Revert "Shader: skip initialization of all clip distances on macOS."

This reverts commit f764ae2d58.
This commit is contained in:
KeatonTheBot
2026-05-27 17:41:47 -05:00
parent 30dba1ed36
commit 31d0bc5915
6 changed files with 3 additions and 22 deletions
-3
View File
@@ -10,7 +10,6 @@ namespace Ryujinx.Graphics.GAL
public readonly bool HasFrontFacingBug;
public readonly bool HasVectorIndexingBug;
public readonly bool HasClipDistanceInitBug;
public readonly bool NeedsFragmentOutputSpecialization;
public readonly bool ReduceShaderPrecision;
@@ -82,7 +81,6 @@ namespace Ryujinx.Graphics.GAL
SystemMemoryType memoryType,
bool hasFrontFacingBug,
bool hasVectorIndexingBug,
bool hasClipDistanceInitBug,
bool needsFragmentOutputSpecialization,
bool reduceShaderPrecision,
bool supportsAstcCompression,
@@ -147,7 +145,6 @@ namespace Ryujinx.Graphics.GAL
MemoryType = memoryType;
HasFrontFacingBug = hasFrontFacingBug;
HasVectorIndexingBug = hasVectorIndexingBug;
HasClipDistanceInitBug = hasClipDistanceInitBug;
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
ReduceShaderPrecision = reduceShaderPrecision;
SupportsAstcCompression = supportsAstcCompression;