Revert "Shader: skip initialization of all clip distances on macOS."

This reverts commit f764ae2d58.
This commit is contained in:
KeatonTheBot
2026-05-27 17:41:47 -05:00
parent 30dba1ed36
commit 31d0bc5915
6 changed files with 3 additions and 22 deletions
@@ -201,8 +201,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
public bool QueryHostHasClipDistanceInitBug() => _context.Capabilities.HasClipDistanceInitBug;
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;