||||||
|
for (int i = 0; i < texOp.SourcesCount; i++)
|
||||||
|
{
|
||||||
|
sources[i] = texOp.GetSource(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||||
|
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage);
|
||||||
|
|
||||||
|
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||||
|
|
||||||
|
Operand[] dests = new Operand[texOp.DestsCount];
|
||||||
|
|
||||||
|
for (int i = 0; i < texOp.DestsCount; i++)
|
||||||
|
{
|
||||||
|
dests[i] = texOp.GetDest(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
LinkedListNode<INode> oldNode = node;
|
||||||
|
|
||||||
|
Operand source = sources[coordsIndex];
|
||||||
|
Operand offset = Local();
|
||||||
|
Operand coordPlusOffset = Local();
|
||||||
|
|
||||||
|
int stageIndex = stage switch
|
||||||
|
{
|
||||||
|
ShaderStage.TessellationControl => 1,
|
||||||
|
ShaderStage.TessellationEvaluation => 2,
|
||||||
|
ShaderStage.Geometry => 3,
|
||||||
|
ShaderStage.Fragment => 4,
|
||||||
|
_ => 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
int bindingIndex = isImage
|
||||||
|
? resourceManager.FindImageDescriptorIndex(texOp.Binding)
|
||||||
|
: resourceManager.FindTextureDescriptorIndex(texOp.Binding);
|
||||||
|
|
||||||
|
node.List.AddBefore(node, new Operation(
|
||||||
|
Instruction.Load,
|
||||||
|
StorageKind.ConstantBuffer,
|
||||||
|
offset,
|
||||||
|
Const(SupportBuffer.Binding),
|
||||||
|
Const((int)SupportBufferField.BufferTextureOffset),
|
||||||
|
Const(stageIndex * SupportBuffer.TextureCount + bindingIndex),
|
||||||
|
Const(isImage ? 1 : 0)));
|
||||||
|
|
||||||
|
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offset));
|
||||||
|
|
||||||
|
sources[coordsIndex] = coordPlusOffset;
|
||||||
|
|
||||||
|
TextureOperation newTexOp = new(
|
||||||
|
texOp.Inst,
|
||||||
|
texOp.Type,
|
||||||
|
texOp.Format,
|
||||||
|
texOp.Flags,
|
||||||
|
texOp.Set,
|
||||||
|
texOp.Binding,
|
||||||
|
texOp.Index,
|
||||||
|
dests,
|
||||||
|
sources);
|
||||||
|
|
||||||
|
node = node.List.AddBefore(node, newTexOp);
|
||||||
|
|
||||||
|
Utils.DeleteNode(oldNode, texOp);
|
||||||
|
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage)
|
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage)
|
||||||
{
|
{
|
||||||
// Non-constant texture offsets are not allowed (according to the spec),
|
// Non-constant texture offsets are not allowed (according to the spec),
|
||||||
|
|||||||
@@ -301,6 +301,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
Optimizer.RunPass(context);
|
Optimizer.RunPass(context);
|
||||||
TransformPasses.RunPass(context);
|
TransformPasses.RunPass(context);
|
||||||
|
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
FeatureIdentification.RunPass(cfg.Blocks, Definitions.Stage, ref usedFeatures);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||||
@@ -353,6 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
usedFeatures.HasFlag(FeatureFlags.InstanceId),
|
usedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||||
usedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
usedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||||
usedFeatures.HasFlag(FeatureFlags.RtLayer),
|
usedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||||
|
usedFeatures.HasFlag(FeatureFlags.UnconditionalDiscard),
|
||||||
clipDistancesWritten,
|
clipDistancesWritten,
|
||||||
originalDefinitions.OmapTargets);
|
originalDefinitions.OmapTargets);
|
||||||
|
|
||||||
@@ -393,7 +399,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
{
|
{
|
||||||
int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i);
|
int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i);
|
||||||
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
||||||
resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
|
resourceManager.AddVertexAsComputeStorageBuffer(tfeDataBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -401,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
{
|
{
|
||||||
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
|
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
|
||||||
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
|
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
|
||||||
resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
|
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
|
||||||
|
|
||||||
StructureType vertexOutputStruct = new([
|
StructureType vertexOutputStruct = new([
|
||||||
new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
|
new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
|
||||||
@@ -409,13 +415,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
|
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
|
||||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
|
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
|
||||||
resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
|
resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
|
||||||
|
|
||||||
if (Stage == ShaderStage.Vertex)
|
if (Stage == ShaderStage.Vertex)
|
||||||
{
|
{
|
||||||
SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding();
|
SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding();
|
||||||
TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer);
|
TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer);
|
||||||
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
|
resourceManager.AddVertexAsComputeTexture(indexBuffer);
|
||||||
|
|
||||||
int inputMap = _program.AttributeUsage.UsedInputAttributes;
|
int inputMap = _program.AttributeUsage.UsedInputAttributes;
|
||||||
|
|
||||||
@@ -424,7 +430,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
int location = BitOperations.TrailingZeroCount(inputMap);
|
int location = BitOperations.TrailingZeroCount(inputMap);
|
||||||
SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
|
SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
|
||||||
TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer);
|
TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer);
|
||||||
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
|
resourceManager.AddVertexAsComputeTexture(vaBuffer);
|
||||||
|
|
||||||
inputMap &= ~(1 << location);
|
inputMap &= ~(1 << location);
|
||||||
}
|
}
|
||||||
@@ -433,11 +439,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
{
|
{
|
||||||
SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding();
|
SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding();
|
||||||
TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer);
|
TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer);
|
||||||
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
|
resourceManager.AddVertexAsComputeTexture(remapBuffer);
|
||||||
|
|
||||||
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
|
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
|
||||||
BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
|
BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
|
||||||
resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer);
|
resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer);
|
||||||
|
|
||||||
StructureType geometryIbOutputStruct = new([
|
StructureType geometryIbOutputStruct = new([
|
||||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||||
@@ -445,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
|
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
|
||||||
BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
|
BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
|
||||||
resourceManager.Properties.AddOrUpdateStorageBuffer(geometryIbOutputBuffer);
|
resourceManager.AddVertexAsComputeStorageBuffer(geometryIbOutputBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology);
|
resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology);
|
||||||
@@ -478,12 +484,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage);
|
return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ShaderProgramInfo GetVertexAsComputeInfo()
|
||||||
|
{
|
||||||
|
return CreateResourceManager(true).GetVertexAsComputeInfo();
|
||||||
|
}
|
||||||
|
|
||||||
public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext)
|
public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext)
|
||||||
{
|
{
|
||||||
_vertexOutput = vertexContext._program.GetIoUsage();
|
_vertexOutput = vertexContext._program.GetIoUsage();
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderProgram GenerateVertexPassthroughForCompute()
|
public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute()
|
||||||
{
|
{
|
||||||
AttributeUsage attributeUsage = new(GpuAccessor);
|
AttributeUsage attributeUsage = new(GpuAccessor);
|
||||||
ResourceManager resourceManager = new(ShaderStage.Vertex, GpuAccessor);
|
ResourceManager resourceManager = new(ShaderStage.Vertex, GpuAccessor);
|
||||||
@@ -495,7 +506,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
if (Stage == ShaderStage.Vertex)
|
if (Stage == ShaderStage.Vertex)
|
||||||
{
|
{
|
||||||
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
|
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
|
||||||
resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
|
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
StructureType vertexInputStruct = new([
|
StructureType vertexInputStruct = new([
|
||||||
@@ -504,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
|
|
||||||
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
|
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
|
||||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
|
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
|
||||||
resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
|
resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
|
||||||
|
|
||||||
EmitterContext context = new();
|
EmitterContext context = new();
|
||||||
|
|
||||||
@@ -562,14 +573,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
LastInVertexPipeline = true
|
LastInVertexPipeline = true
|
||||||
};
|
};
|
||||||
|
|
||||||
return Generate(
|
return (Generate(
|
||||||
[function],
|
[function],
|
||||||
attributeUsage,
|
attributeUsage,
|
||||||
definitions,
|
definitions,
|
||||||
definitions,
|
definitions,
|
||||||
resourceManager,
|
resourceManager,
|
||||||
FeatureFlags.None,
|
FeatureFlags.None,
|
||||||
0);
|
0), resourceManager.GetVertexAsComputeInfo(isVertex: true));
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderProgram GenerateGeometryPassthrough()
|
public ShaderProgram GenerateGeometryPassthrough()
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
queueLock,
|
queueLock,
|
||||||
_gd.QueueFamilyIndex,
|
_gd.QueueFamilyIndex,
|
||||||
_gd.IsQualcommProprietary,
|
_gd.IsQualcommProprietary,
|
||||||
|
_gd.IsTurnip,
|
||||||
isLight: true);
|
isLight: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private readonly Queue _queue;
|
private readonly Queue _queue;
|
||||||
private readonly Lock _queueLock;
|
private readonly Lock _queueLock;
|
||||||
private readonly bool _concurrentFenceWaitUnsupported;
|
private readonly bool _concurrentFenceWaitUnsupported;
|
||||||
|
private readonly bool _fenceAlwaysWaits;
|
||||||
private readonly CommandPool _pool;
|
private readonly CommandPool _pool;
|
||||||
private readonly Thread _owner;
|
private readonly Thread _owner;
|
||||||
|
|
||||||
@@ -66,6 +67,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Lock queueLock,
|
Lock queueLock,
|
||||||
uint queueFamilyIndex,
|
uint queueFamilyIndex,
|
||||||
bool concurrentFenceWaitUnsupported,
|
bool concurrentFenceWaitUnsupported,
|
||||||
|
bool fenceAlwaysWaits,
|
||||||
bool isLight = false)
|
bool isLight = false)
|
||||||
{
|
{
|
||||||
_api = api;
|
_api = api;
|
||||||
@@ -73,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_queue = queue;
|
_queue = queue;
|
||||||
_queueLock = queueLock;
|
_queueLock = queueLock;
|
||||||
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
|
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
|
||||||
|
_fenceAlwaysWaits = fenceAlwaysWaits;
|
||||||
_owner = Thread.CurrentThread;
|
_owner = Thread.CurrentThread;
|
||||||
|
|
||||||
CommandPoolCreateInfo commandPoolCreateInfo = new()
|
CommandPoolCreateInfo commandPoolCreateInfo = new()
|
||||||
@@ -207,7 +210,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
ref ReservedCommandBuffer entry = ref _commandBuffers[index];
|
ref ReservedCommandBuffer entry = ref _commandBuffers[index];
|
||||||
|
|
||||||
if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
|
if (wait || !entry.InConsumption || entry.Fence.IsSignaledLazy())
|
||||||
{
|
{
|
||||||
WaitAndDecrementRef(index);
|
WaitAndDecrementRef(index);
|
||||||
|
|
||||||
@@ -349,7 +352,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
if (refreshFence)
|
if (refreshFence)
|
||||||
{
|
{
|
||||||
entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported);
|
entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported, _fenceAlwaysWaits);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,13 +12,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
private int _referenceCount;
|
private int _referenceCount;
|
||||||
private int _lock;
|
private int _lock;
|
||||||
private readonly bool _concurrentWaitUnsupported;
|
private readonly bool _concurrentWaitUnsupported;
|
||||||
|
private readonly bool _alwaysWaits;
|
||||||
private bool _disposed;
|
private bool _disposed;
|
||||||
|
|
||||||
public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
|
public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported, bool alwaysWaits)
|
||||||
{
|
{
|
||||||
_api = api;
|
_api = api;
|
||||||
_device = device;
|
_device = device;
|
||||||
_concurrentWaitUnsupported = concurrentWaitUnsupported;
|
_concurrentWaitUnsupported = concurrentWaitUnsupported;
|
||||||
|
_alwaysWaits = alwaysWaits;
|
||||||
|
|
||||||
FenceCreateInfo fenceCreateInfo = new()
|
FenceCreateInfo fenceCreateInfo = new()
|
||||||
{
|
{
|
||||||
@@ -123,6 +125,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsSignaledLazy()
|
||||||
|
{
|
||||||
|
if (_alwaysWaits)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return IsSignaled();
|
||||||
|
}
|
||||||
|
|
||||||
public bool IsSignaled()
|
public bool IsSignaled()
|
||||||
{
|
{
|
||||||
if (_concurrentWaitUnsupported)
|
if (_concurrentWaitUnsupported)
|
||||||
|
|||||||
@@ -32,6 +32,29 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public bool HasDepthStencil { get; private set; }
|
public bool HasDepthStencil { get; private set; }
|
||||||
public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0);
|
public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0);
|
||||||
|
|
||||||
|
public bool SetVirtualSize(uint width, uint height, uint layers)
|
||||||
|
{
|
||||||
|
if (AttachmentsCount != 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
width = Math.Max(1u, width);
|
||||||
|
height = Math.Max(1u, height);
|
||||||
|
layers = Math.Max(1u, layers);
|
||||||
|
|
||||||
|
if (Width == width && Height == height && Layers == layers)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Width = width;
|
||||||
|
Height = height;
|
||||||
|
Layers = layers;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public FramebufferParams(Device device, TextureView view, uint width, uint height)
|
public FramebufferParams(Device device, TextureView view, uint width, uint height)
|
||||||
{
|
{
|
||||||
Format format = view.Info.Format;
|
Format format = view.Info.Format;
|
||||||
|
|||||||
@@ -406,10 +406,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
if (dstIsDepthOrStencil)
|
if (dstIsDepthOrStencil)
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
|
_pipeline.SetProgram(src.Info.Target.IsMultisample ? _programDepthBlitMs : _programDepthBlit);
|
||||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
||||||
}
|
}
|
||||||
else if (src.Info.Target.IsMultisample())
|
else if (src.Info.Target.IsMultisample)
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(_programColorBlitMs);
|
_pipeline.SetProgram(_programColorBlitMs);
|
||||||
}
|
}
|
||||||
@@ -566,12 +566,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
if (isDepth)
|
if (isDepth)
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
|
_pipeline.SetProgram(src.Info.Target.IsMultisample ? _programDepthBlitMs : _programDepthBlit);
|
||||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
|
_pipeline.SetProgram(src.Info.Target.IsMultisample ? _programStencilBlitMs : _programStencilBlit);
|
||||||
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
|
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -843,6 +843,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public void SetImage(ShaderStage stage, int binding, ITexture image)
|
public void SetImage(ShaderStage stage, int binding, ITexture image)
|
||||||
{
|
{
|
||||||
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image);
|
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image);
|
||||||
|
|
||||||
|
if (stage == ShaderStage.Fragment && image is TextureView view)
|
||||||
|
{
|
||||||
|
FramebufferParams?.SetVirtualSize((uint)view.Width, (uint)view.Height, (uint)view.Layers);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||||
@@ -1607,6 +1612,24 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private bool RecreateGraphicsPipelineIfNeeded()
|
private bool RecreateGraphicsPipelineIfNeeded()
|
||||||
{
|
{
|
||||||
|
if (FramebufferParams != null &&
|
||||||
|
FramebufferParams.AttachmentsCount == 0 &&
|
||||||
|
FramebufferParams.Width == 1 &&
|
||||||
|
FramebufferParams.Height == 1 &&
|
||||||
|
DynamicState.ViewportsCount != 0)
|
||||||
|
{
|
||||||
|
// An attachmentless fragment pass can reach its first draw before the storage
|
||||||
|
// image descriptor is rebound. At that point the null framebuffer still has
|
||||||
|
// its constructor fallback of 1x1, even though the guest viewport already
|
||||||
|
// describes the real render area. Seed the virtual framebuffer from that
|
||||||
|
// viewport so the first storage-image draw is not clipped to one pixel.
|
||||||
|
Silk.NET.Vulkan.Viewport viewport = DynamicState.Viewports[0];
|
||||||
|
uint width = (uint)Math.Max(1f, Math.Abs(viewport.Width));
|
||||||
|
uint height = (uint)Math.Max(1f, Math.Abs(viewport.Height));
|
||||||
|
|
||||||
|
FramebufferParams.SetVirtualSize(width, height, 1);
|
||||||
|
}
|
||||||
|
|
||||||
if (AutoFlush.ShouldFlushDraw(DrawCount))
|
if (AutoFlush.ShouldFlushDraw(DrawCount))
|
||||||
{
|
{
|
||||||
Gd.FlushAllCommands();
|
Gd.FlushAllCommands();
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
private ProgramPipelineState _state;
|
private ProgramPipelineState _state;
|
||||||
private DisposableRenderPass _dummyRenderPass;
|
private DisposableRenderPass _dummyRenderPass;
|
||||||
private readonly Task _compileTask;
|
private ShaderCompilationRequest _compileRequest;
|
||||||
private bool _firstBackgroundUse;
|
private bool _firstBackgroundUse;
|
||||||
|
|
||||||
public ShaderCollection(
|
public ShaderCollection(
|
||||||
@@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
|
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
|
||||||
UpdateTexturesWithoutTemplate = gd.IsQualcommProprietary && usesBufferTextures;
|
UpdateTexturesWithoutTemplate = gd.IsQualcommProprietary && usesBufferTextures;
|
||||||
|
|
||||||
_compileTask = Task.CompletedTask;
|
_compileRequest = new ShaderCompilationRequest(Task.CompletedTask);
|
||||||
_firstBackgroundUse = false;
|
_firstBackgroundUse = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -153,7 +153,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
{
|
{
|
||||||
_state = state;
|
_state = state;
|
||||||
|
|
||||||
_compileTask = BackgroundCompilation();
|
_compileRequest = gd.ShaderCompilationQueue != null
|
||||||
|
? gd.ShaderCompilationQueue.Add(BackgroundCompilation)
|
||||||
|
: new ShaderCompilationRequest(BackgroundCompilationAsync());
|
||||||
_firstBackgroundUse = !fromCache;
|
_firstBackgroundUse = !fromCache;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -458,10 +460,25 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
return (buffer, texture);
|
return (buffer, texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task BackgroundCompilation()
|
private async Task BackgroundCompilationAsync()
|
||||||
{
|
{
|
||||||
await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
|
await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
|
||||||
|
|
||||||
|
BackgroundCompilationImpl();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BackgroundCompilation()
|
||||||
|
{
|
||||||
|
foreach (var shader in _shaders)
|
||||||
|
{
|
||||||
|
shader.CompileTask.Wait();
|
||||||
|
}
|
||||||
|
|
||||||
|
BackgroundCompilationImpl();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BackgroundCompilationImpl()
|
||||||
|
{
|
||||||
if (Array.Exists(_shaders, shader => shader.CompileStatus == ProgramLinkStatus.Failure))
|
if (Array.Exists(_shaders, shader => shader.CompileStatus == ProgramLinkStatus.Failure))
|
||||||
{
|
{
|
||||||
LinkStatus = ProgramLinkStatus.Failure;
|
LinkStatus = ProgramLinkStatus.Failure;
|
||||||
@@ -604,11 +621,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_compileTask.IsCompleted)
|
if (!_compileRequest.IsCompleted)
|
||||||
{
|
{
|
||||||
if (blocking)
|
if (blocking)
|
||||||
{
|
{
|
||||||
_compileTask.Wait();
|
_compileRequest.Wait();
|
||||||
|
|
||||||
if (LinkStatus == ProgramLinkStatus.Failure)
|
if (LinkStatus == ProgramLinkStatus.Failure)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,131 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
|
{
|
||||||
|
class ShaderCompilationQueue
|
||||||
|
{
|
||||||
|
private const int MaxParallelCompilations = 8;
|
||||||
|
private const int MaxThreadStackSize = 2 * 1024 * 1024; // MB
|
||||||
|
|
||||||
|
private struct Request
|
||||||
|
{
|
||||||
|
public readonly ulong Id;
|
||||||
|
public readonly Action Callback;
|
||||||
|
|
||||||
|
public Request(ulong id, Action callback)
|
||||||
|
{
|
||||||
|
Id = id;
|
||||||
|
Callback = callback;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Thread[] _workerThreads;
|
||||||
|
private readonly CancellationTokenSource _cts;
|
||||||
|
private readonly BlockingCollection<Request>[] _queues;
|
||||||
|
private readonly ulong[] _finishedIds;
|
||||||
|
private ulong _currentId;
|
||||||
|
private int _currentQueueIndex;
|
||||||
|
|
||||||
|
public ShaderCompilationQueue()
|
||||||
|
{
|
||||||
|
_workerThreads = new Thread[MaxParallelCompilations];
|
||||||
|
_queues = new BlockingCollection<Request>[MaxParallelCompilations];
|
||||||
|
_finishedIds = new ulong[MaxParallelCompilations];
|
||||||
|
|
||||||
|
_cts = new CancellationTokenSource();
|
||||||
|
|
||||||
|
for (int i = 0; i < MaxParallelCompilations; i++)
|
||||||
|
{
|
||||||
|
_queues[i] = new BlockingCollection<Request>();
|
||||||
|
|
||||||
|
Thread thread = new Thread(DoWork, MaxThreadStackSize) { Name = $"BackgroundShaderCompiler.{i}" };
|
||||||
|
thread.IsBackground = true;
|
||||||
|
thread.Start(i);
|
||||||
|
|
||||||
|
_workerThreads[i] = thread;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoWork(object threadId)
|
||||||
|
{
|
||||||
|
int queueIndex = (int)threadId;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var queue = _queues[queueIndex];
|
||||||
|
|
||||||
|
foreach (var request in queue.GetConsumingEnumerable(_cts.Token))
|
||||||
|
{
|
||||||
|
request.Callback();
|
||||||
|
|
||||||
|
lock (queue)
|
||||||
|
{
|
||||||
|
_finishedIds[queueIndex] = request.Id;
|
||||||
|
|
||||||
|
Monitor.PulseAll(queue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShaderCompilationRequest Add(Action callback)
|
||||||
|
{
|
||||||
|
ulong newId = Interlocked.Increment(ref _currentId);
|
||||||
|
|
||||||
|
// Let's keep rotating between the queues to increase the chances
|
||||||
|
// that the selected queue thread is currently idle.
|
||||||
|
int queueIndex = Interlocked.Increment(ref _currentQueueIndex) % MaxParallelCompilations;
|
||||||
|
|
||||||
|
_queues[queueIndex].Add(new Request(newId, callback));
|
||||||
|
|
||||||
|
return new ShaderCompilationRequest(this, queueIndex, newId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Wait(int queueIndex, ulong id)
|
||||||
|
{
|
||||||
|
var queue = _queues[queueIndex];
|
||||||
|
|
||||||
|
lock (queue)
|
||||||
|
{
|
||||||
|
while (_finishedIds[queueIndex] < id)
|
||||||
|
{
|
||||||
|
Monitor.Wait(queue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsCompleted(int queueIndex, ulong id)
|
||||||
|
{
|
||||||
|
var queue = _queues[queueIndex];
|
||||||
|
|
||||||
|
lock (queue)
|
||||||
|
{
|
||||||
|
return _finishedIds[queueIndex] >= id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < MaxParallelCompilations; i++)
|
||||||
|
{
|
||||||
|
_queues[i].CompleteAdding();
|
||||||
|
}
|
||||||
|
|
||||||
|
_cts.Cancel();
|
||||||
|
|
||||||
|
for (int i = 0; i < MaxParallelCompilations; i++)
|
||||||
|
{
|
||||||
|
_workerThreads[i].Join();
|
||||||
|
|
||||||
|
_queues[i].Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
_cts.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
|
{
|
||||||
|
struct ShaderCompilationRequest
|
||||||
|
{
|
||||||
|
private readonly Task _task;
|
||||||
|
private readonly ShaderCompilationQueue _queue;
|
||||||
|
private readonly int _queueIndex;
|
||||||
|
private readonly ulong _requestId;
|
||||||
|
|
||||||
|
public bool IsCompleted
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_task != null)
|
||||||
|
{
|
||||||
|
return _task.IsCompleted;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return _queue.IsCompleted(_queueIndex, _requestId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShaderCompilationRequest(Task task)
|
||||||
|
{
|
||||||
|
_task = task;
|
||||||
|
_queue = null;
|
||||||
|
_queueIndex = 0;
|
||||||
|
_requestId = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShaderCompilationRequest(ShaderCompilationQueue queue, int queueIndex, ulong requestId)
|
||||||
|
{
|
||||||
|
_task = null;
|
||||||
|
_queue = queue;
|
||||||
|
_queueIndex = queueIndex;
|
||||||
|
_requestId = requestId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Wait()
|
||||||
|
{
|
||||||
|
if (_task != null)
|
||||||
|
{
|
||||||
|
_task.Wait();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_queue.Wait(_queueIndex, _requestId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -266,7 +266,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public void FreeCompleted()
|
public void FreeCompleted()
|
||||||
{
|
{
|
||||||
FenceHolder signalledFence = null;
|
FenceHolder signalledFence = null;
|
||||||
while (_pendingCopies.TryPeek(out PendingCopy pc) && pc.Fence != null && (pc.Fence == signalledFence || pc.Fence.IsSignaled()))
|
while (_pendingCopies.TryPeek(out PendingCopy pc) && pc.Fence != null && (pc.Fence == signalledFence || pc.Fence.IsSignaledLazy()))
|
||||||
{
|
{
|
||||||
signalledFence = pc.Fence; // Already checked - don't need to do it again.
|
signalledFence = pc.Fence; // Already checked - don't need to do it again.
|
||||||
PendingCopy dequeued = _pendingCopies.Dequeue();
|
PendingCopy dequeued = _pendingCopies.Dequeue();
|
||||||
|
|||||||
@@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_device = device;
|
_device = device;
|
||||||
_info = info;
|
_info = info;
|
||||||
|
|
||||||
bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
|
bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample;
|
||||||
|
|
||||||
VkFormat format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
|
VkFormat format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
|
||||||
uint levels = (uint)info.Levels;
|
uint levels = (uint)info.Levels;
|
||||||
@@ -323,7 +323,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
usage |= ImageUsageFlags.ColorAttachmentBit;
|
usage |= ImageUsageFlags.ColorAttachmentBit;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (format.IsImageCompatible() && (isMsImageStorageSupported || !target.IsMultisample()))
|
if (format.IsImageCompatible() && (isMsImageStorageSupported || !target.IsMultisample))
|
||||||
{
|
{
|
||||||
usage |= ImageUsageFlags.StorageBit;
|
usage |= ImageUsageFlags.StorageBit;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
gd.Textures.Add(this);
|
gd.Textures.Add(this);
|
||||||
|
|
||||||
bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
|
bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample;
|
||||||
|
|
||||||
VkFormat format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
|
VkFormat format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
|
||||||
ImageUsageFlags usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities, isMsImageStorageSupported) & storage.UsageFlags;
|
ImageUsageFlags usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities, isMsImageStorageSupported) & storage.UsageFlags;
|
||||||
@@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
|
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
|
||||||
|
|
||||||
if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample()))
|
if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample))
|
||||||
{
|
{
|
||||||
shaderUsage |= ImageUsageFlags.StorageBit;
|
shaderUsage |= ImageUsageFlags.StorageBit;
|
||||||
}
|
}
|
||||||
@@ -225,12 +225,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Image srcImage = src.GetImage().Get(cbs).Value;
|
Image srcImage = src.GetImage().Get(cbs).Value;
|
||||||
Image dstImage = dst.GetImage().Get(cbs).Value;
|
Image dstImage = dst.GetImage().Get(cbs).Value;
|
||||||
|
|
||||||
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
|
if (!dst.Info.Target.IsMultisample && Info.Target.IsMultisample)
|
||||||
{
|
{
|
||||||
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||||
_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||||
}
|
}
|
||||||
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
|
else if (dst.Info.Target.IsMultisample && !Info.Target.IsMultisample)
|
||||||
{
|
{
|
||||||
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||||
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||||
@@ -287,11 +287,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Image srcImage = src.GetImage().Get(cbs).Value;
|
Image srcImage = src.GetImage().Get(cbs).Value;
|
||||||
Image dstImage = dst.GetImage().Get(cbs).Value;
|
Image dstImage = dst.GetImage().Get(cbs).Value;
|
||||||
|
|
||||||
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
|
if (!dst.Info.Target.IsMultisample && Info.Target.IsMultisample)
|
||||||
{
|
{
|
||||||
_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||||
}
|
}
|
||||||
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
|
else if (dst.Info.Target.IsMultisample && !Info.Target.IsMultisample)
|
||||||
{
|
{
|
||||||
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
internal CommandBufferPool CommandBufferPool { get; private set; }
|
internal CommandBufferPool CommandBufferPool { get; private set; }
|
||||||
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
|
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
|
||||||
internal BackgroundResources BackgroundResources { get; private set; }
|
internal BackgroundResources BackgroundResources { get; private set; }
|
||||||
|
internal ShaderCompilationQueue ShaderCompilationQueue { get; private set; }
|
||||||
internal Action<Action> InterruptAction { get; private set; }
|
internal Action<Action> InterruptAction { get; private set; }
|
||||||
internal SyncManager SyncManager { get; private set; }
|
internal SyncManager SyncManager { get; private set; }
|
||||||
|
|
||||||
@@ -96,6 +97,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
internal bool IsNvidiaPreTuring { get; private set; }
|
internal bool IsNvidiaPreTuring { get; private set; }
|
||||||
internal bool IsIntelArc { get; private set; }
|
internal bool IsIntelArc { get; private set; }
|
||||||
internal bool IsQualcommProprietary { get; private set; }
|
internal bool IsQualcommProprietary { get; private set; }
|
||||||
|
internal bool IsTurnip { get; private set; }
|
||||||
internal bool IsMoltenVk { get; private set; }
|
internal bool IsMoltenVk { get; private set; }
|
||||||
internal bool SupportsMTL31 { get; private set; }
|
internal bool SupportsMTL31 { get; private set; }
|
||||||
internal bool IsTBDR { get; private set; }
|
internal bool IsTBDR { get; private set; }
|
||||||
@@ -127,6 +129,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
|
// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
|
||||||
IsMoltenVk = true;
|
IsMoltenVk = true;
|
||||||
|
|
||||||
|
// The default thread stack size on MacOS is low, and can cause stack overflow
|
||||||
|
// on SPIR-V Cross during shader compilation.
|
||||||
|
// As a workaround, we use this custom queue which allows us to specify the stack
|
||||||
|
// size of the threads used for compilation.
|
||||||
|
ShaderCompilationQueue = new ShaderCompilationQueue();
|
||||||
}
|
}
|
||||||
|
|
||||||
SupportsMTL31 = OperatingSystem.IsMacOSVersionAtLeast(14);
|
SupportsMTL31 = OperatingSystem.IsMacOSVersionAtLeast(14);
|
||||||
@@ -396,6 +404,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
IsFeedbackLoopDevice = IsAmdRdna3;
|
IsFeedbackLoopDevice = IsAmdRdna3;
|
||||||
|
|
||||||
|
IsTurnip = GpuRenderer.StartsWith("Turnip");
|
||||||
|
|
||||||
if (Vendor == Vendor.Nvidia)
|
if (Vendor == Vendor.Nvidia)
|
||||||
{
|
{
|
||||||
Match match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
|
Match match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
|
||||||
@@ -476,7 +486,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
|
Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
|
||||||
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
|
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
|
||||||
|
|
||||||
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsQualcommProprietary);
|
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsQualcommProprietary, IsTurnip);
|
||||||
|
|
||||||
PipelineLayoutCache = new PipelineLayoutCache();
|
PipelineLayoutCache = new PipelineLayoutCache();
|
||||||
|
|
||||||
@@ -777,6 +787,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
supportsGeometryShader: Capabilities.SupportsGeometryShader,
|
supportsGeometryShader: Capabilities.SupportsGeometryShader,
|
||||||
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
||||||
supportsTransformFeedback: Capabilities.SupportsTransformFeedback,
|
supportsTransformFeedback: Capabilities.SupportsTransformFeedback,
|
||||||
|
supportsImageBufferPixelAlignment: false,
|
||||||
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
||||||
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
||||||
supportsMismatchingViewFormat: true,
|
supportsMismatchingViewFormat: true,
|
||||||
@@ -790,6 +801,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
supportsShaderNonUniformIndexing:
|
supportsShaderNonUniformIndexing:
|
||||||
featuresVk12.ShaderSampledImageArrayNonUniformIndexing &&
|
featuresVk12.ShaderSampledImageArrayNonUniformIndexing &&
|
||||||
featuresVk12.ShaderStorageImageArrayNonUniformIndexing,
|
featuresVk12.ShaderStorageImageArrayNonUniformIndexing,
|
||||||
|
supportsTextureBufferPixelAlignment: false,
|
||||||
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended,
|
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended,
|
||||||
supportsTextureShadowLod: false,
|
supportsTextureShadowLod: false,
|
||||||
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
|
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
|
||||||
@@ -1112,6 +1124,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
|
|
||||||
SurfaceApi.DestroySurface(_instance.Instance, _surface, null);
|
SurfaceApi.DestroySurface(_instance.Instance, _surface, null);
|
||||||
|
|
||||||
|
ShaderCompilationQueue?.Dispose();
|
||||||
|
|
||||||
Api.DestroyDevice(_device, null);
|
Api.DestroyDevice(_device, null);
|
||||||
|
|
||||||
_debugMessenger.Dispose();
|
_debugMessenger.Dispose();
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using ARMeilleure.Memory;
|
using ARMeilleure.Memory;
|
||||||
|
using ARMeilleure.Translation.PTC;
|
||||||
using Ryujinx.Cpu;
|
using Ryujinx.Cpu;
|
||||||
using Ryujinx.Graphics.Gpu;
|
using Ryujinx.Graphics.Gpu;
|
||||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||||
@@ -9,12 +10,10 @@ namespace Ryujinx.HLE.HOS
|
|||||||
interface IArmProcessContext : IProcessContext
|
interface IArmProcessContext : IProcessContext
|
||||||
{
|
{
|
||||||
IDiskCacheLoadState Initialize(
|
IDiskCacheLoadState Initialize(
|
||||||
string titleIdText,
|
PtcCacheInfo cacheInfo,
|
||||||
string displayVersion,
|
|
||||||
bool diskCacheEnabled,
|
bool diskCacheEnabled,
|
||||||
ulong codeAddress,
|
ulong codeAddress,
|
||||||
ulong codeSize,
|
ulong codeSize);
|
||||||
string cacheSelector);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class ArmProcessContext<T> : IArmProcessContext where T : class, IVirtualMemoryManagerTracked, IMemoryManager
|
class ArmProcessContext<T> : IArmProcessContext where T : class, IVirtualMemoryManagerTracked, IMemoryManager
|
||||||
@@ -64,15 +63,13 @@ namespace Ryujinx.HLE.HOS
|
|||||||
}
|
}
|
||||||
|
|
||||||
public IDiskCacheLoadState Initialize(
|
public IDiskCacheLoadState Initialize(
|
||||||
string titleIdText,
|
PtcCacheInfo cacheInfo,
|
||||||
string displayVersion,
|
|
||||||
bool diskCacheEnabled,
|
bool diskCacheEnabled,
|
||||||
ulong codeAddress,
|
ulong codeAddress,
|
||||||
ulong codeSize,
|
ulong codeSize)
|
||||||
string cacheSelector)
|
|
||||||
{
|
{
|
||||||
_cpuContext.PrepareCodeRange(codeAddress, codeSize);
|
_cpuContext.PrepareCodeRange(codeAddress, codeSize);
|
||||||
return _cpuContext.LoadDiskCache(titleIdText, displayVersion, diskCacheEnabled, cacheSelector);
|
return _cpuContext.LoadDiskCache(cacheInfo, diskCacheEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InvalidateCacheRegion(ulong address, ulong size)
|
public void InvalidateCacheRegion(ulong address, ulong size)
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using ARMeilleure.Translation.PTC;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Cpu;
|
using Ryujinx.Cpu;
|
||||||
@@ -7,6 +8,7 @@ using Ryujinx.Cpu.LightningJit;
|
|||||||
using Ryujinx.Graphics.Gpu;
|
using Ryujinx.Graphics.Gpu;
|
||||||
using Ryujinx.HLE.HOS.Kernel;
|
using Ryujinx.HLE.HOS.Kernel;
|
||||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||||
|
using Ryujinx.HLE.Loaders.Processes;
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@@ -17,8 +19,10 @@ namespace Ryujinx.HLE.HOS
|
|||||||
{
|
{
|
||||||
private readonly ITickSource _tickSource;
|
private readonly ITickSource _tickSource;
|
||||||
private readonly GpuContext _gpu;
|
private readonly GpuContext _gpu;
|
||||||
private readonly string _titleIdText;
|
private readonly ulong _programId;
|
||||||
|
private readonly byte _programIndex;
|
||||||
private readonly string _displayVersion;
|
private readonly string _displayVersion;
|
||||||
|
private readonly ProcessKind _processKind;
|
||||||
private readonly bool _diskCacheEnabled;
|
private readonly bool _diskCacheEnabled;
|
||||||
private readonly string _diskCacheSelector;
|
private readonly string _diskCacheSelector;
|
||||||
private readonly ulong _codeAddress;
|
private readonly ulong _codeAddress;
|
||||||
@@ -29,8 +33,10 @@ namespace Ryujinx.HLE.HOS
|
|||||||
public ArmProcessContextFactory(
|
public ArmProcessContextFactory(
|
||||||
ITickSource tickSource,
|
ITickSource tickSource,
|
||||||
GpuContext gpu,
|
GpuContext gpu,
|
||||||
string titleIdText,
|
ulong programId,
|
||||||
|
byte programIndex,
|
||||||
string displayVersion,
|
string displayVersion,
|
||||||
|
ProcessKind processKind,
|
||||||
bool diskCacheEnabled,
|
bool diskCacheEnabled,
|
||||||
string diskCacheSelector,
|
string diskCacheSelector,
|
||||||
ulong codeAddress,
|
ulong codeAddress,
|
||||||
@@ -38,8 +44,10 @@ namespace Ryujinx.HLE.HOS
|
|||||||
{
|
{
|
||||||
_tickSource = tickSource;
|
_tickSource = tickSource;
|
||||||
_gpu = gpu;
|
_gpu = gpu;
|
||||||
_titleIdText = titleIdText;
|
_programId = programId;
|
||||||
|
_programIndex = programIndex;
|
||||||
_displayVersion = displayVersion;
|
_displayVersion = displayVersion;
|
||||||
|
_processKind = processKind;
|
||||||
_diskCacheEnabled = diskCacheEnabled;
|
_diskCacheEnabled = diskCacheEnabled;
|
||||||
_diskCacheSelector = diskCacheSelector;
|
_diskCacheSelector = diskCacheSelector;
|
||||||
_codeAddress = codeAddress;
|
_codeAddress = codeAddress;
|
||||||
@@ -121,8 +129,18 @@ namespace Ryujinx.HLE.HOS
|
|||||||
}
|
}
|
||||||
|
|
||||||
string cacheSelector = _diskCacheSelector ?? "default";
|
string cacheSelector = _diskCacheSelector ?? "default";
|
||||||
|
string programIdText = _programId == 0 ? string.Empty : $"{_programId:x16}";
|
||||||
|
string applicationIdText = _programId == 0 ? string.Empty : $"{_programId & ~0xFul:x16}";
|
||||||
|
PtcCacheInfo cacheInfo = new(
|
||||||
|
pid,
|
||||||
|
programIdText,
|
||||||
|
applicationIdText,
|
||||||
|
_programIndex,
|
||||||
|
_displayVersion,
|
||||||
|
_processKind.ToString(),
|
||||||
|
cacheSelector);
|
||||||
|
|
||||||
DiskCacheLoadState = processContext.Initialize(_titleIdText, _displayVersion, _diskCacheEnabled, _codeAddress, _codeSize, cacheSelector);
|
DiskCacheLoadState = processContext.Initialize(cacheInfo, _diskCacheEnabled, _codeAddress, _codeSize);
|
||||||
|
|
||||||
return processContext;
|
return processContext;
|
||||||
}
|
}
|
||||||
|
|||||||
+174
-3
@@ -12,12 +12,23 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||||||
{
|
{
|
||||||
class ICommonStateGetter : DisposableIpcService
|
class ICommonStateGetter : DisposableIpcService
|
||||||
{
|
{
|
||||||
|
// Nintendo serves the VR goggle commands based on Title ID, apparently.
|
||||||
|
private static ReadOnlySpan<ulong> _supportedVRGoggleTitles =>
|
||||||
|
[
|
||||||
|
0x0100CA001D972000, // Nintendo Classics: Virtual Boy NSO
|
||||||
|
0x0100BFC01D976000 // Nintendo Classics: Virtual Boy NSO
|
||||||
|
];
|
||||||
|
|
||||||
|
private int _resolutionWidth = 1280;
|
||||||
|
private int _resolutionHeight = 720;
|
||||||
|
|
||||||
private readonly ServiceCtx _context;
|
private readonly ServiceCtx _context;
|
||||||
|
|
||||||
private readonly Apm.ManagerServer _apmManagerServer;
|
private readonly Apm.ManagerServer _apmManagerServer;
|
||||||
private readonly Apm.SystemManagerServer _apmSystemManagerServer;
|
private readonly Apm.SystemManagerServer _apmSystemManagerServer;
|
||||||
|
|
||||||
private bool _vrModeEnabled;
|
private bool _vrModeEnabled;
|
||||||
|
private bool _vrMode3dEnabled;
|
||||||
#pragma warning disable CS0414, IDE0052 // Remove unread private member
|
#pragma warning disable CS0414, IDE0052 // Remove unread private member
|
||||||
private bool _lcdBacklighOffEnabled;
|
private bool _lcdBacklighOffEnabled;
|
||||||
private bool _requestExitToLibraryAppletAtExecuteNextProgramEnabled;
|
private bool _requestExitToLibraryAppletAtExecuteNextProgramEnabled;
|
||||||
@@ -153,6 +164,47 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandCmif(30)]
|
||||||
|
// GetHomeButtonReaderLockAccessor() -> nn::am::service::ILockAccessor
|
||||||
|
public ResultCode GetHomeButtonReaderLockAccessor(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// We currently do not have any home button functionality, so it's fine to stub this for now.
|
||||||
|
// Similar to using GetReaderLockAccessorEx() with inval=0.
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm);
|
||||||
|
MakeObject(context, new ILockAccessor(context));
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(31)] // 2.0.0 +
|
||||||
|
// GetReaderLockAccessorEx(uint unknown) -> nn::am::service::ILockAccessor
|
||||||
|
public ResultCode GetReaderLockAccessorEx(ServiceCtx context)
|
||||||
|
{
|
||||||
|
uint unknown = context.RequestData.ReadUInt32();
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { unknown });
|
||||||
|
if (unknown < 0 || unknown > 3)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(unknown));
|
||||||
|
}
|
||||||
|
|
||||||
|
MakeObject(context, new ILockAccessor(context));
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(32)] // 2.0.0+
|
||||||
|
// GetWriterLockAccessorEx(uint unknown) -> nn::am::service::ILockAccessor
|
||||||
|
public ResultCode GetWriterLockAccessorEx(ServiceCtx context)
|
||||||
|
{
|
||||||
|
uint unknown = context.RequestData.ReadUInt32();
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { unknown });
|
||||||
|
if (unknown < 0 || unknown > 3)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(unknown));
|
||||||
|
}
|
||||||
|
|
||||||
|
MakeObject(context, new ILockAccessor(context));
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
[CommandCmif(50)] // 3.0.0+
|
[CommandCmif(50)] // 3.0.0+
|
||||||
// IsVrModeEnabled() -> b8
|
// IsVrModeEnabled() -> b8
|
||||||
public ResultCode IsVrModeEnabled(ServiceCtx context)
|
public ResultCode IsVrModeEnabled(ServiceCtx context)
|
||||||
@@ -177,8 +229,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||||||
// SetLcdBacklighOffEnabled(b8)
|
// SetLcdBacklighOffEnabled(b8)
|
||||||
public ResultCode SetLcdBacklighOffEnabled(ServiceCtx context)
|
public ResultCode SetLcdBacklighOffEnabled(ServiceCtx context)
|
||||||
{
|
{
|
||||||
// NOTE: Service sets a private field here, maybe this field is used somewhere else to turned off the backlight.
|
// NOTE: Service sets a private field here, maybe this field is used somewhere else to turn off the backlight.
|
||||||
// Since we don't support backlight, it's fine to do nothing.
|
// Since we don't support the backlight feature, it's fine to stub it.
|
||||||
|
|
||||||
_lcdBacklighOffEnabled = context.RequestData.ReadBoolean();
|
_lcdBacklighOffEnabled = context.RequestData.ReadBoolean();
|
||||||
|
|
||||||
@@ -298,18 +350,43 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||||||
return (ResultCode)_apmSystemManagerServer.GetCurrentPerformanceConfiguration(context);
|
return (ResultCode)_apmSystemManagerServer.GetCurrentPerformanceConfiguration(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandCmif(130)] // 21.0.0+
|
||||||
|
// EnableStartupLogoDisappearedMessage()
|
||||||
|
public ResultCode EnableStartupLogoDisappearedMessage(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// NOTE: Service only delivers the message once the startup logo has actually
|
||||||
|
// disappeared. We never display one, so it is already deliverable. Callers
|
||||||
|
// gate their first frame on this message and hang without it.
|
||||||
|
|
||||||
|
AppletStateMgr appletState = context.Device.System.AppletState;
|
||||||
|
|
||||||
|
appletState.Messages.Enqueue(AppletMessage.StartupLogoDisappeared);
|
||||||
|
appletState.MessageEvent.ReadableEvent.Signal();
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
[CommandCmif(300)] // 9.0.0+
|
[CommandCmif(300)] // 9.0.0+
|
||||||
// GetSettingsPlatformRegion() -> u8
|
// GetSettingsPlatformRegion() -> u8
|
||||||
public ResultCode GetSettingsPlatformRegion(ServiceCtx context)
|
public ResultCode GetSettingsPlatformRegion(ServiceCtx context)
|
||||||
{
|
{
|
||||||
PlatformRegion platformRegion = context.Device.System.State.DesiredRegionCode == (uint)RegionCode.China ? PlatformRegion.China : PlatformRegion.Global;
|
PlatformRegion platformRegion = context.Device.System.State.DesiredRegionCode == (uint)RegionCode.China ? PlatformRegion.China : PlatformRegion.Global;
|
||||||
|
|
||||||
// FIXME: Call set:sys GetPlatformRegion
|
// FIXME: Call set:sys GetPlatformRegion
|
||||||
context.ResponseData.Write((byte)platformRegion);
|
context.ResponseData.Write((byte)platformRegion);
|
||||||
|
|
||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandCmif(610)] // 21.0.0+
|
||||||
|
// UnknownCommand610(long unknown)
|
||||||
|
public ResultCode UnknownCommand610(ServiceCtx context)
|
||||||
|
{
|
||||||
|
long unknown = context.RequestData.ReadInt64();
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { unknown });
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
[CommandCmif(900)] // 11.0.0+
|
[CommandCmif(900)] // 11.0.0+
|
||||||
// SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled()
|
// SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled()
|
||||||
public ResultCode SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled(ServiceCtx context)
|
public ResultCode SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled(ServiceCtx context)
|
||||||
@@ -320,6 +397,100 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1000)] // 19.0.0+
|
||||||
|
// BeginVrMode3d()
|
||||||
|
public ResultCode BeginVrMode3d(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// NOTE: Service also applies a stereo scale to the goggle display, which we don't
|
||||||
|
// model, so only the state is kept here.
|
||||||
|
|
||||||
|
_vrMode3dEnabled = true;
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1001)] // 19.0.0+
|
||||||
|
// EndVrMode3d()
|
||||||
|
public ResultCode EndVrMode3d(ServiceCtx context)
|
||||||
|
{
|
||||||
|
_vrMode3dEnabled = false;
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1002)] // 19.0.0+
|
||||||
|
// IsVrModeEnabled3d() -> b8
|
||||||
|
public ResultCode IsVrModeEnabled3d(ServiceCtx context)
|
||||||
|
{
|
||||||
|
context.ResponseData.Write(_vrMode3dEnabled);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1003)] // 21.0.0+
|
||||||
|
// GetVrLaboGoggleViewport() -> (s32 x, s32 y, s32 width, s32 height)
|
||||||
|
public ResultCode GetVrLaboGoggleViewport(ServiceCtx context)
|
||||||
|
{
|
||||||
|
if (!IsVrLaboGoggleSupportedTitle(context))
|
||||||
|
{
|
||||||
|
return ResultCode.ObjectInvalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
int VrDisplayCoordinateX = 0;
|
||||||
|
int VrDisplayCoordinateY = 0;
|
||||||
|
int VrDisplayWidth = _resolutionWidth;
|
||||||
|
int VrDisplayHeight = _resolutionHeight;
|
||||||
|
|
||||||
|
context.ResponseData.Write(VrDisplayCoordinateX);
|
||||||
|
context.ResponseData.Write(VrDisplayCoordinateY);
|
||||||
|
context.ResponseData.Write(VrDisplayWidth);
|
||||||
|
context.ResponseData.Write(VrDisplayHeight);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1004)] // 21.0.0+
|
||||||
|
// GetPanelPhysicalSizeForSpecificTitle() -> (f32 width, f32 height)
|
||||||
|
public ResultCode GetPanelPhysicalSizeForSpecificTitle(ServiceCtx context)
|
||||||
|
{
|
||||||
|
if (!IsVrLaboGoggleSupportedTitle(context))
|
||||||
|
{
|
||||||
|
return ResultCode.ObjectInvalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The switch provides micrometres, but the command reports millimetres.
|
||||||
|
// 6.2 inch 16:9 panel.
|
||||||
|
float PanelPhysicalWidthMicroMeters = 137250f;
|
||||||
|
float PanelPhysicalHeightMicroMeters = 77200f;
|
||||||
|
|
||||||
|
context.ResponseData.Write(PanelPhysicalWidthMicroMeters / 1000f);
|
||||||
|
context.ResponseData.Write(PanelPhysicalHeightMicroMeters / 1000f);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1005)] // 21.0.0+
|
||||||
|
// GetPanelResolutionForSpecificTitle() -> (s32 width, s32 height)
|
||||||
|
public ResultCode GetPanelResolutionForSpecificTitle(ServiceCtx context)
|
||||||
|
{
|
||||||
|
if (!IsVrLaboGoggleSupportedTitle(context))
|
||||||
|
{
|
||||||
|
return ResultCode.ObjectInvalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
context.ResponseData.Write(_resolutionWidth);
|
||||||
|
context.ResponseData.Write(_resolutionHeight);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsVrLaboGoggleSupportedTitle(ServiceCtx context)
|
||||||
|
{
|
||||||
|
ulong programId = context.Device.Processes.ActiveApplication.ProgramId;
|
||||||
|
|
||||||
|
return _supportedVRGoggleTitles.Contains(programId);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
if (isDisposing)
|
if (isDisposing)
|
||||||
|
|||||||
+80
@@ -0,0 +1,80 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.HLE.HOS.Ipc;
|
||||||
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||||
|
using Ryujinx.Horizon.Common;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
|
||||||
|
{
|
||||||
|
class ILockAccessor : IpcService
|
||||||
|
{
|
||||||
|
private readonly ServiceCtx _context;
|
||||||
|
|
||||||
|
private readonly Apm.ManagerServer _apmManagerServer;
|
||||||
|
private readonly Apm.SystemManagerServer _apmSystemManagerServer;
|
||||||
|
|
||||||
|
private readonly KEvent _lockEvent;
|
||||||
|
private int _lockEventHandle;
|
||||||
|
|
||||||
|
public ILockAccessor(ServiceCtx context)
|
||||||
|
{
|
||||||
|
|
||||||
|
_context = context;
|
||||||
|
|
||||||
|
_apmManagerServer = new Apm.ManagerServer(context);
|
||||||
|
_apmSystemManagerServer = new Apm.SystemManagerServer(context);
|
||||||
|
|
||||||
|
_lockEvent = new KEvent(context.Device.System.KernelContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(1)]
|
||||||
|
// TryLock(unknown u8 bool) -> unknown u8 bool
|
||||||
|
public ResultCode TryLock(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// Official sw only uses inflag=false.
|
||||||
|
// Official sw just closes the output handle.
|
||||||
|
// The input flag controls whether this returns the output handle.
|
||||||
|
bool unknown = context.RequestData.ReadBoolean();
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { unknown });
|
||||||
|
|
||||||
|
context.ResponseData.Write(false);
|
||||||
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_lockEventHandle);
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(2)]
|
||||||
|
// Unlock()
|
||||||
|
public ResultCode Unlock(ServiceCtx context)
|
||||||
|
{
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm);
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(3)]
|
||||||
|
// GetEvent() -> EventHandle w/ autoclear = false
|
||||||
|
public ResultCode GetEvent(ServiceCtx context)
|
||||||
|
{
|
||||||
|
if (_lockEventHandle == 0)
|
||||||
|
{
|
||||||
|
if (context.Process.HandleTable.GenerateHandle(_lockEvent.ReadableEvent, out _lockEventHandle) != Result.Success)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Out of handles!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_lockEventHandle);
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm);
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandCmif(4)] // 10.0.0+
|
||||||
|
// IsLocked() -> unknown u8 bool
|
||||||
|
public ResultCode IsLocked(ServiceCtx context)
|
||||||
|
{
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceAm);
|
||||||
|
context.ResponseData.Write(false);
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
@@ -32,5 +32,6 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||||||
DetectShortPressingCaptureButton = 90,
|
DetectShortPressingCaptureButton = 90,
|
||||||
AlbumScreenShotTaken = 92,
|
AlbumScreenShotTaken = 92,
|
||||||
AlbumRecordingSaved = 93,
|
AlbumRecordingSaved = 93,
|
||||||
|
StartupLogoDisappeared = 95, // 21.0.0+
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -182,8 +182,10 @@ namespace Ryujinx.HLE.Loaders.Processes
|
|||||||
ArmProcessContextFactory processContextFactory = new(
|
ArmProcessContextFactory processContextFactory = new(
|
||||||
context.Device.System.TickSource,
|
context.Device.System.TickSource,
|
||||||
context.Device.Gpu,
|
context.Device.Gpu,
|
||||||
string.Empty,
|
kip.ProgramId,
|
||||||
string.Empty,
|
0,
|
||||||
|
kip.Version.ToString(),
|
||||||
|
ProcessResult.GetProcessKind(kip.ProgramId),
|
||||||
false,
|
false,
|
||||||
null,
|
null,
|
||||||
codeAddress,
|
codeAddress,
|
||||||
@@ -377,8 +379,10 @@ namespace Ryujinx.HLE.Loaders.Processes
|
|||||||
ArmProcessContextFactory processContextFactory = new(
|
ArmProcessContextFactory processContextFactory = new(
|
||||||
context.Device.System.TickSource,
|
context.Device.System.TickSource,
|
||||||
context.Device.Gpu,
|
context.Device.Gpu,
|
||||||
$"{programId:x16}",
|
programId,
|
||||||
|
programIndex,
|
||||||
displayVersion,
|
displayVersion,
|
||||||
|
ProcessResult.GetProcessKind(programId),
|
||||||
diskCacheEnabled,
|
diskCacheEnabled,
|
||||||
diskCacheSelector,
|
diskCacheSelector,
|
||||||
codeStart,
|
codeStart,
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ namespace Ryujinx.HLE.Loaders.Processes
|
|||||||
AllowCodeMemoryForJit = allowCodeMemoryForJit;
|
AllowCodeMemoryForJit = allowCodeMemoryForJit;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static ProcessKind GetProcessKind(ulong programId)
|
internal static ProcessKind GetProcessKind(ulong programId)
|
||||||
{
|
{
|
||||||
if (programId == 0)
|
if (programId == 0)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -116,7 +116,7 @@ namespace Ryujinx.ShaderTools
|
|||||||
|
|
||||||
if (options.VertexPassthrough)
|
if (options.VertexPassthrough)
|
||||||
{
|
{
|
||||||
program = translatorContext.GenerateVertexPassthroughForCompute();
|
(program, _) = translatorContext.GenerateVertexPassthroughForCompute();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
+20
-4
@@ -45,6 +45,7 @@ using Ryujinx.UI.Common.Configuration;
|
|||||||
using Ryujinx.UI.Common.Helper;
|
using Ryujinx.UI.Common.Helper;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using SkiaSharp;
|
using SkiaSharp;
|
||||||
|
using SPB.Graphics.Exceptions;
|
||||||
using SPB.Graphics.Vulkan;
|
using SPB.Graphics.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -654,8 +655,22 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
if (RendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
|
if (RendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
|
||||||
{
|
{
|
||||||
// Try to bind the OpenGL context before calling the shutdown event.
|
try
|
||||||
openGlWindow.MakeCurrent(false, false);
|
{
|
||||||
|
// Try to bind the OpenGL context before disposing GPU resources.
|
||||||
|
openGlWindow.MakeCurrent();
|
||||||
|
}
|
||||||
|
catch (ContextException e) when (_userChannelPersistence.ShouldRestart)
|
||||||
|
{
|
||||||
|
// ExecuteProgram may detach the old native window before GPU
|
||||||
|
// disposal. Allow the old context to be released with the window
|
||||||
|
// and continue the requested program relaunch.
|
||||||
|
Logger.Warning?.Print(
|
||||||
|
LogClass.UI,
|
||||||
|
$"Failed to bind OpenGL context during program relaunch: {e}");
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Device.DisposeGpu();
|
Device.DisposeGpu();
|
||||||
|
|
||||||
@@ -1075,9 +1090,10 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
Dispatcher.UIThread.InvokeAsync(() =>
|
Dispatcher.UIThread.InvokeAsync(() =>
|
||||||
{
|
{
|
||||||
if (_viewModel.StartGamesInFullscreen)
|
if (_viewModel.StartGamesInFullscreen && _viewModel.WindowState is not WindowState.FullScreen)
|
||||||
{
|
{
|
||||||
_viewModel.WindowState = WindowState.FullScreen;
|
// Use the view model toggle so decoration ordering matches user toggles.
|
||||||
|
_viewModel.ToggleFullscreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_viewModel.WindowState == WindowState.FullScreen || _viewModel.StartGamesWithoutUI)
|
if (_viewModel.WindowState == WindowState.FullScreen || _viewModel.StartGamesWithoutUI)
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ using Ryujinx.Ava.Common.Locale;
|
|||||||
using Ryujinx.Ava.UI.ViewModels;
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
using Ryujinx.UI.Common.Models;
|
using Ryujinx.UI.Common.Models;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Windows
|
||||||
@@ -81,20 +83,17 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
|
|
||||||
private void OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
private void OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||||
{
|
{
|
||||||
foreach (object content in e.AddedItems)
|
List<XCITrimmerFileModel> added = [.. e.AddedItems.OfType<XCITrimmerFileModel>()];
|
||||||
|
List<XCITrimmerFileModel> removed = [.. e.RemovedItems.OfType<XCITrimmerFileModel>()];
|
||||||
|
|
||||||
|
foreach (XCITrimmerFileModel applicationData in added)
|
||||||
{
|
{
|
||||||
if (content is XCITrimmerFileModel applicationData)
|
ViewModel.Select(applicationData);
|
||||||
{
|
|
||||||
ViewModel.Select(applicationData);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (object content in e.RemovedItems)
|
foreach (XCITrimmerFileModel applicationData in removed)
|
||||||
{
|
{
|
||||||
if (content is XCITrimmerFileModel applicationData)
|
ViewModel.Deselect(applicationData);
|
||||||
{
|
|
||||||
ViewModel.Deselect(applicationData);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user