390 Commits
Author SHA1 Message Date
gdkchan db2c4a49e4 Start building more accurate vertex as compute usage info
- Fixes
2026-09-13 21:39:53 -05:00
gdkchan 95ab195207 Flip viewport based on screen scissor when Y negate is enabled 2026-09-13 21:39:53 -05:00
gdkchan 07d35ab0e3 Single block mode for LightningJit 2026-09-13 21:39:53 -05:00
gdkchan ab1afccb03 Do not set render targets as modified for discard-only draws
- Shader cache version bump
2026-09-13 21:39:53 -05:00
gdkchan 02b2ad6162 Prevent waits with zero timeout on Turnip 2026-09-13 21:39:53 -05:00
gdkchan a8b5501253 Implement PRMT shader instruction 2026-09-13 21:39:52 -05:00
gdkchan 4315f4795e Precise tracking of current PC address 2026-09-13 21:39:52 -05:00
gdkchan d18abffa65 Implement buffer texture alignment 2026-09-13 21:39:52 -05:00
gdkchan 551f29517d Add an alternative queue, used on macOS to work around SPIRV-Cross stack overflows
- Increase stack size to 2MB
2026-09-13 21:39:52 -05:00
GreemDev a0ad6f2246 misc: chore: add direct error code tuple to DisplayErrorAppletDialog
for use when i find the list of error codes -> causes
2026-09-13 21:24:52 -05:00
KeatonTheBot a412999eeb Fix Skip User Profiles
This and `Add the player select applet` fixes commit c9c78841b9.
2026-09-13 20:49:31 -05:00
JacobandGreemDev 87605ebce2 Add the player select applet
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.

closes https://github.com/Ryubing/Ryujinx/issues/532

- misc: chore: optimize UserSelectorDialog closed handler

- misc: chore: Rename UserSelectorDialog to ProfileSelectorDialog

Co-authored-by: GreemDev <greemdev@ryujinx.app>
2026-09-13 20:48:20 -05:00
GreemDev b67e8df788 RenderDoc API support 2026-09-13 15:08:11 -05:00
Max 892fcd9444 Fixed rumble not being sent to the controller 2026-09-10 23:16:31 -05:00
KeatonTheBot 70cc617e31 Update NuGet packages
- Avalonia to 12.1.2

- Svg.Controls.Avalonia to 12.0.0.17

- Microsoft.IdentityModel.JsonWebTokens to 8.22.0

- Microsoft.NET.Test.Sdk to 18.10.0

- Ryujinx.Graphics.Vulkan.MoltenVK to 1.4.3-ryujinx.1

- System.IO.Hashing to 10.0.12
2026-09-09 21:45:41 -05:00
KeatonTheBot 9bf15801fd misc: Fix config file version 2026-09-08 16:13:26 -05:00
Max e3150d20bb [HID] Restructure HD Rumble class for future controller support
- Attempted fixing the strength: so far it hasn't been successful.
- Rumble should skip vibrations if they're not in-line with poll-rate: would like to come back to this. Queuing just does exactly what the hid buffer does, but our timer (poll rate) is not in sync with the rate the controller is reading at, which causes excess drops.
- Refactored the class so that implementing support for HD rumble for other controllers (DS5, Steam Controller) is much easier in the future.
2026-09-08 15:54:23 -05:00
Max 50538d601f [HID] Fixed HD Rumble latency 2026-09-08 15:54:23 -05:00
stossy11 5d3e392082 Fix fragment ClipDistance SPIR-V lookup
- Fixed ClipDistance being treated as VTG gl_PerVertex block, Causing the lookup of Input.Position when it's undeclared.
2026-09-08 15:54:23 -05:00
Neo c57e91cc59 Implement: TrySelectUserWithoutInteraction Command 52
Adds support for IAccountServiceForApplication command 52, TrySelectUserWithoutInteraction, introduced in Firmware 19.0.0.

Command 51 (TrySelectUserWithoutInteractionDeprecated) and command 52 use the existing ApplicationServiceServer.TrySelectUserWithoutInteraction implementation.

This prevents newer titles from failing when requesting automatic user selection through the new command.

Tomb Raider: Definitive Edition is now fully playable.
2026-09-08 15:54:22 -05:00
Neo 0381c7157b Fix: GetAllAvailableResources Filtering by Resource Path
Fix EmbeddedResources.GetAllAvailableResources to respect the specified resource path when enumerating embedded resources.

Previously, resources were filtered only by file extension. Adding locale-named JSON files under anywhere else caused them to be included when querying Assets/Locales, resulting in duplicate entries in the language menu.
2026-09-08 15:54:22 -05:00
avan 93b4c53c8a Fix crash on duplicate Build IDs in ModLoader.LoadCheats
Multiple executables may report the same Build ID, causing ToDictionary to throw an ArgumentException while creating the executable lookup.

Build the lookup incrementally and keep the first code address when duplicate Build IDs are encountered. Log a warning if a duplicate Build ID is associated with a different code address.
2026-09-08 15:54:22 -05:00
avan ef14467d1f Fix a hang during the loading stage
In KAddressArbiter, threads were originally inserted into the wait queue according to their DynamicPriority.

When multiple threads had the same DynamicPriority, the original implementation could not guarantee their existing order. Threads with the same dynamic priority are now inserted in FIFO order, preventing unstable wake-up ordering from blocking the guest synchronization flow.
2026-09-08 15:54:22 -05:00
KeatonTheBot e07f333a31 Raise application pool sizes for DRAM selections
- Fixes crash with BotW and possibly other games
2026-09-05 14:09:46 -05:00
KeatonTheBot fc4c45ef1d UI: Fix XCI file trimmer selection crash 2026-08-29 17:33:11 -05:00
Neo 52c6a1890e Improve "Add raw copy dependencies for incompatible textures"
Initial PR was made by Avan for Ryubing.

This allows for Trails in the Sky 1st Chapter (and by extension Trails through Daybreak, Trails through Daybreak II, Trails Beyond the Horizon, and the future Trails in the Sky 2nd Chapter – tested via demo – to be fully playable.

Initial PR caused issues on macOS devices, specifically crashing in certain games (such as Mario Kart 8 Deluxe and the aforementioned Trails games). It was reverted on the original Ryubing project (at the time of writing this description) for causing small rendering issues on The Legend of Zelda: Breath of the Wild.

The rendering issues do not appear on macOS.

This commit improves the original PR by eliminating said macOS crash.

Trails in the Sky 1st writes its exposure/brightness value through an R32G32Float 1x1 texture and later reads the raw bits back through an R32Uint 2x1 texture mapped to the same guest memory. The two texture formats/dimensions are fully incompatible as texture views, so they end
up as separate host textures, and nothing kept their contents coherent - the reader saw stale zeroed data, making the exposure calculation (and the rendered image) too dark. (This is the initial fix for the game)

TextureGroup already had a raw-copy dependency mechanism intended to
handle this class of alias (TextureDependency, TextureGroupHandle
raw-copy plumbing), gated by CanCreateRawCopyDependency's strict same-guest-memory checks. This commit fixes three bugs that kept that mechanism from working correctly (and thus crashing Trails and other games, such as Mario Kart 8 Deluxe):

(1) TextureGroup.InitializeOverlaps() and TextureGroup.RegisterIncompatibleOverlap() only forwarded overlaps to CreateCopyDependency() when compatibility was LayoutIncompatible or better, silently excluding the fully Incompatible case the raw-copy path exists for. Widened both guards to let Incompatible overlaps through so CanCreateRawCopyDependency actually gets a chance to run.

(2) Once Incompatible overlaps were allowed through, CreateCopyDependency(TextureGroup, ...) could still fall back to a regular, non-raw textureCopy for such pairs, since ViewLayoutCompatible/CopySizeMatches only check byte size and were never meant to reason about fully incompatible pairs (e.g. a depth format aliasing a color format with the same byte size). On Vulkan running through MoltenVK on macOS, that non-raw copy path requires a pixel-format-reinterpreting texture view, and MoltenVK/Metal refuses to create any view onto a depth-format texture ("not castable"), aborting emulation. textureCopy is now forced false for Incompatible pairs, leaving raw copy (which already excludes depth/stencil formats) as the only route for that severity level.

(3) TextureGroupHandle.Inherit() copied a handle's pending DeferredCopy to the new handle when a view was recreated, but did not copy DeferredCopyRaw alongside it. A handle that inherited a pending raw copy would then execute it through the regular (non-raw) CopyTo path once acknowledged, reinterpreting the source bytes with the wrong row layout and corrupting the image - visible as vertical flickering stripes whenever a view happened to be recreated with a raw copy still pending. DeferredCopyRaw is now carried over together with DeferredCopy.

(As mentioned earlier, vertical stripes aren't present on macOS, so (3) doesn't negatively have an effect on macOS in any way).
2026-08-29 10:00:58 -05:00
MaxandMythrax 2288084b53 HLE: Implemented ILockAccessor and ICommonStateGetter commands and stubs for Virtual Boy – Nintendo Classics #3
- Moves emulation past the initial frame by providing the necessary inputs the game expects. Apparently games like to spin until they get what they want.

Co-authored-by: Mythrax <mythrax@mythrax-rs.org>
2026-08-29 09:49:39 -05:00
Babib3l dd519a32b6 Hotfix for the PTC version, it's adjacent comment and PTC writer logging 2026-08-29 09:49:39 -05:00
Babib3l 7be8829b0a Wire "Start games in fullscreen" option to use the new fullscreen behaviour
Final (hopefully) fix for https://github.com/Ryubing/Issues/issues/415
2026-08-25 14:51:02 -05:00
Renovate Bot 6225e142fc Update Svg.Controls to 12.0.0.15 (#22)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Svg.Controls.Avalonia](https://github.com/wieslawsoltes/Svg.Skia) | `12.0.0.13` → `12.0.0.15` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Svg.Controls.Avalonia/12.0.0.15?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Svg.Controls.Avalonia/12.0.0.13/12.0.0.15?slim=true) |
| [Svg.Controls.Skia.Avalonia](https://github.com/wieslawsoltes/Svg.Skia) | `12.0.0.13` → `12.0.0.15` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Svg.Controls.Skia.Avalonia/12.0.0.15?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Svg.Controls.Skia.Avalonia/12.0.0.13/12.0.0.15?slim=true) |

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/22
2026-08-25 04:17:37 +00:00
Renovate Bot 9e3c03a606 Update dependency FluentAvaloniaUI to 3.1.0 (#21)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
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| [FluentAvaloniaUI](https://github.com/amwx/FluentAvalonia) | `3.0.2` → `3.1.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/FluentAvaloniaUI/3.1.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/FluentAvaloniaUI/3.0.2/3.1.0?slim=true) |

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### Configuration

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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/21
2026-08-25 02:46:07 +00:00
KeatonTheBot 8e9bcb2a8e Update System.IO.Hashing to 10.0.11 2026-08-24 15:32:05 -05:00
Babib3l 7101f52c01 River 2 : HLE: Use per-program ownership for PTC disk caches
This PR threads process/program identity into PTC disk cache initialization so cache ownership is selected from the launched process rather than global/shared application state.

Previously, the PTC initialization path only propagated loose title/version information into the CPU layer. That was mostly fine for a single launched application, but will introduce many problems once multiple programs can be launched during the same session, given later processes could inherit cache identity from the first loaded application.
To address this issue, this PR introduces a `PtcCacheInfo` payload and applies it through the process context, CPU context, translator, and PTC initialization paths. Cache ownership is now resolved once the kernel process PID is known and includes:

- PID
- Program ID / Title ID
- Application ID
- Program index
- Display version
- Process kind
- Cache selector

`PtcCacheInfo` now owns its default title/application/version values, and `Ptc` uses that cache info directly instead of mirroring title/version fields internally.

The persistent cache key itself does remains title/version/selector based rather than PID based, so caches remain reusable across launches while still being selected from the correct process context. PID is only used for diagnostics and ownership tracing in logs.

Additional PTC logging has also been added to report cache ownership and selected paths during PTC initialization, Profiling info load/save and translation cache load/save

Both the PTC and profiler internal versions were bumped (a bunch of times lol).
2026-08-24 13:45:08 -05:00
avan e80fc00462 Fix view compatibility for compressed textures with different logical sizes
It has been confirmed that Divinity: Original Sin 2 may describe the same or overlapping guest GPU memory using BCn-compressed textures with different logical dimensions, such as 104×104 and 102×102.

BCn formats store texture data in blocks, with each BC block covering 4×4 texels. After rounding the dimensions up to complete blocks, both 104×104 and 102×102 textures require a 26×26 grid of BC blocks. As a result, they have the same block footprint at the base mip level. Ryujinx originally determined size compatibility in TextureCompatibility.ViewSizeMatches() primarily from this block footprint, which could cause these textures to be classified as Full view-compatible and allowed to share the same Vulkan VkImage directly.

However, because the two textures have different logical dimensions, their mip chains are also different. For example, at mip level 3, a 104×104 texture is reduced to 13×13, while a 102×102 texture is reduced to 12×12. If a 104×104 child texture view shares the backing image of a 102×102 parent texture, a subsequent full mip upload may attempt to write 13×13 compressed data into a Vulkan image subresource whose actual dimensions are only 12×12.

This produces a compressed buffer-to-image copy that does not match the geometry of the backing image. After the invalid command is submitted to the GPU, the Vulkan driver may asynchronously report VK_ERROR_DEVICE_LOST during command buffer submission, waiting, or presentation. In Ryujinx, this eventually appears as: VulkanException: Unexpected API error "ErrorDeviceLost".

The fix adds a logical-dimension check to TextureCompatibility.ViewSizeMatches(). If either the parent or child uses a compressed texture format, and the actual width or height of the corresponding parent mip does not match the logical width or height of the child, the relationship is no longer classified as Full view-compatible. Instead, it is downgraded to CopyOnly.

CopyOnly indicates that the two textures may still describe the same or overlapping guest memory and that their contents must remain synchronized, but they cannot directly share a single fixed-size Vulkan image. Ryujinx instead allows each texture to retain a host texture matching its own logical dimensions and synchronizes their contents through the existing copy-dependency mechanism.

As a result, the 13×13 mip of the 104×104 texture is uploaded to an actual 13×13 destination mip, while the 12×12 mip of the 102×102 texture is uploaded to an actual 12×12 destination mip.
2026-08-22 18:51:41 -05:00
avan 33cbd29c23 Fix bindless elimination failures observed in OCTOPATH TRAVELER 0:
Failed to find handle source for bindless access of type "textureBuffer".
2026-08-22 18:51:41 -05:00
avan cfc7c6039f Fix OpenGL program relaunch
The Enhanced and Classic versions of FFT are different program indices within the same application. When the Classic version is launched, the game uses ExecuteProgram to stop the current program, trigger DisposeGpu, create a new renderer and OpenGL context, and then launch the requested program.

Previously, when AppHost executed DisposeGpu, it attempted to bind the old OpenGL context and then called Device.DisposeGpu to destroy GPU resources. During the program relaunch flow, however, the old RendererHost may already have been removed from the visual tree, causing its native window to become detached.

If the old OpenGL context can no longer be bound, a ContextException is thrown, preventing the subsequent AppExit and program relaunch flow from continuing.

The updated implementation handles this case by detecting a ContextException while binding the OpenGL context when ShouldRestart is true. It then skips the destruction of GPU resources that depend on the old OpenGL context, allowing the old context to be released together with the old window. The AppExit and program relaunch flow can then continue without being interrupted.
2026-08-22 18:51:41 -05:00
avan ac6db0fe76 Fix Vulkan/OpenGL attachmentless rendering
Some fragment passes used by FFT do not have any color or depth/stencil attachments. Instead, the fragment shader writes the results directly to storage images (on OpenGL: through imageStore).

### Vulkan
When SetImage is called and FramebufferParams has no attachments, its virtual size must be updated using the width, height, and layer count of the fragment storage image. Otherwise, the attachmentless framebuffer may retain an incorrect 1x1 extent, causing backgrounds, logos, UI elements, and other rendered content to be missing.

If the first draw occurs before the storage-image descriptor is rebound, SetImage cannot yet provide the correct storage-image dimensions. Therefore, when RecreateGraphicsPipelineIfNeeded finds that FramebufferParams has no attachments and still uses the default 1x1 extent, it initializes the framebuffer dimensions from the active viewport. Otherwise, the first Vulkan draw may be restricted to a 1x1 area and render incorrectly.

The storage-image extent is therefore used as the authoritative size for FramebufferParams, while the active viewport is used as a fallback when the storage-image extent is not yet available before the first draw.

### OpenGL
A storage image is not a framebuffer attachment, so OpenGL cannot derive the framebuffer width and height from it. When the framebuffer has no attachments but a viewport with valid dimensions has already been defined, Pipeline.PreDraw must set the default framebuffer width and height from the active viewport.

Without non-zero default width and height values, the attachmentless framebuffer remains incomplete. Drawing with that framebuffer results in InvalidFramebufferOperation, so rasterization and fragment shader execution do not occur even when the storage images are bound correctly.
2026-08-22 18:51:41 -05:00
KeatonTheBot bed294bb92 UI: Fix Restart Emulation menu item not being clickable 2026-08-21 12:31:39 -05:00
Babib3l ed70f7921e feature: Add GpuDriverVersion to GPU info logging
- The Vulkan backend now reports the driver name and version using VK_KHR_driver_properties when available, with fallbacks for raw Vulkan driverVersion parsing. Intel Windows drivers also get the full package-style version from the driver UUID when exposed by the driver.
  OpenGL now carries its existing OpenGL version string through HardwareInfo.GpuDriverVersion.
2026-08-21 12:05:42 -05:00
LotPandLotP1 1a1fe53535 Fix a crash when no controller is connected
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-08-17 14:03:27 -05:00
KeatonTheBot 47e55acf21 UI: Update Avalonia to v12.1
- Avalonia to 12.1.1

- FluentAvalonia to 3.0.2

- Move DevTools Ctrl+F12 keybind to app initialization
2026-08-16 16:37:27 -05:00
avan 0e5fead0f9 Reject texture descriptors with unmapped addresses
Fix an "Invalid texture format 0x25A5A (sRGB: True)" error that occurs when running OCTOPATH TRAVELER 0.

The game may leave texture descriptor heap entries filled with 0x5A. Interpreting such uninitialized entries as valid texture descriptors produces an invalid format and causes texture creation to proceed with garbage descriptor data.

Validate the texture address before decoding the descriptor. Descriptors with a zero or unmapped address are marked as invalid and skipped. The invalid state is cleared when the corresponding texture pool entry is modified, allowing the descriptor to be evaluated again.
2026-08-10 00:05:44 -05:00
KeatonTheBotand_Neo_ d1fb89f746 UI: Fix sort timing
- Now sorts instantly when an option is selected

Co-authored-by: _Neo_ <ursamajorjanus2819@gmail.com>
2026-08-10 00:00:49 -05:00
KeatonTheBot cc1861f9bb UI: Fix Amiibo tag URL 2026-08-09 23:25:42 -05:00
avan 733bd0951b Fix shadow state handling for blend enable updates
Incorrect rendering was observed during loading transitions in Trails in the Sky 1st Chapter. Testing showed that routing the first render target's RT0 BlendEnable transition from disabled to enabled through the normal register write path prevented the issue.

Further investigation found that the normal register write was restoring Shadow RAM behavior that was missing from UpdateBlendEnable.

UpdateBlendEnable uses a fast bulk update path instead of issuing a normal register write for each render target. As a result, it bypasses the Shadow RAM handling provided by DeviceStateWithShadow.WriteWithRedundancyCheck.

A normal register write updates both State and ShadowState in MethodTrack and MethodTrackWithFilter modes. In MethodReplay mode, it ignores the incoming value and restores the value previously stored in ShadowState to State.

UpdateBlendEnable must reproduce the same behavior while retaining its bulk comparison and copy path. In track modes, copy the incoming enable values to shadowState. In replay mode, copy shadowState to the incoming enable span, then let the existing comparison and copy logic update state and mark BlendState dirty when necessary.

The original implementation incorrectly used state for both track and replay handling. This prevented Shadow RAM from correctly recording or replaying BlendEnable values, which could cause rendering state synchronization errors.

Correct the bulk update path to use ShadowState for tracking and replay. This preserves the optimized bulk operation while addressing the underlying issue without requiring an RT0-specific compatibility workaround.
2026-08-09 15:17:12 -05:00
mtmasantana 087e711e44 macOS: Fix NaN texture coordinates resolving toward max on Apple GPUs
- Fixes Animal Crossing: New Horizons backdrops being white instead of black

Patched applied from: https://github.com/Ryubing/Issues/issues/476
2026-08-05 14:04:43 -05:00
avan 9c46452388 Add raw copy dependencies for incompatible textures
Trails in the Sky 1st uses texture descriptors with different formats and dimensions that map to the same region of guest GPU memory. For example, the game interprets the same underlying data as both an R32Uint 2x1 texture and an R32G32Float 1x1 texture. Both textures have an 8-byte logical payload, but their texel formats and dimensions are different.

Ryubing cannot represent these two descriptors as normally compatible texture views, so it creates separate host texture objects for them. Since these host textures represent the same guest memory, a modification made to one of them should become visible to the other before the other texture is read. However, the existing synchronization mechanism does not fully handle this situation.

The game uses this pattern for its exposure or brightness history. A compute shader first writes the updated exposure data to the R32G32Float 1x1 host texture. A later operation then reads the raw bits of the same data through the R32Uint 2x1 host texture. The original Ryubing implementation did not synchronize the contents of these two separate host textures. As a result, the reading texture received stale zero values, which caused the shader to calculate an incorrectly low exposure value and made the rendered image appear too dark.

TextureGroup already has a guest-memory synchronization mechanism for incompatible overlaps. When _flushIncompatibleOverlaps is enabled, the most recent texture contents are written back to guest memory, after which the other texture reloads the data. However, this mechanism was primarily enabled through IsFormatHostIncompatible, which checks whether an individual texture format can be correctly supported by the host GPU.

In this case, both R32Uint and R32G32Float are individually supported by the host GPU. Therefore, IsFormatHostIncompatible does not enable this synchronization path. The issue is not that either format is unsupported. The issue is that two individually supported aliases, represented by separate host textures, do not maintain coherent contents.

In theory, the latest contents could be flushed to guest memory immediately after every GPU write to a host texture, allowing other textures that map to the same guest memory to reload the updated data. However, doing so could frequently trigger expensive operations such as GPU waits, data readbacks, guest texture layout conversions, and memory-tracking updates. This would be particularly costly for textures that are updated every frame or during every compute dispatch.

For this reason, the fix does not require an immediate flush after every write. Instead, it extends Ryubing's existing TextureDependency and TextureGroupHandle mechanisms. When two fully incompatible textures map to exactly the same guest memory and satisfy a strict set of raw-copy requirements, the program creates a raw-copy dependency between them.

When the source texture is modified, the target texture is only marked as requiring a raw copy. The latest logical raw bytes are copied from the source only when the target texture is actually about to be used. This keeps the contents of the separate host texture aliases coherent while avoiding unnecessary round trips through guest memory.
2026-08-04 23:17:36 -05:00
KeatonTheBot 0657b00622 SDL: Update game controller database on launch
- Downloads updated gamecontrollerdb.txt file on launch, only updates when a new file is available. This keeps the database updated between SDL releases.
2026-07-30 15:51:32 -05:00
KeatonTheBot 87cf0b0cbb Update System.IO.Hashing to 10.0.10 2026-07-27 21:55:14 -05:00
Renovate Bot 954332aa2a Update dependency Microsoft.NET.Test.Sdk to 18.8.1 (#20)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) | `18.7.0` → `18.8.1` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.NET.Test.Sdk/18.8.1?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.NET.Test.Sdk/18.7.0/18.8.1?slim=true) |

---

### Release Notes

<details>
<summary>microsoft/vstest (Microsoft.NET.Test.Sdk)</summary>

### [`v18.8.1`](https://github.com/microsoft/vstest/releases/tag/v18.8.1)

#### What's Changed

- Fix protocol negotiation timeout when STJ reflection is disabled (18.8.1) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;16281](https://github.com/microsoft/vstest/pull/16281)

**Full Changelog**: <https://github.com/microsoft/vstest/compare/v18.8.0...v18.8.1>

### [`v18.8.0`](https://github.com/microsoft/vstest/releases/tag/v18.8.0)

#### What's Changed

- Migrate from Newtonsoft.Json to System.Text.Json / Jsonite (merge to main) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15687](https://github.com/microsoft/vstest/pull/15687)
  - For more detail refer to <https://devblogs.microsoft.com/dotnet/vs-test-is-removing-its-newtonsoft-json-dependency/>
- Create source-only filter package by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15638](https://github.com/microsoft/vstest/pull/15638)
- Add ARM64 msdia140.dll support to test platform packages by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15692](https://github.com/microsoft/vstest/pull/15692)
- Fix mutex cleanup crash on macOS/Linux by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15684](https://github.com/microsoft/vstest/pull/15684)
- Restrict artifact temp directory permissions on Unix by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15729](https://github.com/microsoft/vstest/pull/15729)
- Add support for filtering uncategorized tests with TestCategory=None by [@&#8203;Evangelink](https://github.com/Evangelink) in [#&#8203;15727](https://github.com/microsoft/vstest/pull/15727)
- Fix SCI binding failure in DTA hosts (main) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15724](https://github.com/microsoft/vstest/pull/15724)
- Fix HTML logger parallel file collision by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15435](https://github.com/microsoft/vstest/pull/15435)
- Improve error message when testhost cannot be found by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;16053](https://github.com/microsoft/vstest/pull/16053)
- Fix HTML logger exception on invalid XML chars in test display names by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;16051](https://github.com/microsoft/vstest/pull/16051)

**Full Changelog**: <https://github.com/microsoft/vstest/compare/v18.7.0...v18.8.0>

</details>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/20
2026-07-28 02:43:28 +00:00
Renovate Bot e650d3fb04 Update dependency Ryujinx.Graphics.Vulkan.MoltenVK to 1.4.2-ryujinx.6 (#18)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Ryujinx.Graphics.Vulkan.MoltenVK](https://github.com/Kenji-NX/MoltenVK) | `1.4.2-ryujinx.5` → `1.4.2-ryujinx.6` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Ryujinx.Graphics.Vulkan.MoltenVK/1.4.2-ryujinx.6?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Ryujinx.Graphics.Vulkan.MoltenVK/1.4.2-ryujinx.5/1.4.2-ryujinx.6?slim=true) |

---

### Release Notes

<details>
<summary>Kenji-NX/MoltenVK (Ryujinx.Graphics.Vulkan.MoltenVK)</summary>

### [`v1.4.2-ryujinx.6`](https://github.com/Kenji-NX/MoltenVK/releases/tag/v1.4.2-ryujinx.6)

##### Fork changes

- N/A

##### Upstream changes ([Changelog](https://github.com/KhronosGroup/MoltenVK/compare/67a91f3...db66022))

- Fix invalidation of cached Metal textures
- Add native sampler min/max filtering
- Move sampler reduction capability with format caps
- Move sampler reduction conversion to datatypes
- Raise minimum target to macOS 12.0 / iOS 15.0 / tvOS 15.0
- Do not enable subgroup emulation for reduction
- Fix descriptor pool alignment

</details>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/18
2026-07-28 02:38:09 +00:00
Renovate Bot d578c5e2a9 Update dependency Microsoft.IdentityModel.JsonWebTokens to 8.21.0 (#19)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) | `8.19.1` → `8.21.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.IdentityModel.JsonWebTokens/8.21.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.IdentityModel.JsonWebTokens/8.19.1/8.21.0?slim=true) |

---

### Release Notes

<details>
<summary>AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet (Microsoft.IdentityModel.JsonWebTokens)</summary>

### [`v8.21.0`](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases/tag/8.21.0)

[Compare Source](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.20.0...8.21.0)

#### Performance Improvements

- Add JsonWebToken header-replacement path to avoid re-parsing payload. See [PR #&#8203;3553](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3553).
- Add claims dictionary preallocation. See [PR #&#8203;3550](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3550).

#### Bug Fixes

- Fix CI build failures: remove unused log message and add missing DPoP API entries. See [PR #&#8203;3551](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3551).

### [`v8.20.0`](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.19.2...8.20.0)

[Compare Source](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.19.2...8.20.0)

### [`v8.19.2`](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases/tag/8.19.2)

[Compare Source](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.19.1...8.19.2)

#### What's Changed

- Improve serializer and JWE key unwrap handling by [@&#8203;iNinja](https://github.com/iNinja) in [#&#8203;3544](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3544)

**Full Changelog**: <https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.19.1...8.19.2>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/19
2026-07-28 02:37:01 +00:00
LotPandLotP1 521a18f5a7 mono-jit-v2
second attempt at single layer address tables (first attempt https://git.ryujinx.app/projects/Ryubing/pulls/167).
should work with all games now.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-07-17 16:47:59 -05:00
LotPandLotP1 4b255a98db Revert "mono-jit"
This reverts the mono jit PR.
It had several issues that I haven't had time to fix yet.
Expect mono jit v2 in the future with said fixes.

JitCache alignment fixes are still included/fixed.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-07-14 15:43:51 -05:00
Renovate Bot 8b34270a22 Update dependency Ryujinx.Graphics.Vulkan.MoltenVK to 1.4.2-ryujinx.5 (#17)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Ryujinx.Graphics.Vulkan.MoltenVK](https://github.com/Kenji-NX/MoltenVK) | `1.4.2-ryujinx.4` → `1.4.2-ryujinx.5` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Ryujinx.Graphics.Vulkan.MoltenVK/1.4.2-ryujinx.5?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Ryujinx.Graphics.Vulkan.MoltenVK/1.4.2-ryujinx.4/1.4.2-ryujinx.5?slim=true) |

---

### Release Notes

<details>
<summary>Kenji-NX/MoltenVK (Ryujinx.Graphics.Vulkan.MoltenVK)</summary>

### [`v1.4.2-ryujinx.5`](https://github.com/Kenji-NX/MoltenVK/releases/tag/v1.4.2-ryujinx.5)

##### Fork changes

- CI changes
  - Build with macOS 26
  - Remove `all` build
  - Add iOS Private API build

##### Upstream changes ([Changelog](https://github.com/KhronosGroup/MoltenVK/compare/29a0606...4b715bd))

- Fix incorrect placement heap check in MVKImagePlane::getMTLTexture()
- Fix AMD subgroup size to 32 for correct Metal simdgroup operations
- Fix SPIRV-Cross: symlink instead of submodule
- Fix regressions and crashes on Mac 1 (NVIDIA/Intel) GPUs
  - Work around combined sampler arg buffers on NVIDIA Mac1
  - `nativeTextureSwizzle = false` for NVIDIA Mac1
  - Restore shader-side image view swizzle fallback.
  - Avoid input attachment argument buffers on NVIDIA Mac1
  - Disable discard store checks on NVIDIA Mac1
  - Disable image descriptor argument buffers for shader swizzle
  - Advertise native texture swizzle only on supported GPU families
  - Simplify NVIDIA workaround checks
  - Disable discarded-fragment store checks on Mac1 GPUs
  - Avoid fragile Mac1 argument-buffer descriptor cases
- Do not rely on extension enable for vkGetPhysicalDeviceToolPropertiesEXT proc addr
- Emulate reversed-depth viewports on affected AMD Mac GPUs
  - Refine legacy AMD Mac2 workaround handling
  - Scope discarded-fragment store checks to Apple GPUs
- Disable non-working quad control flow
- Disable 64-bit float control properties

</details>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/17
2026-07-13 23:33:38 +00:00
KeatonTheBot 9580f20caa Update System.IO.Hashing to 10.0.9 2026-07-12 00:26:41 -05:00
Renovate Bot 152460929d Update dependency Microsoft.NET.Test.Sdk to 18.7.0 (#15)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) | `18.6.0` → `18.7.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.NET.Test.Sdk/18.7.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.NET.Test.Sdk/18.6.0/18.7.0?slim=true) |

---

### Release Notes

<details>
<summary>microsoft/vstest (Microsoft.NET.Test.Sdk)</summary>

### [`v18.7.0`](https://github.com/microsoft/vstest/releases/tag/v18.7.0)

#### What's Changed

- Add ARM64 msdia140.dll support to test platform packages by [@&#8203;jamesmcroft](https://github.com/jamesmcroft) in [#&#8203;15689](https://github.com/microsoft/vstest/pull/15689)
- Update System.Memory from 4.5.5 to 4.6.3 by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15706](https://github.com/microsoft/vstest/pull/15706)

#### New Contributors

- [@&#8203;jamesmcroft](https://github.com/jamesmcroft) made their first contribution in [#&#8203;15689](https://github.com/microsoft/vstest/pull/15689)

**Full Changelog**: <https://github.com/microsoft/vstest/compare/v18.6.0...v18.7.0>

</details>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/15
2026-07-10 22:20:04 +00:00
Renovate Bot 7a5554a17f Update dependency DynamicData to 9.4.33 (#14)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [DynamicData](https://github.com/reactiveui/DynamicData) | `9.4.31` → `9.4.33` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/DynamicData/9.4.33?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/DynamicData/9.4.31/9.4.33?slim=true) |

---

### Release Notes

<details>
<summary>reactiveui/DynamicData (DynamicData)</summary>

### [`v9.4.33`](https://github.com/reactivemarbles/DynamicData/releases/tag/9.4.33)

#### Fixes:

- [`9bc6b44`](https://github.com/reactiveui/DynamicData/commit/9bc6b443f4864a23977ddce1310edafc3f5449c3) Fix race in ExpireAfter when item is removed or updated before expiration fires ([#&#8203;1076](https://github.com/reactiveui/DynamicData/issues/1076)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`7b861d0`](https://github.com/reactiveui/DynamicData/commit/7b861d0e12d8ad02d288157c5dd10b0be5f78d6b) Fixed that the cache-land dynamic `.Filter()` operator relied on limited mutation of an internal `Dictionary<,>` during enumeration, a behavior that is not supported on target frameworks older than .NET Core 3.0. Additional logic to copy the keys to iterate, before mutation, should now be injected for builds targeting such older frameworks. ([#&#8203;1084](https://github.com/reactiveui/DynamicData/issues/1084)) [@&#8203;JakenVeina](https://github.com/JakenVeina)
- [`b93a6b9`](https://github.com/reactiveui/DynamicData/commit/b93a6b99333db814b9759b475a95d8a7ecec1c24) Fix docs and exception messages for Change ([#&#8203;1085](https://github.com/reactiveui/DynamicData/issues/1085)) [@&#8203;xackus](https://github.com/xackus)
- [`cc8b91e`](https://github.com/reactiveui/DynamicData/commit/cc8b91ea362097cd26339c3727da77e533e7802c) Fixed that the Build and Release action defined in release.yml was attempting to publish a bogus "empty.nupkg" file that exists in the normal build output of the DynamicData.Tests project, as a part of the EmptyFiles package, since the job was written to search for "\*.nupkg". ([#&#8203;1124](https://github.com/reactiveui/DynamicData/issues/1124)) [@&#8203;JakenVeina](https://github.com/JakenVeina)

#### Other:

- [`bf45445`](https://github.com/reactiveui/DynamicData/commit/bf45445e5e3ad68c8d421fce192653189799740f) Add AI Instruction Files for GitHub Copilot ([#&#8203;1078](https://github.com/reactiveui/DynamicData/issues/1078)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`12c1947`](https://github.com/reactiveui/DynamicData/commit/12c1947cd19e0149318827a42b6615c2313b6227) Overhaul XML documentation for ObservableCacheEx extension methods ([#&#8203;1080](https://github.com/reactiveui/DynamicData/issues/1080)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`b0d4c70`](https://github.com/reactiveui/DynamicData/commit/b0d4c701919e8fb9dabd291096fea2ec5f372fde) Update SwappableLock to support NET9+ Lock type ([#&#8203;1077](https://github.com/reactiveui/DynamicData/issues/1077)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`b966943`](https://github.com/reactiveui/DynamicData/commit/b966943fe78e51b88f2b426546f82610395d4ad5) Add DynamicAccessedMembers attributes to BindingListEx methods ([#&#8203;1087](https://github.com/reactiveui/DynamicData/issues/1087)) [@&#8203;daniel-lerch](https://github.com/daniel-lerch)
- [`28adb4f`](https://github.com/reactiveui/DynamicData/commit/28adb4fe1aef34ffa7d53f888af7a8f5bdefa690) Overhaul XML documentation for ObservableListEx extension methods ([#&#8203;1081](https://github.com/reactiveui/DynamicData/issues/1081)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`335ecbc`](https://github.com/reactiveui/DynamicData/commit/335ecbca2d300fdbfb9b2f40a1ffb95f00f46923) Add Preview workflows and enforce versioning rules ([#&#8203;1088](https://github.com/reactiveui/DynamicData/issues/1088)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`d59ed5c`](https://github.com/reactiveui/DynamicData/commit/d59ed5cc768f5df2859687ce23920ce5fb343509) Replace softprops/action-gh-release with gh CLI ([#&#8203;1092](https://github.com/reactiveui/DynamicData/issues/1092)) [@&#8203;dwcullop](https://github.com/dwcullop)
- [`767f273`](https://github.com/reactiveui/DynamicData/commit/767f2737c47c67990ba1876539e984598dcb851d) Restore stable 9.4 versioning on release/9.x ([#&#8203;1123](https://github.com/reactiveui/DynamicData/issues/1123)) [@&#8203;dwcullop](https://github.com/dwcullop)

#### Test:

- [`c1c312b`](https://github.com/reactiveui/DynamicData/commit/c1c312b3c044a5718ff8923d5a233f9e32f96b70) test: fix AsyncDisposeMany thread safety test timeout on CI ([#&#8203;1082](https://github.com/reactiveui/DynamicData/issues/1082)) [@&#8203;dwcullop](https://github.com/dwcullop)

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/14
2026-07-10 22:19:31 +00:00
Renovate Bot d5e4dfae56 Update dependency Ryujinx.SDL3-CS to 2026.707.0 (#16)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Ryujinx.SDL3-CS](https://github.com/Kenji-NX/SDL3-CS) | `2026.501.0` → `2026.707.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Ryujinx.SDL3-CS/2026.707.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Ryujinx.SDL3-CS/2026.501.0/2026.707.0?slim=true) |

---

### Release Notes

<details>
<summary>Kenji-NX/SDL3-CS (Ryujinx.SDL3-CS)</summary>

### [`v2026.707.0`](https://github.com/Kenji-NX/SDL3-CS/compare/2026.501.0...2026.707.0)

[Compare Source](https://github.com/Kenji-NX/SDL3-CS/compare/2026.501.0...2026.707.0)

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/16
2026-07-10 22:18:56 +00:00
Renovate Bot 28268ef7ef Update avalonia monorepo to 11.3.18 (#13)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Avalonia](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.17` → `11.3.18` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia/11.3.18?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia/11.3.17/11.3.18?slim=true) |
| [Avalonia.Desktop](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.17` → `11.3.18` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Desktop/11.3.18?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Desktop/11.3.17/11.3.18?slim=true) |
| [Avalonia.Diagnostics](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.17` → `11.3.18` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Diagnostics/11.3.18?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Diagnostics/11.3.17/11.3.18?slim=true) |
| [Avalonia.Markup.Xaml.Loader](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.17` → `11.3.18` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Markup.Xaml.Loader/11.3.18?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Markup.Xaml.Loader/11.3.17/11.3.18?slim=true) |

---

### Release Notes

<details>
<summary>AvaloniaUI/Avalonia (Avalonia)</summary>

### [`v11.3.18`](https://github.com/AvaloniaUI/Avalonia/releases/tag/11.3.18)

[Compare Source](https://github.com/AvaloniaUI/Avalonia/compare/11.3.17...11.3.18)

##### What's Changed

##### Enhancements

- XAML – Enhance Roslyn-compiler visible metadata by [@&#8203;maxkatz6](https://github.com/maxkatz6) in [#&#8203;21546](https://github.com/AvaloniaUI/Avalonia/pull/21546)

##### Fixes

- Core – Fix StackOverflow when a `NaN` offset is set on `ScrollViewer` by [@&#8203;NicholasLachapelle](https://github.com/NicholasLachapelle) in [#&#8203;21558](https://github.com/AvaloniaUI/Avalonia/pull/21558)
- macOS – Handle `replacementRange` in `AvnView` by [@&#8203;MrJul](https://github.com/MrJul) in [#&#8203;21608](https://github.com/AvaloniaUI/Avalonia/pull/21608)

**Full Changelog**: <https://github.com/AvaloniaUI/Avalonia/compare/11.3.17...11.3.18>

</details>

---

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<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0My4yNDkuNSIsInVwZGF0ZWRJblZlciI6IjQzLjI0OS41IiwidGFyZ2V0QnJhbmNoIjoibWFzdGVyIiwibGFiZWxzIjpbXX0=-->

Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/13
2026-07-10 22:18:09 +00:00
LotPandLotP1 6c47892b94 mono-jit
- fix alignment issue with jitcache that could cause a crash.
- Reimplement sparse-jit to only use 1 layer.
    - the old 2 layer approach basically only ever used 1 path due to the bottom-layer size, so doing a double look-up seemed wasteful.
    - changed memory block allocation stategy to allocate based on requested code range instead of the possible address-space.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-07-10 10:03:48 -05:00
KeatonTheBot b362f837c5 Fix MemoryMap/MemoryUnmap/MemoryProtect in UnicornAArch32 and UnicornAArch64 2026-07-10 10:03:48 -05:00
LotPandLotP1 a82a721df6 instanced jit cache
- jit caches are no longer static.
- JitUnwindWindows now supports multiple jit caches.
- Jit caches should no longer cause crashes due to entry offset collisions.
- cpu tests now run concurrently.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-07-01 09:54:23 -05:00
ranidspace 297df259c3 Remove unused windowing library package
The `OpenTK.Windowing.GraphicsLibraryFramework` package is included in the Ryujinx csproj, but is never used in the project.

Checking the source code, all source files included in the package are part of the `OpenTK.Windowing.GraphicsLibraryFramework` namespace, which is never included in the Ryujinx source code. Rider also confirms that it's an unused reference.

The library includes the entirety of libglfw into the program, it clears about a half a megabyte. Not much, but it's free.
2026-07-01 09:54:22 -05:00
LotP 3ace5deadf fix-tests
- downgrade unicorn to last working version
- update to new cp reg struct system
- remove nonexistent register (used to silently continue)
- fix partial unmap tests
    - InitializeSignalHandler() was moved out of the translator (almost 2.5 years ago), but the test code was never updated to manually call the function as it was changed to do in the real cpu context, so the tests just started failing.
    - by manually initializing the handler we no longer cause tests to fail.
2026-07-01 09:54:22 -05:00
_Neo_ 04aacb1385 macOS: Fix Hypervisor BadArgument Launch Crash
Ayyyy, welcome to the **macOS: Fix Hypervisor BadArgument Launch Crash PR!**

We are so so back my friends.

This PR fixes the macOS Hypervisor `BadArgument` launch crash, while also sneaking in some improvements to help _potentially_ mitigate those lovely 0 FPS deadlock on macOS in certain games with Vulkan + Hypervisor enabled (there will be a separate PR in the future to address this).

The PR is slightly different in terms of the PR messages that I write, but I hope that it'll provide the necessary context to those unaware of the reasoning/causes of the issue.

Also, this is a bit of a read, so grab some snacks, pour a drink, get comfortable, and enjoy some…

### STORY TIME!!!

_Before we proceed forward, we must properly understand what Hypervisor is._

_Hypervisor refers to using Apple's built-in virtualization technology, the Hypervisor Framework, to accelerate CPU emulation._

_There are two main ways to do this:_

_1. **Interpreter** – executes instructions one by one (very slow)._
_2. **JIT (Just-In-Time)** recompilation – translates Switch CPU instructions into native code (much faster)._

_On Apple Silicon Macs (M1, M2, M3, etc.), the guest CPU and host CPU are both ARM64-based. As the Nintendo Switch itself is ARM64, The Hypervisor Framework can allow Ryujinx to execute large amounts of guest code more directly, reducing emulation overhead. The architectural similarity makes hardware-assisted execution practical. On Intel Macs, there isn't the same direct ARM-to-ARM advantage, so the benefits are much more limited or unavailable._

_When Hypervisor mode is available and working correctly, it can provide higher frames, reduced CPU bottlenecks, faster shader compilation in certain instances, smoother gameplay, and lower CPU usage._

_The improvement depends heavily on the game. CPU-heavy titles tend to benefit the most._

_There are downsides though. Sometimes, certain games may have compatibilities issues, certain feature may not work exactly the same, bugs in the actual Hypervisor implementation can cause crashes or issues, and performance gain vary significantly on a game-to-game basis._

_In terms of a simple analogy:_

_**Without Hypervisor:** Ryujinx acts like a translator who rewrites every sentence before speaking it._
_**With Hypervisor:** Ryujinx can let the Mac's CPU understand and execute much more of the Switch's code directly, so less translation work is needed._

_Anyway, now that we have the background, onto the story!_

Once upon a time, around ~December 2025 / January 2026, users — and yes, even devs (though let’s be honest, macOS devs are basically cryptids at this point)

_(Authors note: Cryptids - animals or other beings whose present existence is disputed or unsubstantiated by science)_

Started noticing inconsistent behaviour with the macOS Hypervisor. In other words, Hypervisor began showing inconsistent launch behaviour for users who've upgraded to the then current macOS versions (15.7.3 / 26.2). This behaviour continued as macOS got updated, and is still present on the latest version (Tahoe 26.5.1).

Initially, Hypervisor was mostly crashing with an `Unexpected result "Denied"`. The likely cause is two fold:
1. macOS security permissions changed during that update.
2. Hypervisor framework got updated, but nothing what communicated to the devs.

(It is likely to be the former, not the later. This is the main theory, at least.)

However, this crash later evolved into (because of course it did) into `Unexpected result "BadArgument"`.

We'll come back to this in a bit.

For users who wished to run games with Hypervisor enabled, they had a simple solution - build Ryujinx locally. Yes, this is an effective solution in its own right, as that does bypass certain macOS signing and certain .app bundle-related constraints, as well as certain security permissions.

However, this doesn't explain why:
* Official server builds were the only builds that were affected
* Users on _older macOS_ (below 15.7.3 / 26.2) could run games with Hypervisor enabled as if nothing had ever gone wrong in their lives.
* Users on _newer macOS_ versions _could still run certain older_ Ryujinx builds as intended — specifically, the last or close-to-last version they had lying around in their Downloads folder.
* Users on macOS above 15.7.3 / 26.2 could still run games with Hypervisor enabled, on builds downloaded from the server, for whatever reason.

So now we’re here:
* Same macOS versions → Different outcomes
* Different Ryujinx builds → Different behavior
* `Denied` → Evolved into `BadArgument`
* No consistent reproduction steps

And so, after attempting to fix this for quite some time, I've determined it to be unfixable. Ryujinx should drop macOS support because development has been held back far too long, and there is nothing we can possibly do. Every possible solution was tested and the results were null.

So, it is with great sadness that, here and now, I proclaim that Ryujinx will terminate further macOS support.

Bye-bye, Ryujinx on macOS! You had a great run, and you'll always be remembered. Thank you for bringing so much great memories to us, macOS users!

...

...

...

...

...

HAHA - NOT SO FAST!

(_Please tell me I got you there_)

Not all hope is lost - there is light at the end of the tunnel!

**The key insight is this:** `BadArgument` is not just “`Denied` but newer and worse”. It’s something else entirely.

* `Denied` → macOS refuses the request at the security boundary. Nothing even starts.
* `BadArgument` → macOS accepts the request, but the data being passed is now invalid under newer constraints.

So instead of:

_“You shall not pass.”_

We now have:

_“You may pass… but what is THAT?”_

And this brings us to this PR!

### The PR

Users on macOS were experiencing two major issues when Hypervisor was enabled:

**1. Hard Crash – "Unexpected result `BadArgument`"**

The most frequent stack trace pointed to:

```
System.Exception: Unexpected result "BadArgument".
   at Ryujinx.Cpu.AppleHv.HvResultExtensions.ThrowOnError(...)
   at Ryujinx.Cpu.AppleHv.HvExecutionContextVcpu.GetX(Int32 index)
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.GetCurrentContext()
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.GetThreadContext3(...)
```
This crash occurred very early during game initialization, most often inside supervisor calls such as `GetThreadContext3`.

**2. Intermittent Permanent 0 FPS Freezes with Vulkan (unrelated to `BadArgument`, but somewhat addressed in this PR)**
The game would run normally for a while, then drop to 0 FPS permanently. Disabling Hypervisor eliminated the freezes but performance was at times inconsistent.

### The Explanation

`HvResult.BadArgument` is returned by Apple's Hypervisor framework (`hv_vcpu_get_reg`, `hv_vcpu_get_sys_reg`, `hv_vcpu_get_simd_fp_reg`, etc.) when it determines that the requested operation cannot be performed in the current vCPU state.

**Common reasons why this happens:**
* Timing races - the guest tries to read registers before the vCPU has fully synchronized its internal state after context switches, exceptions, or vCPU pool reuse.
* Stricter validation in newer macOS versions.
* vCPU state inconsistencies during early boot or heavy syscall activity.

Because the original implementation called `.ThrowOnError()` unconditionally on every Hypervisor call, even a single transient `BadArgument` would immediately terminate execution. This was the direct cause of the crash.

The 0 FPS issue was a separate but related symptom: when Hypervisor is enabled, the guest CPU runs significantly faster than MoltenVK's presentation queue expects, leading to command buffer starvation and queue deadlock.

### The Changes

* **Implemented: Complete Shadow Register Cache (`HvExecutionContextVcpu.cs`)**
    * Added full in-memory shadow copies of every relevant register:
        * General-purpose registers: `private readonly ulong[] _x = new ulong[32]`;
        * Vector/SIMD registers: private readonly `V128[] _v = new V128[32]`;
        * System/special registers: `_pc`, `_elrEl1`, `_esrEl1`, `_tpidrEl0`, `_tpidrroEl0`, `_fpcr`, `_fpsr`, and `_pstateRaw` (stored as `ulong` internally to avoid type conversion issues).
    * **Reasoning:** Returning zero or garbage values on failure could corrupt game state. When the Hypervisor returns `BadArgument`, we now have a safe, previously-valid value to return instead of crashing. A shadow cache gives us that last known good value. The cache is updated on every successful read, so correctness is preserved in normal operation. This is the central fix for the `BadArgument` crash.

* **Defensive BadArgument Handling on Every Register Access Path**
    * Updated every read operation (`GetX`, `GetV`, `Pstate`, cached getters, etc.) to explicitly check the return value, with the same pattern applied across all accessors.
    * **Reasoning:** This directly eliminates the crash while preserving the original error-throwing behavior for genuine failures. Returning cached data is far safer than injecting zero or garbage values that could corrupt guest state:

```
HvResult res = HvApi.hv_vcpu_get_...(..., out value);
if (res == HvResult.BadArgument)
{
    _fallbackCount++;
    LogHvWarning("...");           // rate-limited
    return cachedValue;            // safe fallback
}
res.ThrowOnError();                // only throw on real errors
return cachedValue = value;        // success path + cache update
```

* **AggressiveMode Global Option** (NOT IMPLEMENTED IN THIS PR, BUT A FUTURE PR WILL ADD THIS FULLY)
    * Added:
`public static bool AggressiveMode { get; set; } = false;`
    * When true/enabled, all warning logs in LogHvWarning() are suppressed.
    * **Reasoning:** Diagnostic logging has overhead. In the future, users will be able to disable/enable this when required. This will also be useful for any dev working on macOS Hypevisor (aka - me).

* **Hot-Path Optimizations**
    * Changed index checks from `if (index < 0 || index > 30)` to `if ((uint)index > 30)` in `GetX`, `SetX`, `GetV`, and `SetV`.
    * Separated cache initialization into a dedicated `InitializeCacheDefaults()` method called by constructor and `Reset()`.
    * **Reasoning:** `GetX` is called millions of times per second. Reducing branches improves CPU branch prediction and overall throughput. The clean initialization pattern ensures reliable behavior when vCPUs are reused from the pool.

* **Improved Logging, Diagnostics & Monitoring**
    * Rate-limited warnings with a cooldown timer (`WarningCooldownTicks = 1_000_000_000 ≈ 1 second`).
    * Clear, descriptive messages (e.g. "PAC failure on SP_EL0", "PAC failure on X15").
    * Added `public long GetFallbackCount()` for runtime monitoring.
    * **Reasoning:** We need visibility into fallback frequency during development and testing, but we must not spam the log for end users during normal gameplay.

_Quick side note:_

_The logging mentions "PAC failure" rather than HV `BadArgument`, and this is a shorthand I've added right now for myself.
Technically, we are catching HvResult.BadArgument. It's called "PAC failure" in logs because PAC is a frequent trigger, especially with games like TOTK that use heavy mods (AKA TOTK Optimiser)._

_Right now, I'm calling it a PAC failure, but will later rename to `BadArgument` as I progress further on a certain issue that's been sitting in our GitHub for some time._

_Back to the main stuff:_

* **GPU Synchronization & _Potential_ 0 FPS Mitigation (`HvExecutionContext.cs`) (PR FOLLOW UP IN THE FUTURE)**
    * Added adaptive `TryGpuSync()` called periodically in the main `Execute()` loop (every 10–12 execution steps).
    * Added strategic `Thread.Yield()` after `SvcAarch64` handling and in sync points.
    * Tuned counters based on real gameplay testing (% 10 for light sync, % 6 for stronger sync).
    * **Reasoning:** Hypervisor accelerates the guest CPU significantly. Without periodic yielding/flushing, MoltenVK's presentation queue can starve, causing permanent 0 FPS. The adaptive approach gives aims to fix this by performing a "resync". This has been tested and is showing positive progress, but, as mentioned earlier, will continue in a future PR.

These are all of the changes in this PR.

It's been quite a ride getting Hypervisor back up and running, but I loved every second of it.

If there is anything that is unclear in this PR, please let me know and I'll provide more details and update the description above.

Here is a small FAQ section to answer some more questions. These answers come from my own personal testing and behaviour that I observed.

### FAQ
**Q:** Why can some users play games with Hypervisor enabled and others can't on newer macOS versions?
**A:** This needs a bit of clarification.
You _can_ still run games with Hypervisor enabled on latest macOS - just not all games. Games such as Pokémon Legends: Z-A, The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda: Breath of the Wild, can all _run_ and will _boot_ with Hypervisor enabled.

However, some other games, like Beyblade X Xone, Beyblade X Evobattle, Tales of Xillia Remastered, Tales of Berserk Remastered, etc, will _crash_ on boot with `BadArgument` error.

So it's not that Hypervisor works for one user and doesn't work for the other.

_It's that the game doesn't cause Hypervisor to crash._

Games differ in how aggressively they read registers early in boot and how much they rely on modded/JIT code. Games with heavy early supervisor calls and/or mods that manipulate pointers/PAC (pointer authentication errors) are far more likely to hit BadArgument.

(PAC is the reason why TOTK crashes with UltraCam when Hypervisor is disabled on macOS)

Lightweight or less modded titles often avoid the problematic code paths.
––––––
**Q:** How stable is this fix?
**A:** Updating macOS versions (Tahoe -> Tahoe) didn't break this implementation. Current data and testing all provide positive results (i.e. - no crash, hooray!)
––––––
**Q:** What about the `Denied` error?
**A:** This has more so to do with macOS permissions. Currently, Ryujinx is not being shipped in a DMG (which, by Apple conventions, is a more proper way of handling macOS app installations outside of the App Store). There is a theory that packaging Ryujinx into a DMG file will alleviate any permission issues that we currently have, and may help fix this type of error, so this PR may not even be needed (but we'll have to see how it goes).

That said, this error has not appeared in any of the more recent crash logs that I've analysed or acquired myself (from testing), leading to a possible hypothesis that the permission issues have been resolved, but the Hypervisor implementation broke on server builds due to an update to the framework. This is, however, unlikely, because, again, only builds after a particular version (i.e. - the last working version on a users system) broke.

However, DMG packaging is still on a table and something that we want to implement as soon as possible.
––––––
**Q:** So why do local builds run then?
**A:** A lot of different factors - build environment, folder location, lack of permissions associated with running .exe files, different ways of handling pure .exe files and .app bundles, notarisation, and more. There was no "scientific testing" done on each of the factors and seeing which one affects what exactly. Pushing this PR and implementing the DMG will tell.
2026-06-27 14:27:57 -05:00
Renovate Bot ea91841e9b Update dependency Ryujinx.Graphics.Vulkan.MoltenVK to 1.4.2-ryujinx.4 (#12)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Ryujinx.Graphics.Vulkan.MoltenVK](https://github.com/Kenji-NX/MoltenVK) | `1.4.2-ryujinx.3` → `1.4.2-ryujinx.4` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Ryujinx.Graphics.Vulkan.MoltenVK/1.4.2-ryujinx.4?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Ryujinx.Graphics.Vulkan.MoltenVK/1.4.2-ryujinx.3/1.4.2-ryujinx.4?slim=true) |

---

### Release Notes

<details>
<summary>Kenji-NX/MoltenVK (Ryujinx.Graphics.Vulkan.MoltenVK)</summary>

### [`v1.4.2-ryujinx.4`](https://github.com/Kenji-NX/MoltenVK/releases/tag/v1.4.2-ryujinx.4)

##### Fork changes

- Revert "MVKCommandBuffer: Optimize management of command storage"

##### Upstream changes

- Add gl\_DrawID / DrawIndex support for MacOS
- Draw ID fix-ups for serialization and formatting
- Improve handling of draw ID buffer binding
- Update SPIRV-Cross to latest revision
- Do not enable blending when unsupported by format

</details>

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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update again.

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<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0My4xNzguMCIsInVwZGF0ZWRJblZlciI6IjQzLjE3OC4wIiwidGFyZ2V0QnJhbmNoIjoibWFzdGVyIiwibGFiZWxzIjpbXX0=-->

Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/12
2026-06-19 04:17:44 +00:00
Babib3l 5734ad9090 Fix Windows console hide path targeting the foreground window
This PR addresses [Ryubing/Issues#345](https://github.com/Ryubing/Issues/issues/345) by fixing the Windows console hide/show path so it only acts on Ryujinx’s own console window instead of whatever window happens to be focused during startup. Previously, when Show Console was disabled, the helper could race with focus changes and end up affecting another app or shell window while leaving the console visible; this change removes that foreground-window dependency and keeps the startup behavior scoped to the Ryujinx console.
2026-06-14 23:18:49 -05:00
Renovate Bot 1486d2db40 Update dependency Microsoft.NET.Test.Sdk to 18.6.0 (#11)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) | `18.5.1` → `18.6.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.NET.Test.Sdk/18.6.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.NET.Test.Sdk/18.5.1/18.6.0?slim=true) |

---

### Release Notes

<details>
<summary>microsoft/vstest (Microsoft.NET.Test.Sdk)</summary>

### [`v18.6.0`](https://github.com/microsoft/vstest/releases/tag/v18.6.0)

#### What's Changed

- Revert removal of Video Recorder by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15336](https://github.com/microsoft/vstest/pull/15336)
- Speed up blame by filtering non-.NET processes from dump collection by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15518](https://github.com/microsoft/vstest/pull/15518)
- Add README.md to NuGet packages by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15550](https://github.com/microsoft/vstest/pull/15550)
- Report child process info on connection timeout by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15603](https://github.com/microsoft/vstest/pull/15603)

##### Changes to tests and infra

- Brand as 18.6 by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15423](https://github.com/microsoft/vstest/pull/15423)
- Upgrading code coverage version to 18.5.1, by [@&#8203;fhnaseer](https://github.com/fhnaseer) in [#&#8203;15422](https://github.com/microsoft/vstest/pull/15422)
- Updating System.Collections.Immutable to 9.0.11 by [@&#8203;MSLukeWest](https://github.com/MSLukeWest) in [#&#8203;15425](https://github.com/microsoft/vstest/pull/15425)
- Fix attachVS when used for debugging integration tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15451](https://github.com/microsoft/vstest/pull/15451)
- Replace dotnet.config, with global.json by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15449](https://github.com/microsoft/vstest/pull/15449)
- Document debugging integration tests with AttachVS by [@&#8203;Copilot](https://github.com/Copilot) in [#&#8203;15452](https://github.com/microsoft/vstest/pull/15452)
- Fix stack overflow tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15461](https://github.com/microsoft/vstest/pull/15461)
- Make TestAssets.sln buildable locally by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15466](https://github.com/microsoft/vstest/pull/15466)
- Try filtering out tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15463](https://github.com/microsoft/vstest/pull/15463)
- Build just once when tfms run in parallel by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15465](https://github.com/microsoft/vstest/pull/15465)
- Review simplify compatibility sources, deduplicate tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15472](https://github.com/microsoft/vstest/pull/15472)
- Cleanup dead TRX code by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15474](https://github.com/microsoft/vstest/pull/15474)
- Update .NET runtimes to 8.0.25, 9.0.14, and 10.0.4 by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15481](https://github.com/microsoft/vstest/pull/15481)
- Compat matrix checker by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15480](https://github.com/microsoft/vstest/pull/15480)
- Add trx analysis skill by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15486](https://github.com/microsoft/vstest/pull/15486)
- Split integration tests to single tfm and multi tfm project by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15484](https://github.com/microsoft/vstest/pull/15484)
- Update matrix by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15477](https://github.com/microsoft/vstest/pull/15477)
- Break infinite restore loop in VS by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15503](https://github.com/microsoft/vstest/pull/15503)
- Use global package cache for build, and local for running integration tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15500](https://github.com/microsoft/vstest/pull/15500)
- Update contributing by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15505](https://github.com/microsoft/vstest/pull/15505)
- Reduce test wall-clock time by increasing minThreads by [@&#8203;drognanar](https://github.com/drognanar) in [#&#8203;15502](https://github.com/microsoft/vstest/pull/15502)
- Indicator flakiness by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15513](https://github.com/microsoft/vstest/pull/15513)
- Fix ci build by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15515](https://github.com/microsoft/vstest/pull/15515)
- Fix thread safety issues by [@&#8203;Evangelink](https://github.com/Evangelink) in [#&#8203;15512](https://github.com/microsoft/vstest/pull/15512)
- Optimize DotnetSDKSimulation\_PostProcessing test (163s → 61s) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15516](https://github.com/microsoft/vstest/pull/15516)
- Build isolated test assets for single TFM instead of 7 by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15517](https://github.com/microsoft/vstest/pull/15517)
- Remove unused dependencies from Library.IntegrationTests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15527](https://github.com/microsoft/vstest/pull/15527)
- Remove printing \_attachments content to console by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15520](https://github.com/microsoft/vstest/pull/15520)
- Add Linux/macOS test filtering guide to CONTRIBUTING.md by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15521](https://github.com/microsoft/vstest/pull/15521)
- Change integration test parallelization from ClassLevel to MethodLevel by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15526](https://github.com/microsoft/vstest/pull/15526)
- Unify target framework checks with IsNetFrameworkTarget/IsNetTarget by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15523](https://github.com/microsoft/vstest/pull/15523)
- Add unattended work instructions to copilot-instructions.md by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15531](https://github.com/microsoft/vstest/pull/15531)
- Reduce code style rule severity from warning to suggestion by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15522](https://github.com/microsoft/vstest/pull/15522)
- Remove Debug/Release line number branching from tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15519](https://github.com/microsoft/vstest/pull/15519)
- Revise unattended work instructions in copilot-instructions.md by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15532](https://github.com/microsoft/vstest/pull/15532)
- Improve CompatibilityRowsBuilder error message with diagnostic details by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15529](https://github.com/microsoft/vstest/pull/15529)
- docs: add git worktree and upstream sync workflow to copilot-instructions.md by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15538](https://github.com/microsoft/vstest/pull/15538)
- Add VSIX runner to smoke tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15541](https://github.com/microsoft/vstest/pull/15541)
- Remove deprecated WebTest and TMI test methods by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15525](https://github.com/microsoft/vstest/pull/15525)
- Fix compatibility test failures for legacy vstest.console and MSTest adapter by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15534](https://github.com/microsoft/vstest/pull/15534)
- Convert TestPlatform.sln to slnx format by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15551](https://github.com/microsoft/vstest/pull/15551)
- Convert test/TestAssets .sln files to .slnx format by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15557](https://github.com/microsoft/vstest/pull/15557)
- Enable parallelization for blame data collector tests by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15552](https://github.com/microsoft/vstest/pull/15552)
- Fix CI failure when GeneratedTestAssets directory doesn't exist by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15556](https://github.com/microsoft/vstest/pull/15556)
- Set DOTNET\_ROOT in test.sh for local Linux usage by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15559](https://github.com/microsoft/vstest/pull/15559)
- Use MSTest recommended analyzers by [@&#8203;Evangelink](https://github.com/Evangelink) in [#&#8203;15539](https://github.com/microsoft/vstest/pull/15539)
- Document semicolon handling in RunSettings test parameters by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15561](https://github.com/microsoft/vstest/pull/15561)
- Enable CA1067 analyzer and fix violations by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15560](https://github.com/microsoft/vstest/pull/15560)
- Fix HTML logger parallel file collision with atomic file creation by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15562](https://github.com/microsoft/vstest/pull/15562)
- Deduplicate package extraction between verify-nupkgs and IntegrationTestBuild by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15554](https://github.com/microsoft/vstest/pull/15554)
- Fix MSTEST0046: use Assert.MatchesRegex instead of StringAssert.Matches by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15575](https://github.com/microsoft/vstest/pull/15575)
- Attach diagnostic logs to acceptance test runs by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15572](https://github.com/microsoft/vstest/pull/15572)
- Deprecate EnableShutdownAfterTestRun which is no-op by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15576](https://github.com/microsoft/vstest/pull/15576)
- Skip VideoRecorder test on CI due to access denied errors by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15587](https://github.com/microsoft/vstest/pull/15587)
- Fix integration test build collision with mutex + EventWaitHandle by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15568](https://github.com/microsoft/vstest/pull/15568)
- Reduce blame test flakiness: increase hang dump timeout to 10s by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15590](https://github.com/microsoft/vstest/pull/15590)
- Fix concurrent modification in MetricsCollection by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15581](https://github.com/microsoft/vstest/pull/15581)
- Fix PassingNoArguments test: disable --diag to preserve help output by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15583](https://github.com/microsoft/vstest/pull/15583)
- perf: fix dictionary double-lookups, Collection.Contains, and LINQ allocations by [@&#8203;Evangelink](https://github.com/Evangelink) in [#&#8203;15533](https://github.com/microsoft/vstest/pull/15533)
- Replace VSSDK-sourced DLLs with proper package references by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15567](https://github.com/microsoft/vstest/pull/15567)
- Add target framework to default TRX file name by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15565](https://github.com/microsoft/vstest/pull/15565)
- Update post-build template parameters by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15591](https://github.com/microsoft/vstest/pull/15591)
- Fix path for post-build template and adjust validation by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15592](https://github.com/microsoft/vstest/pull/15592)
- Add azure-pipelines-official.yml to pipeline files by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15594](https://github.com/microsoft/vstest/pull/15594)
- Update comment formatting for signing validation by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15597](https://github.com/microsoft/vstest/pull/15597)
- Fix enable-auto-merge for maestro by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15595](https://github.com/microsoft/vstest/pull/15595)
- Auto-approve maestro PRs by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15598](https://github.com/microsoft/vstest/pull/15598)
- Update enable-auto-merge to squash by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15602](https://github.com/microsoft/vstest/pull/15602)
- Update enable-auto-merge.yml for the correct permissions by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15606](https://github.com/microsoft/vstest/pull/15606)
- Add 365 regression tests for untested bug fixes by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15615](https://github.com/microsoft/vstest/pull/15615)
- Fix typos and add comments to empty catch blocks by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15609](https://github.com/microsoft/vstest/pull/15609)
- Fix flaky EventLogCollector test: ensure deterministic event log entries by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15607](https://github.com/microsoft/vstest/pull/15607)
- Mark PathConverter tests as Windows-only by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15617](https://github.com/microsoft/vstest/pull/15617)
- Fix HangDumpOnTimeout flakiness and ignore VideoRecorder test by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15616](https://github.com/microsoft/vstest/pull/15616)
- Add copilot-setup-steps.yml by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15604](https://github.com/microsoft/vstest/pull/15604)
- Add CreateNoNewWindow RunConfiguration setting by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15585](https://github.com/microsoft/vstest/pull/15585)
- Add preview packages documentation by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15628](https://github.com/microsoft/vstest/pull/15628)
- Cleanup filter implementation by [@&#8203;Youssef1313](https://github.com/Youssef1313) in [#&#8203;15629](https://github.com/microsoft/vstest/pull/15629)
- Fix SCI binding failure in DTA hosts (rel/18.6) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15722](https://github.com/microsoft/vstest/pull/15722)
- Remove DiagnosticSource binding redirect (rel/18.6) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15776](https://github.com/microsoft/vstest/pull/15776)

**Full Changelog**: <https://github.com/microsoft/vstest/compare/v18.5.1...v18.6.0>

</details>

---

### Configuration

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- Branch creation
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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

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<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0My4xNzguMCIsInVwZGF0ZWRJblZlciI6IjQzLjE3OC4wIiwidGFyZ2V0QnJhbmNoIjoibWFzdGVyIiwibGFiZWxzIjpbXX0=-->

Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/11
2026-06-13 05:10:20 +00:00
Renovate Bot c54ca28843 Update dependency Microsoft.IdentityModel.JsonWebTokens to 8.19.1 (#10)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) | `8.18.0` → `8.19.1` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.IdentityModel.JsonWebTokens/8.19.1?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.IdentityModel.JsonWebTokens/8.18.0/8.19.1?slim=true) |

---

### Release Notes

<details>
<summary>AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet (Microsoft.IdentityModel.JsonWebTokens)</summary>

### [`v8.19.1`](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/HEAD/CHANGELOG.md#8191)

[Compare Source](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.19.0...8.19.1)

\====

#### Bug Fixes

- Update `JwtSecurityTokenHandler` for `IssuerSigningKeyResolverUsingConfiguration` to take priority over `IssuerSigningKeyResolver`, matching the documented contract and the correct behavior already present in `JsonWebTokenHandler`. See [PR #&#8203;3519](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3519).

### [`v8.19.0`](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/HEAD/CHANGELOG.md#8190)

[Compare Source](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.18.0...8.19.0)

\====

#### New Features

- Add ML-DSA (FIPS 204) post-quantum signature support. See [PR #&#8203;3479](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3479).
- Cache custom crypto providers in CryptoProviderFactory. See [PR #&#8203;3489](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3489).

#### Bug Fixes

- Disable automatic redirects on default HttpClient for JKU retrieval. See [PR #&#8203;3494](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3494).
- Adjust rented buffer handling in claim set parsing. See [PR #&#8203;3493](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3493).
- Tidy null handling in SAML conditions validation. See [PR #&#8203;3491](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3491).
- Improve validation of `jku` claim. See [PR #&#8203;3481](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3481).
- Limit telemetry algorithm dimension cardinality. See [PR #&#8203;3490](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3490).
- Add defensive copy of collections in ValidationParameters. See [PR #&#8203;3492](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3492).
- Update TokenValidationParameter copy constructor to make a deep copy. See [PR #&#8203;3488](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3488).
- Update to fail-closed when replay protection isn't configured and other DPoP hardening. See [PR #&#8203;3505](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3505).
- Apply RFC 3986 section 6.2.2 normalization to DPoP `htu` comparison. See [PR #&#8203;3509](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3509).

</details>

---

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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

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<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0My4xNzguMCIsInVwZGF0ZWRJblZlciI6IjQzLjE3OC4wIiwidGFyZ2V0QnJhbmNoIjoibWFzdGVyIiwibGFiZWxzIjpbXX0=-->

Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/10
2026-06-13 05:04:50 +00:00
Renovate Bot a53e691185 Update skiasharp monorepo to 3.119.4 (#9)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [SkiaSharp](https://go.microsoft.com/fwlink/?linkid=868515) | `3.119.2` → `3.119.4` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/SkiaSharp/3.119.4?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/SkiaSharp/3.119.2/3.119.4?slim=true) |
| [SkiaSharp.NativeAssets.Linux](https://go.microsoft.com/fwlink/?linkid=868515) | `3.119.2` → `3.119.4` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/SkiaSharp.NativeAssets.Linux/3.119.4?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/SkiaSharp.NativeAssets.Linux/3.119.2/3.119.4?slim=true) |

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/9
2026-06-13 05:04:29 +00:00
Renovate Bot bf8c902d13 Update dependency Ryujinx.Audio.OpenAL to 1.25.2 (#8)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| Ryujinx.Audio.OpenAL | `1.25.1` → `1.25.2` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Ryujinx.Audio.OpenAL/1.25.2?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Ryujinx.Audio.OpenAL/1.25.1/1.25.2?slim=true) |

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/8
2026-06-13 05:03:51 +00:00
Renovate Bot f4dc400a47 Update avalonia monorepo to 11.3.17 (#7)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Avalonia](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.16` → `11.3.17` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia/11.3.17?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia/11.3.16/11.3.17?slim=true) |
| [Avalonia.Desktop](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.16` → `11.3.17` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Desktop/11.3.17?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Desktop/11.3.16/11.3.17?slim=true) |
| [Avalonia.Diagnostics](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.16` → `11.3.17` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Diagnostics/11.3.17?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Diagnostics/11.3.16/11.3.17?slim=true) |
| [Avalonia.Markup.Xaml.Loader](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.16` → `11.3.17` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Markup.Xaml.Loader/11.3.17?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Markup.Xaml.Loader/11.3.16/11.3.17?slim=true) |

---

### Release Notes

<details>
<summary>AvaloniaUI/Avalonia (Avalonia)</summary>

### [`v11.3.17`](https://github.com/AvaloniaUI/Avalonia/releases/tag/11.3.17)

[Compare Source](https://github.com/AvaloniaUI/Avalonia/compare/11.3.16...11.3.17)

##### What's Changed

##### Performance

- XAML – Improve type caching in the XAML compiler by [@&#8203;MrJul](https://github.com/MrJul) in [#&#8203;21408](https://github.com/AvaloniaUI/Avalonia/pull/21408)

**Full Changelog**: <https://github.com/AvaloniaUI/Avalonia/compare/11.3.16...11.3.17>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/7
2026-06-13 05:03:21 +00:00
LotPandLotP1 a36882ab51 check for HandleDesc
HandleDesc can be null, make sure to check for that.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-05-30 21:27:05 -05:00
KeatonTheBot 76a123b81d misc: chore: Use explicit types & fix object creation 2026-05-30 16:26:50 -05:00
KeatonTheBot 9d3fecf334 Revert "Gpu: exclude RGBA16Float texture format for fast DMA copy on Apple silicon."
This reverts commit b16f74ffd9.
2026-05-27 17:41:51 -05:00
KeatonTheBot 31d0bc5915 Revert "Shader: skip initialization of all clip distances on macOS."
This reverts commit f764ae2d58.
2026-05-27 17:41:47 -05:00
KeatonTheBotandsunshineinabox 30dba1ed36 macOS: Fix black screen on Metal versions older than 3.1
Fixes a black screen on Metal versions older than 3.1 by disabling `VK_EXT_extended_dynamic_state` (and `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE`). Fix imported from sunshineinabox's unpublished extended dynamic states branch.

Co-authored-by: sunshineinabox <aqemail@gmail.com>
2026-05-27 11:51:44 -05:00
Xam 0d6c0aeeab HLE: Applets: Software keyboard: update cursor position on SetInputText
fixes cursor being at 0 position even when text is present, especially annoying for handheld devices with kde virtual keyboard, which is pretty bad, with no way to move the cursor or delete text backward
2026-05-27 10:27:15 -05:00
Babib3l 74d6b310b8 Windows Fullscreen Fixes
This PR fixes two bugs introduced in #80 :
- Exiting fullscreen could exit the Ryujinx window  (https://github.com/Ryubing/Issues/issues/415)
- Toggling fullscreen on would move the window to the primary monitor

And two other bugs related to input view :
- Exiting fullscreen when window was previously in a non maximized state now conserves the window coordinates and size properly (https://github.com/Ryubing/Issues/issues/425)
- Opening the ryujinx app no makes the app grow slightly larger vertically on each launch (+31px on my 1080p monitor) (https://github.com/Ryubing/Issues/issues/425)
2026-05-25 11:59:44 -05:00
Babib3l 3289715b8c River : HLE: Make process identity explicit for service metadata resolution
This PR is the first in a batch of structural changes to Ryujinx.

**Changes**

- Added `ProcessIdentity` and `ProcessKind` to describe loaded programs by:
  - PID, program ID, application ID, program index, display version, process kind
- Stored identity metadata on `ProcessResult`.
- Added PID-based process lookup helpers to `ProcessLoader`.
- Updated HLE services to resolve application metadata through the caller PID instead of `Processes.ActiveApplication`.
- Added PTC/JIT disk cache initialization logging with PID, title ID, display version, selector, and enabled state.
- Added `ClientProcessId` property to ServiceCtx (/src/Ryujinx.HLE/HOS/ServiceCtx.cs) that uses the handle descriptor PId when available, falling back to `Process.Pid`.
- Updated 15 HLE service files to use `context.ClientProcessId` instead of `context.Process.Pid` for client process access, ensuring services correctly identify the calling process even when invoked via IPC with handle descriptors.

These changes make service metadata resolution more explicit and prepare the emulator for other structural changes later on.
2026-05-25 11:50:28 -05:00
Mabel 3a3129252a Fix Clipboard Copy Operation Crash
Fixes a COM exception crash related to clipboard copy events from changes in Avalonia 11.3

Solves [Ryubing/Issues#294](https://github.com/Ryubing/Issues/issues/294) caused by Avalonia 11.3's changes, see [AvaloniaUI/Avalonia#20007](https://github.com/AvaloniaUI/Avalonia/issues/20007) for more information

I've only tested this on Windows, no idea if this has issues in MacOS or Linux, or if it's even a problem there at all.
2026-05-24 14:56:27 -05:00
LotP ff47cb1d66 remap joy-cons 2026-05-22 14:31:00 -05:00
KeatonTheBot d440ff41d2 Update NuGet packages
- Ryujinx.Graphics.Vulkan.MoltenVK to 1.4.2-ryujinx.3

- System.IO.Hashing to 10.0.8
2026-05-20 14:30:24 -05:00
Renovate Bot 46308c32e7 Update dependency NUnit to 4.6.1 (#6)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [NUnit](https://nunit.org/) ([source](https://github.com/nunit/nunit)) | `4.5.1` → `4.6.1` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/NUnit/4.6.1?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/NUnit/4.5.1/4.6.1?slim=true) |

---

### Release Notes

<details>
<summary>nunit/nunit (NUnit)</summary>

### [`v4.6.1`](https://github.com/nunit/nunit/releases/tag/v4.6.1): NUnit version 4.6.1

See [release notes](https://docs.nunit.org/articles/nunit/release-notes/framework.html#nunit-461---may-18-2026) for details.

### [`v4.6.0`](https://github.com/nunit/nunit/releases/tag/v4.6.0): NUnit 4.6.0

[Compare Source](https://github.com/nunit/nunit/compare/4.5.1...4.6.0)

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/6
2026-05-20 18:43:04 +00:00
Renovate Bot bf09e153f1 Update dependency Microsoft.IdentityModel.JsonWebTokens to 8.18.0 (#5)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) | `8.17.0` → `8.18.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.IdentityModel.JsonWebTokens/8.18.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.IdentityModel.JsonWebTokens/8.17.0/8.18.0?slim=true) |

---

### Release Notes

<details>
<summary>AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet (Microsoft.IdentityModel.JsonWebTokens)</summary>

### [`v8.18.0`](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/HEAD/CHANGELOG.md#8180)

[Compare Source](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/8.17.0...8.18.0)

\====

#### New Features

- Introduced a new interface `IConfigurationEventHandlerContextAware<T>` that provides context to the configuration event handler implementation, allowing it to optionally bypass a cache lookup. See [PR #&#8203;3444](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3444).
- Added Microsoft.IdentityModel.Dpop — a new package implementing DPoP (Demonstrating Proof-of-Possession) per RFC 9449. Provides both client-side and server-side proof validation with no System.Net.Http dependency. See [PR #&#8203;3443](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/3443).

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/5
2026-05-20 18:42:52 +00:00
Renovate Bot 0d1eebad31 Update dependency Microsoft.NET.Test.Sdk to 18.5.1 (#4)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) | `18.5.0` → `18.5.1` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Microsoft.NET.Test.Sdk/18.5.1?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Microsoft.NET.Test.Sdk/18.5.0/18.5.1?slim=true) |

---

### Release Notes

<details>
<summary>microsoft/vstest (Microsoft.NET.Test.Sdk)</summary>

### [`v18.5.1`](https://github.com/microsoft/vstest/releases/tag/v18.5.1)

#### What's Changed

- Fix System.Collections.Immutable binding mismatch in Common.dll (rel/18.5) by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15720](https://github.com/microsoft/vstest/pull/15720)
- Port verify-binding-redirects.ps1 to rel/18.5 by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15719](https://github.com/microsoft/vstest/pull/15719)
- Bump to 18.5.1 by [@&#8203;nohwnd](https://github.com/nohwnd) in [#&#8203;15721](https://github.com/microsoft/vstest/pull/15721)

**Full Changelog**: <https://github.com/microsoft/vstest/compare/v18.5.0...v18.5.1>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/4
2026-05-20 18:28:36 +00:00
Renovate Bot b1b260ed17 Update avalonia monorepo to 11.3.16 (#3)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Avalonia](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.16` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia/11.3.16?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia/11.3.14/11.3.16?slim=true) |
| [Avalonia.Desktop](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.16` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Desktop/11.3.16?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Desktop/11.3.14/11.3.16?slim=true) |
| [Avalonia.Diagnostics](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.16` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Diagnostics/11.3.16?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Diagnostics/11.3.14/11.3.16?slim=true) |
| [Avalonia.Markup.Xaml.Loader](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.16` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Markup.Xaml.Loader/11.3.16?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Markup.Xaml.Loader/11.3.14/11.3.16?slim=true) |

---

### Release Notes

<details>
<summary>AvaloniaUI/Avalonia (Avalonia)</summary>

### [`v11.3.16`](https://github.com/AvaloniaUI/Avalonia/releases/tag/11.3.16)

[Compare Source](https://github.com/AvaloniaUI/Avalonia/compare/11.3.15...11.3.16)

##### What's Changed

- Core – Align Touch/Pen capture semantics with Mouse by [@&#8203;miloush](https://github.com/miloush) in [#&#8203;21363](https://github.com/AvaloniaUI/Avalonia/pull/21363)

**Full Changelog**: <https://github.com/AvaloniaUI/Avalonia/compare/11.3.15...11.3.16>

### [`v11.3.15`](https://github.com/AvaloniaUI/Avalonia/releases/tag/11.3.15)

[Compare Source](https://github.com/AvaloniaUI/Avalonia/compare/11.3.14...11.3.15)

##### What's Changed

##### Security

- VNC – Bump SharpCompress from 0.24.0 to 0.48.0 by [@&#8203;kekekeks](https://github.com/kekekeks)

**Full Changelog**: <https://github.com/AvaloniaUI/Avalonia/compare/11.3.14...11.3.15>

</details>

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Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/3
2026-05-20 18:27:08 +00:00
Renovate BotandKeatonTheBot a57756f447 Configure Renovate (#1)
Welcome to [Renovate](https://github.com/renovatebot/renovate)! This is an onboarding PR to help you understand and configure settings before regular Pull Requests begin.

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 * `src/Ryujinx.Horizon.Kernel.Generators/Ryujinx.Horizon.Kernel.Generators.csproj` (nuget)
 * `src/Ryujinx.Horizon/Ryujinx.Horizon.csproj` (nuget)
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### Configuration Summary

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<details>
<summary>Update avalonia monorepo to 11.3.16</summary>

  - Schedule: ["at any time"]
  - Branch name: `renovate/avalonia-monorepo`
  - Merge into: `master`
  - Upgrade [Avalonia](https://github.com/AvaloniaUI/Avalonia) to `11.3.16`
  - Upgrade [Avalonia.Desktop](https://github.com/AvaloniaUI/Avalonia) to `11.3.16`
  - Upgrade [Avalonia.Diagnostics](https://github.com/AvaloniaUI/Avalonia) to `11.3.16`
  - Upgrade [Avalonia.Markup.Xaml.Loader](https://github.com/AvaloniaUI/Avalonia) to `11.3.16`

</details>

<details>
<summary>Update dependency Microsoft.NET.Test.Sdk to 18.5.1</summary>

  - Schedule: ["at any time"]
  - Branch name: `renovate/vstest-monorepo`
  - Merge into: `master`
  - Upgrade [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) to `18.5.1`

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<details>
<summary>Update dependency Microsoft.IdentityModel.JsonWebTokens to 8.18.0</summary>

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  - Branch name: `renovate/dotnet-azure-ad-identitymodel-extensions-monorepo`
  - Merge into: `master`
  - Upgrade [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) to `8.18.0`

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<details>
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Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/1
2026-05-20 16:58:32 +00:00
be405de436 Fix crash on Mac and Android caused by a buffer validation error fix
Fixes a bug introduced in e88fd327. The problematic commit did its work directly on the updater's own arrays, calling Auto.Get() on each entry as it went, and nulling entries out along the way. The problem is that Get() can call back into Commit (via ClearMirrors -> Rebind), and when it did, that reentrant Commit would read from the same arrays the outer call was still in the middle of processing, hit one of the entries the outer had already nulled, and throw an NullReferenceException. The fix is to have Commit start by copying everything it needs into local variables and resetting _count to zero, so a reentrant call sees a clean updater and operates on its own data. The outer call then writes its snapshot back into the native arrays just before recording the Vulkan bind.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
Co-authored-by: Max <randomgirlisweird@gmail.com>
Co-authored-by: Babib3l <gab.chevanne@gmail.com>
2026-05-19 12:18:56 -05:00
AsperTheDogandAsperTheDog e88fd3273d Fix Vulkan validation errors
This PR fixes several validation errors caused by invalid Vulkan usage. These validation errors often end up invoking Undefined Behavior on the driver side, which can lead to artifacts or crashes which are driver specific and otherwise incredibly hard to track. I don't think it should have any impact on performance, but it would be good to test it with as many games as possible (maybe a bug in a game was fixed?).

Each commit fixes an error. I added to each a description with the validation error that was fixed and a small explanation on what was causing it and how I fixed it.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
2026-05-15 17:22:21 -05:00
AsperTheDogandAsperTheDog 79f55b12bf Change non-uniform shader extension to be more conservative
The previous fix for Tomodachi Life (#91) included the extension to all shaders, independently on if it was needed or not. This PR fixes that by lazily adding the extension only when it is actually needed.

This change should not be noticed by anyone, but it avoids having to modify shaders that do not perform any type of dynamic indexing, which apparently is something some modders care about.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
2026-05-15 17:22:21 -05:00
Max 0bc515e4ff [HLE] Stub ILibrarySelfAccessor:ExitAndReturn (10) 2026-05-15 17:22:21 -05:00
AsperTheDogandAsperTheDog 541fa63330 Add shader non-uniform indexing support
This PR marks ALL texture indexes as nonuniform to fix an issue with the paths in Tomodachi Life: Living the Dream on AMD cards. It should have a negligible impact on performance (and it should not have an impact at all on NVIDIA cards!)

It's caused by what is called 'implicit non-uniform sampler array indexing'. The idea is basically that some GPUs optimize texture lookups from indexed texture arrays, by assuming that you are never going to index different textures within a single workgroup. What this causes is that visual glitch where a subgroup is tasked with rendering a block of the screen, and in the boundaries some cores are indexing the wrong texture.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
2026-05-14 08:52:04 -05:00
cookieso 55aded3a05 Input: Implement HD Rumble for compatible Nin devices
This PR addresses [this issue](https://github.com/Ryubing/Issues/issues/231) and implements HD Rumble for compatible Nin devices.
## New Features
- Add the option for Gamepads to implement HD Rumble
- Add the HD rumble capability to SDL3Gamepad and SDL3JoyCon when they meet certain requirements
2026-05-14 08:52:04 -05:00
Max 61e0aba325 Check if the Device is rendering before waiting on it
Fixes an issue where there were missed references and an ``OperationCancelled`` exception when exiting an application.
2026-05-14 08:49:51 -05:00
yell0wsuitandyell0wsuit 23fb4924e3 [HLE] Match hardware screenshot buffer size behavior for captures
## Description

~~Fixes a fatal CLR crash when `caps` screenshot saving receives an input buffer larger than `0x384000`.~~

~~Resolves a crash in Tomodachi Life: Living the Dream where saving the pictures to the system's album crashes with 0x80131506.~~

Follow up to #18. This PR adjusts the validation and copy behavior to better match real hardware, and adds logging to make invalid screenshot buffer cases easier to diagnose.

Real hardware accepts screenshot buffers with a size greater than or equal to `0x384000`, but only `0x384000` bytes are needed for the 1280x720 RGBA image.

This changes screenshot saving to:

- reject buffers smaller than `0x384000`
- accept buffers equal to or larger than `0x384000`
- copy only the first `0x384000` bytes into the 1280x720 bitmap

## Testing

Tested with a real Switch NRO using `capssuSaveScreenShotEx0`, `capssuSaveScreenShotEx1`, and `capssuSaveScreenShotEx2`.

Observed hardware behavior:

```text
0x384000     => OK
0x384000 - 1 => NullInputBuffer
0x384000 + 1 => OK
0x3C0000     => OK // Tomo life picture size
```

Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
2026-05-11 14:30:04 -05:00
Babib3l 8fcc539ed9 Fix Windows fullscreen gap when toggling from maximized
This PR aims to Fix the Windows fullscreen gap when toggling from maximized state by using canonical Win32 fullscreen approach. When entering fullscreen, the window style is saved and replaced with WS_POPUP | WS_VISIBLE to remove all window chrome (title bar, borders), then SetWindowPos sizes the window to cover the full screen with SWP_FRAMECHANGED to force Win32 to recalculate the frame. On exit, the original window style is restored. This eliminates the few-pixel gap at the top that occurred because Avalonia's WindowState = FullScreen transition from a maximized state retained the title bar non-client area, leaving visible space at the top of the screen (Fullscreen resolution would be 1920 x 1072p on a 1080p monitor, it now correctly renders at 1920 x 1080p)
2026-05-11 14:30:04 -05:00
yell0wsuitandyell0wsuit 51e4323a73 [HLE] Fix StoreData layout and implement IDatabaseService.Append
- Fixes `StoreData` layout/update handling so `UpdateLatest` returns the stored Mii data correctly.

- Implements `IDatabaseService.Append` (https://switchbrew.org/wiki/Shared_Database_services#IDatabaseService)

Also adds regression tests for `UpdateLatest` and `Append`.

(Might) fix Mario Kart 8 Deluxe crashing on first boot due to failed Mii verification check (due to custom Mii from emulator), and potentially Tomodachi Life: Living the Dream for the "Import Mii from system" option.

Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
2026-05-11 11:09:52 -05:00
Max fcd55edf93 [HLE] Renamed INotificationServicesForSystem and implemented a few commands and stubs
Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.
2026-05-11 11:09:02 -05:00
Frosch 44872f45e0 fix: gamepads have the same name
When connecting multiple controllers of the same model, the first device's name ends with (0), the second with (1), the third with (1), the fourth with (1), and so on. To ensure these names are truly unique, GetUniqueGamepadName is now called recursively.
2026-05-11 10:45:54 -05:00
Max 1950b34e39 [HLE] Implemented ILibraryAppletSelfAccessor:1
Needed for Tomodachi Life: Living the Dream (?)

based on [this](https://www.reddit.com/r/Ryubing/comments/1t4lfc9/comment/ok4e7tu/)
2026-05-11 10:45:19 -05:00
LotP 4aa8e249f1 fix nacp language buffer 2026-05-04 17:13:31 -05:00
KeatonTheBot 3c13bdb4af Revert "added skia native assets for windows, macOS and switched to no-depend for linux"
This reverts commit af6dd5b64c.
2026-05-04 02:27:43 -05:00
KeatonTheBot 7dec9a2f09 UI: RPC: Asset images 2026-05-04 01:50:21 -05:00
Max af6dd5b64c added skia native assets for windows, macOS and switched to no-depend for linux
im not really sure why these were missing, but theyre here now :woopernod:
2026-05-04 01:50:00 -05:00
Max c6fba938bb CPU: Increased base JIT cache size
@MaxLastBreath found that The Legend of Zelda: Tears of the Kingdom experiences inconsistent crashing with a limited JIT cache size. Increasing the cache size seems to help with this, and increasing it shouldn't degrade performance for other titles.

@LotP plans to look this over later, but for now, this should suffice as a fix for affected users.
2026-05-04 01:50:00 -05:00
Max 4b4fd560ed UI: LoadGuestApplication asynchronous cancellation
Fixed LoadGuestApplication hanging when cancelled.
Since startup procedure has technically changed, we should consider testing this with a variety of game formats to ensure regressions do not occur.
2026-05-04 01:48:31 -05:00
KeatonTheBot 7f99e32a0a Update Ryujinx.SDL3-CS to 2026.501.0
- Fixes upstream SDL issue: Crash on Windows when a controller is connected
2026-05-01 19:52:38 -05:00
KeatonTheBot 4b8c74be10 Update Ryujinx.SDL3-CS to 2026.430.0
- Should work better with Switch 2 Pro Controllers
2026-04-30 00:58:07 -05:00
KeatonTheBot 2af1bc1808 Update NuGet packages
- Avalonia to 11.3.14

- FluentAvalonia to 2.5.1

- Gommon to 2.8.1.2

- Microsoft.NET.Test.Sdk to 1.8.5.0

- SDL3-CS to 2026.426.0

- System.IO.Hashing to 10.0.7
2026-04-27 00:49:28 -05:00
KeatonTheBot 1d19b318c1 infra: Remove PDB files from Release builds
- Use DebugType=none in Directory.Build.props

- Remove files included in NuGet packages
2026-04-22 10:04:19 -05:00
KeatonTheBot 36767d7fce misc: Replace IntPtr/UIntPtr with nint/nuint 2026-04-21 16:26:47 -05:00
Xam 20a9ecaebf HLE: CaptureManager: SaveScreenShot: properly handle screenshot image data
no way this was working before, and if it did, just pure luck, unsafe blind copy of bytes as is and zero checks.

i only tested tomodachi, but should fix all games that were crashing on saving screenshots

the crash was happening because the screenshot buffer was bigger than the bitmap buffer, so marshall.copy() was raising an unhandhled expection crashing the emu.

on top of this, because the data was just copied as is, the result image was garbled.
2026-04-21 16:25:33 -05:00
LotP 77c947eb88 Fix Dual Joy-Con driver and InputView 2026-04-21 16:25:33 -05:00
KeatonTheBotandMaki 251b65771a Update SDL2 to SDL3
- Fix: Crash when connecting a JoyCon

- Fix: Make controller GUIDs match old SDL2 GUIDs

- Fix: Detect face button layout for gamepads

Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
2026-04-14 22:13:05 -05:00
KeatonTheBot 7aa27b2ca5 Use Forgejo badges 2026-04-14 00:18:57 -05:00
KeatonTheBot 3a479a437d Update GitLab references to Forgejo 2026-04-13 23:49:54 -05:00
sh0inx 5359ab77e1 Update BiquadFilterEffectParameterTests.cs 2026-04-13 23:47:56 -05:00
KeatonTheBot 3d5682375e Add Color Space Passthrough to Headless config and MainWindow 2026-04-10 02:11:36 -05:00
KeatonTheBot bc777e1968 Avalonia: Restore Color Space Passthrough for Windows/Linux
Limiting to macOS is no longer needed. Windows and Linux can also utilize this.

This reverts commit f61b7818c3.
2026-04-09 17:25:04 -05:00
LotP e729014cfa Accurate Service Names
- Services now use their actual names when creating processes instead of the generic "Service".

- Services now use their names encapsulated in curly brackets for threads, e.g. {HID}, instead of the default "HLE.OsThread", making it easier to see what is actually happening behind the scenes. Client threads should use <> and host threads should use {}.

- Fixed a bug where initiating services would create extra unneeded servers.

This is part 1 of a series of service and Horizon changes i'm working on. More will follow at a later date.
2026-04-05 16:53:25 -05:00
KeatonTheBot 39b7242ef7 Update NuGet packages
* Avalonia to 11.3.13

* CommunityToolkit.Mvvm to 8.4.2

* Microsoft.IdentityModel.JsonWebTokens to 8.17.0
2026-04-01 16:24:15 -05:00
KeatonTheBot d55c0a702b Vulkan: Enable VK_EXT_memory_priority for Pageable Memory to work properly 2026-03-31 22:47:20 -05:00
KeatonTheBot f39b53982a VulkanInitialization: Move declarations closer to usage 2026-03-31 22:44:33 -05:00
KeatonTheBot 46a57538c6 Restore Ryujinx.LibHac to 0.21.0-alpha.128 2026-03-24 16:21:38 -05:00
KeatonTheBot 9b93b6fe18 Update NuGet packages
* Svg.Controls.Avalonia group to 11.3.9.5

* DynamicData to 9.4.31

* Humanizer to 3.0.10

* NUnit to 4.5.1

* NUnit3TestAdapter to 6.2.0

* Ryujinx.LibHac to 0.21.0-alpha.133

* System.IO.Hashing to 10.0.5
2026-03-24 15:21:36 -05:00
KeatonTheBot d207d43768 Optimize texture cache code 2026-03-24 15:21:33 -05:00
KeatonTheBot d7f90f9f1f Tweak feedback loop restriction logic 2026-03-18 18:23:37 -05:00
sh0inx 1b714ab1aa [HLE] Added "null" check for isAtRest
If an npad device was checking for if the device was at rest, we called `GetSixAxisSensorLifo()` -- if the npad was of type `None`, it triggered the `NotImplementedException` in that method because `None` doesn't have a gyroscope, and therefore no data attached to it.
2026-03-15 16:16:14 -05:00
Coxxs a6af70baa1 HLE: Implement CreateContextForSystem
Implement nn::ssl::sf::ISslServiceForSystem -> CreateContextForSystem (100)

Ryujinx implements both ISslService and ISslServiceForSystem in one class so we can just return new ISslContext.

Also fixed the incorrect parameter reading order. (CreateContextForSystem basically has same params as CreateContext)
2026-03-14 18:25:36 -05:00
KeatonTheBot 8c9cdfe9ce Clean up texture cache code for low-VRAM GPUs 2026-03-14 18:06:09 -05:00
KeatonTheBotandStossy11 5b3a620bb0 Vulkan: Add A8B8G8R8 texture format
Co-authored-by: Stossy11 <stossy11@stossy11.com>
2026-03-04 16:43:46 -06:00
KeatonTheBot d977208b19 Update NuGet packages
* Avalonia to 11.3.12

* Gommon to 2.8.1.1

* Microsoft.IdentityModel.JsonWebTokens to 8.16.0

* Microsoft.NET.Test.Sdk to 18.3.0

* NUnit to 4.5.0
2026-02-26 17:42:27 -06:00
KeatonTheBot 477be704bb Update SkiaSharp to 3.119.2
* Update deprecated SkiaSharp code
2026-02-26 17:42:27 -06:00
KeatonTheBot 5c8be1b927 Optimize application pool sizes for DRAM selections 2026-02-26 17:42:27 -06:00
BowedCascade adc8ed594a Add restart emulation command
- Add RestartEmulation() method to MainWindowViewModel

- Add 'Restart Emulation' menu item with Ctrl+R keybinding

- Add locale translations for all supported languages

- No confirmation dialog (faster restart experience)
2026-02-26 17:42:27 -06:00
Digote 9104a75a48 HLE: Return LastUrl for Web/Offline BrowserApplet exit reason
Fixes infinite loop on title screen for Ni no Kuni when no save file exists.
2026-02-26 17:42:27 -06:00
sunshineinabox c0ba4e64cf Vulkan: Buffer alignment 2026-02-26 17:42:27 -06:00
sunshineinabox 6cf0a413a0 Vulkan: Enable pageable device-local memory 2026-02-26 17:39:07 -06:00
sunshineinabox caed40d99a Vulkan: StorageImageExtendedFormats support 2026-02-26 17:39:07 -06:00
V380-Ori f764ae2d58 Shader: skip initialization of all clip distances on macOS. 2026-02-25 17:15:47 -06:00
V380-Ori b16f74ffd9 Gpu: exclude RGBA16Float texture format for fast DMA copy on Apple silicon.
* Store a boolean for if Fast DMA texture copy is supported instead of checking vendor every time
2026-02-25 17:15:47 -06:00
V380-Ori bd96f2f51f Avalonia: fix HiDPI/Retina scaling for embedded window on macOS. 2026-02-25 17:15:46 -06:00
KeatonTheBot 3bf8a17f01 Tweak GetCpuName code 2026-02-21 14:02:34 -06:00
KeatonTheBot d5bd8871a2 Windows ARM (win-arm64) build now launches with full trimming 2026-02-20 15:16:32 -06:00
BowedCascade dcafe32d5c Fix backslash key not mappable in controller settings
Fixes keyboard mapping for the backslash key (\) which was previously unmappable in controller button assignment.
2026-02-19 09:51:24 -06:00
KeatonTheBot 18bd84c463 Update NuGet packages
Silk.NET to official NuGet 2.23.0

System group to 10.0.3
2026-02-10 17:09:56 -06:00
Coxxs 9a684ff066 audio: Fix crash due to invalid Splitter size
Fix crash caused by reading incorrect size of Splitter data.

In most games the crash doesnt happen if you have nn::audio::AudioRendererParameter VoiceCount aligned to 2, as that causes splitter data to be aligned by 0x10, but otherwise, the alignment by 0x10 done in SplitterContext->Update may exceed SplitterSize (which was previously labeled as Unknown24), causing a crash.

(Crash can be replicated by doing AudioRendererParameter.voiceCount++; in any SDK 20.X game that works, which doesn't cause crash on actual hardware)

(This patch is from a friend who makes mods.)
2026-02-01 16:11:46 -06:00
GreemDev 60c867622e audio backend projects code cleanup 2026-01-31 02:25:45 -06:00
Stossy11andGreemDev 3cdae775b1 Add macOS native Audio Backend
Adds Ryujinx.Audio.Backends.Apple, which is a AudioToolbox based audio backend for macOS (and by extension iOS). Also added in MeloNX.

* Expose AudioToolkit in UI

Co-authored-by: GreemDev <greemdev@ryujinx.app>
2026-01-31 02:25:41 -06:00
sh0inx 061bfb4074 HLE: Stubbed IUserLocalCommuniationService SetProtocol (106)
Should fix Animal Crossing: New Horizons crashing on LDN connection and potentially other titles with Switch 2 updates.
2026-01-31 01:28:06 -06:00
KeatonTheBot 2b15dfc473 Update FluentAvalonia to 2.5.0 2026-01-30 12:16:22 -06:00
Coxxs a948308a2f HLE: Implement 10106 and 10107 in IPrepoService
In some games using newer SDK (e.g. Splatoon 3 11.0.0), when `nn::prepo::PlayReport::SetOptInCheckEnabled` is set to False, `nn::prepo::PlayReport::Save` will call `IPrepoService:10106` (SaveReport) and `IPrepoService:10107` (SaveReportWithUser) instead of 10104 (SaveReportOld) and 10105 (SaveReportWithUserOld).

A new param (optInCheckEnabled) is added in 10106/10107 compare to 10104/10105.

This should fix missing service error for Splatoon 3 11.0.0 and other games using newer SDK and has set `nn::prepo::PlayReport::SetOptInCheckEnabled` to False.
2026-01-29 20:56:00 -06:00
sh0inx a91f60b6ad HLE: Implement IHidServer IsSixAxisSensorAtRest
Fixes the actually insane amount of log spam in games that check for this, such as Luigi's Mansion 3.

Values in HidDevices.NpadDevices.isAtRest may need to be tuned to a better range for resting detection. I originally set them to 0, and my controller rests at definitely NOT 0.

Will need to be revisited when implementing functionality for the global SixAxisActive bool, IHidServer.StartSixAxisTracking, and IHidServer.StopSixAxisTracking.
2026-01-24 12:44:57 -06:00
KeatonTheBot 56eef239a4 Update OpenAL to 1.25.1 2026-01-20 17:02:52 -06:00
KeatonTheBot bef07155dc Update NuGet packages
* Avalonia to 11.3.11, Svg.Controls.Avalonia group to 11.3.9.2

* Gommon to 2.8.0.4

* NUnit3TestAdapter to 6.1.0

* Ryujinx.LibHac to 0.21.0-alpha.128

* System group to 10.0.2
2026-01-15 21:07:01 -06:00
KeatonTheBot 253f47c971 Linux: Fix file picker not launching from disabling core dumps
Core dumps are disabled by default on Linux, but this prevents access to the file picker due to security hardening. To work around this, core dumps are selectively enabled and disabled around the file picker tasks.
2026-01-14 17:05:32 -06:00
KeatonTheBotandGreemDev 7d0947cac6 Add CommunityToolkit.Mvvm
Use [ObservableProperty] attribute, which greatly reduces or eliminates boilerplate code needed to generate observable properties

Co-authored-by: GreemDev <greemdev@ryujinx.app>
2026-01-14 16:58:45 -06:00
KeatonTheBot 0d29b77a14 Fix MainWindow height calculation, now launches in Steam Deck's Gaming Mode 2026-01-09 22:03:39 -06:00
KeatonTheBotandGreemDev 2aecce018c chore: CI sh/py script changes
Co-authored-by: GreemDev <greemdev@ryujinx.app>
2026-01-09 16:13:44 -06:00
KeatonTheBot 8ac2b1e497 UI: Update Svg.Controls.Avalonia group to 11.3.9.1 2026-01-06 10:19:34 -06:00
KeatonTheBot 9a1d33dde5 UI: Restore FluentAvaloniaUI package, disable animations on app initialization
* Avalonia's built-in color picker is now used when selecting a firmware avatar
2026-01-04 02:40:05 -06:00
KeatonTheBot 899c99740d Linux: Fix file picker not launching 2026-01-03 23:33:28 -06:00
KeatonTheBot 1390fd02d7 Vulkan: Add ROG Xbox Ally device ID to feedback loop restriction 2026-01-02 22:54:46 -06:00
KeatonTheBot 5ecdd197cd Fix ComboBox alignment on texture format dropdown 2025-12-27 23:08:43 -06:00
KeatonTheBot 546082128f Update NuGet packages
* Avalonia to 11.3.10

* Gommon to 2.8.0.3

* Silk.NET.Shaderc to 2.23.0

* System group to 10.0.1
2025-12-27 20:41:12 -06:00
KeatonTheBot 2aae771ab3 Clean up heap adjustment code 2025-12-27 18:53:20 -06:00
V380-Ori a2c53ed6cf Use Ryujinx.MoltenVK 1.4.1
Vulkan: remove InvalidResource workaround, as it is no longer needed since macOS Sonoma.

Vulkan: enable textureGatherOffsets on MoltenVK.
2025-12-26 15:19:19 -06:00
V380-Ori fba786cd38 Replace shaderc.net with Silk.NET.Shaderc 2025-12-26 15:09:50 -06:00
Francesco Saltori 292d42d394 Update Italian translation 2025-12-26 15:04:56 -06:00
KeatonTheBot afa4782493 Heap adjustments/fixes
* Restore 6 GiB heap for 4 GiB DRAM selection

* Limit heap to 8 GiB for games that crash or won't load with extended heaps
2025-12-25 02:20:45 -06:00
GreemDev b6cd6770ff Removed TypedStringEnumConverter; it exists in .NET now.
As per the remark XMLdoc on the type: Get rid of this converter if dotnet supports similar functionality out of the box.
2025-12-23 08:18:10 -06:00
KeatonTheBot fecb02647d Update FFmpeg to 6.1.4 for Windows/Linux 2025-12-23 01:40:39 -06:00
KeatonTheBot bf12b601b0 Update OpenAL to 1.25.0 2025-12-22 18:02:32 -06:00
GreemDev 4a5729cc01 feature: macOS Liquid Glass dynamic icon
No more squircle jail! Thanks @transistor.exe in the Ryubing discord for dropping the asset files for this to happen.
2025-12-22 11:54:22 -06:00
Coxxs 5a16e24450 gdb: add monitor get mapping
This add the following commands to Gdb Stub:

monitor get mappings
monitor get mappings <address>
monitor get mapping <address>

This is the first time arguments are used in Rcmd, so FindRcmdDelegate is changed to CallRcmdDelegate, to allow it to handle arguments cleanly.

The reply format mimics the same command on Atmosphere.

The forced pagination of monitor get mappings in Atmosphere is not added, as I think it's not needed here.
2025-12-21 23:03:56 -06:00
KeatonTheBot 2dfa040d92 Attempt #1: Fix win-arm64 build not launching with full trimming 2025-12-21 15:17:16 -06:00
KeatonTheBot da6b58b9fa Update Silk.NET.Vulkan to 2.23.0
* Add GitLab package registry to nuget.config
2025-12-19 17:49:03 -06:00
KeatonTheBotandAaron Robinson ad516777d9 Enable full trimming
Fix trim errors by excluding full assemblies from trimming that use reflection

Co-authored-by: Aaron Robinson <aaronrobin1234@gmail.com>
2025-12-19 17:49:03 -06:00
gdkchanandKeatonTheBot 812cecd713 Initial texture replacement implementation
Unmerged PR #5632, originally by @gdkchan

* Add mod manager support - @KeatonTheBot

* Remove redundant code - @KeatonTheBot

* Optimize, modernize code to newer C# standards where appropriate - @KeatonTheBot

Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
2025-12-19 17:49:02 -06:00
KeatonTheBot d00bda7e53 Migrate SLN to SLNX 2025-12-13 13:32:54 -06:00
KeatonTheBot c70f692324 misc: chore: Fix possible NullReferenceExceptions, suppress warnings 2025-12-13 13:32:49 -06:00
LotP 9920619ff6 fix pre-action crash
if a buffer is inherited, ignore it and remove it from the list.

fixes a crash when a buffer is inherited during a sync and the containing ranges have been modified to not fit in the old buffer.
2025-12-13 12:09:14 -06:00
LotP 2ba33ec2ef Fix kaddressarbiter crash
Fixes a crash when trying to access the thread count on a not (yet) existing list of threads.
2025-12-06 20:29:22 -06:00
LotP e404954f88 Memory Changes 3.2
Fixes a few crashes:
- fixes a crash related to waking threads (priorities were wrong).
- fixes a crash from reusing the SetRenderTargets texture array (left-over data causing issues).
- fixes a mistake and an oversight in the buffer system.
  - buffers were getting updated wrong causing bad data to be stored or some times cut.
  - modified ranges would extend past their old buffers, crashing on syncs. Old buffers are now skipped as the new buffers already sync instead.

Introduces pooling in a few more places to increase memory efficiency.

simplified RangeList item logic.
- removed RangeItem by making all the range objects use the I(NonOverlapping)Range interface.
- BufferCache class no longer locks its RangeList, as the list is only ever accessed synchronously.

Small change to how keyboard snapshots are stored.

Increase ThreadedRenderer SpanPool size to fit slightly more data (4MB -> 8MB).
2025-12-06 19:41:14 -06:00
LotP 6b383873e8 Update BiquadFilterEffectParameter2.cs
Fixes audio issues in Metroid Prime 4 and other games
2025-12-05 08:13:33 -06:00
KeatonTheBot 32d1653af9 Fix heap size for kernel check and DRAM selections 2025-12-04 20:17:52 -06:00
Princess Piplup 298e2cdefd Fix SaveCurrentScreenshot
This fixes SaveCurrentScreenshot so it correctly saves the screenshot into the screenshot folder, it's no longer a stub

I was going to add the capture button so all games worked but tbh I only care for spongebob

games tested
Pokemon Z-A: https://files.raychu.xyz/u/1FaUGV.png
Pokemon Violet: https://files.raychu.xyz/u/6swfVS.png
Pokemon Violet: https://files.raychu.xyz/u/JaBBX2.png
Spongebob The Cosmic Shake: https://files.raychu.xyz/u/8z5X2e.png
2025-12-04 20:17:51 -06:00
Alula 5a53d36992 Disable coredumps by default on Linux 2025-12-04 20:04:34 -06:00
KeatonTheBot 8c99b90926 nuget: bump packages
* Humanizer to 3.0.1

* Microsoft.IdentityModel.JsonWebTokensto 8.15.0

* Microsoft.NET.Test.Sdk to 18.0.1
2025-11-21 11:48:38 -06:00
KeatonTheBot e287c9fc85 Null-conditional assignments, continued 2025-11-19 20:33:06 -06:00
GreemDev e349ef72fb Use the new C# 14 null propagation setter 2025-11-19 20:09:08 -06:00
GreemDev b7c13715f1 Add .NET Runtime version in About window under Ryujinx version. 2025-11-17 09:14:04 -06:00
KeatonTheBot 139e18a8e1 feature: .NET 10 2025-11-17 09:14:04 -06:00
Coxxs 58a76a0b9f Stub IWriterForApplication: 0 (CreateContextRegistrar)
Fix games that uses ContextRegistrar (e.g. After the socket blocking issue is fixed, Splatoon 3 and other ModuleSystem games will call this when booting, to create a context for the error, after a connection attempt to the server failed.)
2025-11-17 08:42:37 -06:00
KeatonTheBot 6292192cc0 misc: chore: Remove unnecessary usings 2025-11-11 17:40:33 -06:00
LotP a926a31133 Memory changes 3.1
Fixes audio bug causing static noise to play in certain games.

Fixes inputs being dropped after a certain amount of playtime.
2025-11-11 16:05:45 -06:00
GreemDev 17b7eadb91 UI: App Library: automatically remove nonexistent autoload/game dirs from the configuration upon load. 2025-11-10 20:34:39 -06:00
KeatonTheBot 61a783e10a Add 43:18 aspect ratio (for 3440x1440 [WQHD], 6880×2880 [UW6K+] users) 2025-11-08 16:49:46 -06:00
GreemDevandcomex 9b8517caf3 Fix socket closing on shutdown
Previously, sockets were only ever closed when the game specifically requested it.

Thanks @comex on GitHub for the patch submitted via the [Ryubing] issues page.

Co-Authored-By: comex <47517+comex@users.noreply.github.com>
2025-11-05 08:21:54 -06:00
KeatonTheBot 457f62d773 nuget: bump packages
* Gommon to 2.8.0.1

* Microsoft.NET.Test.Sdk to 18.0.0

* Newtonsoft.Json to 13.0.4 (reduces trim warnings by 56)

* Ryujinx.LibHac to 0.21.0-alpha.126

* System group to 9.0.10

* UnicornEngine.Unicorn to 2.1.4-a40db6c
2025-11-02 20:42:23 -06:00
KeatonTheBot a6c0eabf49 misc: Tweak NullReferenceException fixes 2025-10-31 01:04:00 -05:00
LotP e3ee28605d Memory changes 3
General memory improvements to decrease GC pressure and frequency.

Pool big arrays and objects that are created and deleted often.

Skip data copies when they aren't needed.

Inline flag checks to skip unneeded allocations.

From my testing the performance is about the same, but the GC frequency is much lower and collection is faster causing less and smaller spikes.
2025-10-30 23:25:51 -05:00
KeatonTheBot 2c50fbcc1f misc: Use nint/nuint instead of IntPtr/UIntPtr 2025-10-29 14:54:07 -05:00
GreemDev 90cb9d42db hle: Throw a ServiceNotImplementedException instead of ArgumentException if any number arguments provided to ILibraryAppletAccessor are nonzero 2025-10-29 14:52:15 -05:00
LotP 1a3b407839 ILibraryAppletAccessor:90 tweak
Minor update to logic to make our work easier in the future.
2025-10-29 14:52:13 -05:00
sh0inx 46a0783293 HLE: Stub ILibraryAppletAccessor Unknown90
This lets games such as The Legend of Zelda: Tears of the Kingdom (v1.4.2) and other SDK 20+ games successfully circumvent a crash when calling an applet.

Example: No controller connected on boot -> calls Controller Applet -> no stub = crash.
2025-10-27 13:11:33 -05:00
KeatonTheBot 82ae055fe5 Code cleanup: Audio effects fix and audio object pooling
Commit cdbe5686
2025-10-26 17:33:51 -05:00
LotP f98af9e175 gpu allocation optimizations
ObjectPool now uses ConcurrentBag instead if ConcurrentStack, as it has a smaller memory footprint.

Fix compiler warnings related to Audio Command Pools.

Switch gpu command initialization to use pointers, that way skipping the allocation of the command which is unnecessary.

Skip byte array allocation in Ioctl2/3 if it isn't needed (if the source data is all continuous we don't need to copy it to make it continuous).
2025-10-26 16:46:55 -05:00
LotP cdbe568620 audio effects fix and audio object pooling
Revert and reimplement Float BiquadFilterEffect support, fixes infinite load issues in a few games like Splatoon 3.

Fix incorrect string check with the new thread naming system.

Implement object pooling for all Audio Commands and a few other audio related objects and use a growing error list for updating wave buffers instead of always allocating space for 8 errors.
2025-10-25 23:49:52 -05:00
KeatonTheBot 86f47b8333 Revert cleanup change in KScheduler.cs
From commit a7af26bc.
2025-10-25 17:57:31 -05:00
Coxxs 2993dba583 Fix application list loads slowly when RyuLDN is enabled
Currently, application list will not show until ApplicationLibrary_LdnGameDataReceived calls ViewModel.RefreshView();, forcing a refresh. This makes application list load slowly when RyuLDN is enabled.
2025-10-24 14:30:38 -05:00
GreemDev e720e4a87b gdb: YACC (yet another cleanup commit) 2025-10-24 09:47:08 -05:00
Coxxs f30d832847 Skip directories (and do not RecurseSubdirectories) when finding the icon fallback
Newer applications have a folder for ounce in the Control nca. This fixes Ryujinx trying to open a folder as a file, causing another exception, when trying to find the icon fallback.
2025-10-24 09:47:08 -05:00
Coxxs afa1ab95c2 Move ProcessInfo and Minidump to HleProcessDebugger
This allows developers to call them in the code for debugging.
2025-10-22 16:35:09 -05:00
GreemDev 52b6fcf1a4 gdb: some more cleanups 2025-10-22 15:25:33 -05:00
GreemDev 35449846d9 gdb: Make waiting for a process to start more forgiving (200ms per poll 10x -> 500ms) 2025-10-22 08:10:25 -05:00
Coxxs 5d68312b54 gdb: Abort if unable to start GDB server
When users enable GDB stub, we assume they intend to use it (it slows down the game a lot). If the server cannot start, we abort to save users' time troubleshooting why their GDB client can not connect.
2025-10-22 08:10:24 -05:00
GreemDev b8aaadac5f gdb: Catch SocketException from TcpListener#Start 2025-10-22 08:09:48 -05:00
KeatonTheBot a369b246a3 Fix Ori 2 not launching (revert Possible NullReferenceException change) 2025-10-21 16:43:03 -05:00
KeatonTheBot d96e93ef0d Missed application pool for 4 GiB DRAM 2025-10-21 13:29:57 -05:00
GreemDev 0bfd2ad3ef gpu: tweak: Do not log missing Votevtg implementation. 2025-10-21 13:25:32 -05:00
Coxxs df36c23652 gdb: fix IsProcess32Bit throws exception if called too early
For some reason, LLDB will call commands that use IsProcess32Bit earlier than GDB.
2025-10-20 21:53:26 -05:00
GreemDev 843a7113d1 chore: fix in-code typos 2025-10-20 21:53:26 -05:00
GreemDev 2d420ee561 gdb: dynamic rcmd system & more cleanups 2025-10-20 21:53:26 -05:00
Coxxs b958044e4e gdb: Support qAttached; Add missing ReplyOK when detach 2025-10-20 21:34:19 -05:00
Coxxs d659bec27a Implement IUserServiceCreator: 1 (CreateClientProcessMonitor)
This should fix nn::ldn::Initialize in games that use SDK 18 or higher.
2025-10-20 20:57:30 -05:00
Coxxs 107df58666 Update LoadIdTokenCache for 19.0.0+
This should stub nn::account::LoadNetworkServiceAccountIdTokenCache for games that use SDK 19 or higher.
2025-10-20 20:57:06 -05:00
KeatonTheBot 280461dc78 Update NUnit to 4.4.0
* NUnit3TestAdapter to 5.2.0

* Rename Assert class to ClassicAssert to align with NUnit 4.x changes
2025-10-19 23:01:06 -05:00
KeatonTheBot 1724149443 misc: chore: Remove unnecessary usings 2025-10-19 17:48:37 -05:00
Xam b44e2a87fd Fix duplicate volume and mode change events in AppHost 2025-10-19 17:47:12 -05:00
Xam b1f767b2d5 Input: AvaloniaMouseDriver: fix native touch inputs 2025-10-19 17:46:22 -05:00
Xam ec9713b111 Horizon: Audio: HwopusIpcServer: fix random crashes regression in Pokemon Quest 2025-10-19 17:45:43 -05:00
GreemDev a7af26bc1f gdb: More cleanup changes
- Move the message handler into its debugger class part,
- Move all message types into one file and collapse 3 of the ones with no data into a generic, stateless message with a single property being its type,
- Add an Fpscr helper property on IExecutionContext along with a comment about what Fpscr is (similar to the other registers in there)
- Moved the Rcmd helpers (such as GetRegisters, GetMinidump, etc) into a dedicated Debugger class part,
- Fixed the double-collection (ToArray being called twice) in GetThreadUids & GetThread in KProcess
2025-10-19 09:56:08 -05:00
GreemDev 91a5f69805 gdb: more cleanups
- convert GdbRegisters utilities into extensions on IExecutionContext

- add a Write/Read Register helper on Debugger that handles 32/64 bit instead of doing that for every usage of register reading/writing
2025-10-18 09:50:01 -05:00
GreemDev f908bfe150 gdb: Code cleanup pass #2
Moved the reply functionality into the command processor, move the main debugger thread into a dedicated class part, and more
2025-10-17 08:27:13 -05:00
Coxxs a2c494e216 gdb: Cleanup
Remove unused function and fix a bug.
2025-10-17 08:26:32 -05:00
GreemDev e489e0d19f gdb: Cleanup Debugger.cs
by moving the GDB command handlers and command processor out of the class and into their own
2025-10-17 08:23:54 -05:00
KeatonTheBot f362e33293 12 GiB heap crash workaround
Using resolution mods, heaps past 8 GiB work in some games (like LoZ: TotK) and not in others (like SMP Jamboree). Setting the heap to a hard limit of 8 GiB on the 10 & 12 GiB DRAM options seems to be the safe bet right now until a better solution is found.
2025-10-16 15:38:34 -05:00
GreemDevandCoxxs 1e2fd6f4c2 misc: Update Ryujinx.LibHac
Match the behavior with AMS: https://github.com/Atmosphere-NX/Atmosphere/blob/c8e39a54d257bf9875ac852fc1521f046c968339/libraries/libstratosphere/source/fssystem/fssystem_aes_ctr_counter_extended_storage.cpp#L93

This should fix the error ResultFs.InvalidArgument (2002-6001) in some nca.

Co-authored-by: Coxxs <58-coxxs@users.noreply.git.ryujinx.app>
2025-10-16 13:40:52 -05:00
Coxxs 35a8116ae8 gdb: Do not skip CheckInterrupt when gdb stub is enabled
When GDB stub is enabled, CheckSynchronization is called too frequently because it skips _nativeContext.SetCounter(MinCountForCheck) (called in CheckInterrupt()), causing CheckSynchronization to be constantly called in JIT. This could cause performance issue.

It also skips the call to the KProcess.InterruptHandler, which causes some games to deadlock when GDB stub is enabled.

I'm not sure if this change will cause any side effects, but it seems GDB stub is still working correctly after this change.

This change will not affect regular users.
2025-10-16 11:07:05 -05:00
KeatonTheBot 41b8b6961c Restore original application pool sizes for DRAM selections 2025-10-15 21:52:24 -05:00
LotPandKeatonTheBot 42727fca07 12 GiB heap support
The heap was limited to 6 GiB no matter the memory setting, causing memory configurations above 8 GiB to not actually affect the heap size.

Now when the memory config is set to [10 or] 12 GiB the heap also allocates 12 GiB.

The SetHeapSize SysCall will now allow heap sizes up to 12 GiB (technically slightly less).

Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
2025-10-15 21:49:11 -05:00
Coxxs f5822c16af Flush the error log before exit
Currently, some logs can be missing when a fatal error occurs (especially GuestBrokeExecutionException).

This MR attempts to flush logs to console and file before process exit.
2025-10-13 21:59:20 -05:00
GreemDev 66a5719e10 UI: Move IgnoreControllerApplet to the System config section object 2025-10-12 21:48:26 -05:00
KeatonTheBot cc2fb8f0b6 UI: Fix line breaks in Turbo Mode tooltips 2025-10-12 21:48:26 -05:00
Goodfeat c9c78841b9 feature: add the ability to skip profile select dialog when opening games that use it
the skip behavior is done by passing the user id of the profile you have selected in Options > Manage User Profiles
2025-10-12 21:48:25 -05:00
KeatonTheBot f26bd3d321 UI: Update FluentAvalonia.NoAnim to 2.4.0-build3 2025-10-12 18:31:34 -05:00
Coxxs b28f52387a gdb: Fix the crash that occurs when GDB is connected early
* "Suspend Application on Start" is on
2025-10-11 21:22:40 -05:00
Coxxs 83412689b7 gdb: Add monitor minidump command
This will dump the process information, stack trace, and registers from all threads to both the Ryujinx log and gdb.
2025-10-11 10:44:00 -05:00
LotP 0b5f312b20 Sync thread name on Schedule
After commit 51ca73cb, using a non-blocking socket (e.g. poll(..., timeout=0)) will still result in a blocking socket.

It appears the above commit inverted the behavior.
This merge request fixes the blocking flag: blocking will be set to false when the flag is 0x800.
2025-10-11 10:42:56 -05:00
LotP c0b7452cb5 SDK20 and REV15 support
* Fixed an issue where games would boot loop because of an incorrect HID state.

  * Turns out the SamplingNumber of the atomic input storage doesn't match the SamplingNumber of the input state held by the atomic storage, instead it is exactly double the value in the input state.

* Added new Condition struct to the HID Shared memory and populate it with dummy data to fix the no-controller crash (already merged).

* The audio renderer has been mostly updated to rev15, allowing rev15 games to launch.

  * Biquad filters now use floats.

  * Several structures have been renamed to match the SDK names, making it easier to compare functionality. A few names are still missing and will be changed at a later date.

  * The new commands from rev15 have been added to the CommandType enum, but they are still missing from the code itself.

    * Due to changes in the SDK layout, the time estimation functions are either missing or very well hidden (or Ghidra search functionality is useless). We can't fully implement the new commands until the timing data has been located.

  * A few minor tweaks to the code have been made to more accurately match the SDK.
2025-10-11 10:39:50 -05:00
Judas Drekonym 6ba8ae53f2 Add TitleID sort method
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-10-10 12:14:44 -05:00
Evan Husted d3bce3f361 UI: Only show DLC RomFS button under Extract Data when DLCs are available.
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-10-09 17:18:50 -05:00
Evan Husted 2471bb8ede UI: Move DLC RomFS dumping under normal RomFS dumping.
Also removed it from DLC manager.
2025-10-09 17:18:50 -05:00
KeatonTheBot c3bfce3378 Update Kenji-NX to 2.0.5 2025-10-06 08:57:12 -05:00
KeatonTheBot 88e8d1309c UI: RPC: Asset images
* Final Fantasy Tactics: The Ivalice Chronicles

* Hades II

* Sonic Racing: CrossWorlds

* Super Mario Galaxy 1 & 2
2025-10-03 10:06:02 -05:00
KeatonTheBot ebeb532099 Fix build error: Replace StartsWithIgnoreCase with standard .NET equivalent 2025-10-02 15:18:35 -05:00
KeatonTheBot c501fe264b Fix push descriptors bugfix logic for Intel Arc on Linux 2025-10-01 15:30:02 -05:00
GreemDev 61d0430006 vulkan: Intel Arc on Linux also has the push descriptors bug. 2025-10-01 14:20:02 -05:00
KeatonTheBot cd477cf744 Ryujinx.csproj: Move PublishTrimmed setting for win-arm64 into existing PropertyGroup 2025-10-01 08:49:24 -05:00
KeatonTheBot 0487b781dc Revert NullReferenceException change in IntervalTree.cs
* Not technically needed because newNode.Parent is the same value as parent
2025-09-30 17:53:09 -05:00
KeatonTheBot 51b32981b6 misc: chore: Fix possible NullReferenceExceptions, InvalidOperationExceptions 2025-09-30 15:05:14 -05:00
KeatonTheBot fa682d406e misc: chore: Merge into pattern 2025-09-24 13:51:15 -05:00
KeatonTheBot 503dea74c2 misc: chore: Remove unnecessary usings 2025-09-24 13:48:36 -05:00
KeatonTheBot 1f979e5c6f misc: chore: Fix object creation 2025-09-24 13:44:00 -05:00
KeatonTheBot 378dc33cca misc: chore: Discard unused parameters 2025-09-24 13:26:50 -05:00
KeatonTheBot 9c37a557dd misc: chore: Merge duplicated 'if' branches 2025-09-24 13:26:50 -05:00
Mcost45 6e5bd0c9f2 Include SL/SR default bindings for single joycons
Single L/R Joycons default to unbound for the SL/SR inputs - so by default you can't progress past 'press L + R to continue' type screens.
But

* ConfigGamepadInputId.SingleLeftTrigger0(L)

* ConfigGamepadInputId.SingleRightTrigger0(L)

* ConfigGamepadInputId.SingleLeftTrigger1(R)

* ConfigGamepadInputId.SingleRightTrigger1(R)

already exist (and I verified these are the inputs triggered by the SL/SR buttons), so my change would default to these instead.
2025-09-23 09:27:59 -05:00
Alula 0f2b11d4d5 feat: resolve real module names in HLE debugger 2025-09-20 11:32:15 -05:00
KeatonTheBot 1abf5b82c5 Fix: Configuration migration for Turbo Mode 2025-09-19 16:28:59 -05:00
KeatonTheBot d751cfa81a UI: Update Svg.Controls.Avalonia group to 11.3.6.2 2025-09-19 08:20:24 -05:00
KeatonTheBot af14fadb2f UI: Update Avalonia to 11.3.6 2025-09-17 09:15:01 -05:00
KeatonTheBot 4fd4e3a4ff Increase # of maximum log files from 4 to 5 2025-09-15 16:21:11 -05:00
KeatonTheBot a1834900be Revert stream loader changes
"add stream based loaders" - Commit c16559f2

"Fix some DLCs crashing due to stream loader change" - Commit a62deb8c
2025-09-14 14:51:46 -05:00
KeatonTheBot fe7a30c747 Revert Android changes
* "Android: NCE support" - Commit cd3221ab

* "Android: Numerous fixes" - Commit 19dd23c2

* "Android: Memory specific switches" - Commit 98b4ff33

* "Android: Remove unmanaged code" - Commit 846b5b6e
2025-09-14 14:51:44 -05:00
KeatonTheBot 3a387309b4 Memory changes part 2 crash fix
* This was an oversight: Two lines were left out when initially cherry-picking from Ryubing
2025-09-12 17:58:00 -05:00
KeatonTheBot 867a92a8bc nuget: bump System group to 9.0.9 2025-09-10 15:41:20 -05:00
Coxxs 45bf443c01 Fix headless mode
Fix the error

`Error setting value to option 'gdb-stub-port': Check if Option or Value attribute values are set properly for the given type.`

https://github.com/commandlineparser/commandline/issues/612
2025-09-10 13:14:07 -05:00
LotP a09568d1b7 Memory changes 2.2.1
Cleans up some leftover comments i forgot to remove.

Potentially fixes 1 more crash.
2025-09-07 13:11:57 -05:00
LotP dae7ae7eaf Memory changes 2.2
A few more internal changes to the RangeList systems.

* No longer using a QuickAccess dictionary.

  * The performance of the dictionary wasn't much faster than just doing binary searches.

  * Using just binary searches allows us to take advantage of span and array returns as they're are faster than linked lists when iterating or copying the overlaps.

Small code optimizations.

Fixes a few leftover crashes.
2025-09-06 12:26:08 -05:00
KeatonTheBot c2f54d0a5c UI: RPC: Hollow Knight Silksong asset image 2025-09-05 08:59:38 -05:00
LotP f4dfdd35b2 hle: Basic event handle implementation for IApplicationFunctions 210
Lets Hollow Knight: Silksong boot.

* remove stub

* Add version comment
2025-09-05 08:59:26 -05:00
GreemDevandKeatonTheBot c56d04a9a9 feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.

More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456

Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
2025-09-04 23:49:32 -05:00
KeatonTheBot 5c6175cebf UI: Fix Match System Time setting not appropriately disabling/enabling System Time options 2025-09-04 23:49:26 -05:00
KeatonTheBot 9addccb50f misc: chore: Replace Gommon functions with standard .NET equivalents (part 3) 2025-09-04 14:28:54 -05:00
KeatonTheBot 17946c78e6 UI: Update Avalonia to 11.3.5 2025-09-04 12:31:51 -05:00
KeatonTheBot 29647b6351 Update SDL to 2.32.10 2025-09-02 10:33:51 -05:00
KeatonTheBot 6e6983799e Update FFmpeg runtimes to 6.1.3 for Windows/Linux 2025-09-01 12:44:24 -05:00
LotP 61da23cb9e Memory changes 2.1
* Fixes a few crashes

* Simplifies a few functions

* Changes a few calls to use faster methods
2025-08-31 20:42:31 -05:00
KeatonTheBot a62deb8cfd Fix some DLCs crashing due to stream loader change 2025-08-31 20:42:28 -05:00
KeatonTheBot 8ea79ae5d5 UI: Update Svg.Controls.Avalonia group to 11.3.0.4 2025-08-28 16:26:13 -05:00
GreemDev 09f3bf4b55 [ci skip] chore: Change LDN server URL (it's the same server, just a more official URL) 2025-08-28 09:50:29 -05:00
LotP 171624e7f0 Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
2025-08-26 15:30:12 -05:00
LotP 01cb33f658 Memory Changes
* Refactors the RangeList and derivative classes used for handling lists of regions

* The Binary searches are now more performant, relying on edge searches instead of just returning the first matching hit and manually iterating until the edge is found

* Most look-ups now return a RangeItem, which acts as a linked list node now, instead where possible, moving away from Array copies. This should help with some specific lag spikes.

* Made IntrusiveRedBlackTreeNodes act like linked list nodes too to improve the lookup time of minimums, maximums and successors.

* Changed a few cases of HasFlag() into binary operations to save on memory allocations.

In general, [these changes] should increase frame time stability and lag spikes, but at the cost of some overhead to memory look-ups, the result being a very slightly better average fps from my testing (~1-2%).
2025-08-26 15:28:43 -05:00
KeatonTheBot 121bb5dc76 UI: Update Avalonia to 11.3.4
* Fix text and ComboBox alignment in Save Manager
2025-08-21 11:36:23 -05:00
KeatonTheBot d73ef0e3fb nuget: bump packages
* Microsoft.CodeAnalysis.CSharp to 4.12.0

* Microsoft.IdentityModel.JsonWebTokens to 8.14.0

* UnicornEngine.Unicorn to 2.1.3
2025-08-20 16:51:15 -05:00
MaxLastBreathandGreemDev 46b2da2435 Fix Avalonia Native MouseWheel-Support
* Rename timer interval constant

* Also cut the delay after which scrolling is considered ended in half

Co-authored-by: GreemDev <greemdev@ryujinx.app>
2025-08-20 11:51:46 -05:00
gdkchan aca897c70c Protect against stack overflow caused by deep recursive calls
* PPTC version bump

* Also reset call depth when not using the unmanaged dispatch loop

* Increment call depth on function start rather than before call
2025-08-20 11:50:15 -05:00
gdkchan e7d423cd07 Avoid lookup of invalid textures if pool did not change 2025-08-17 00:41:30 -05:00
KeatonTheBot 48c809a80d Revert "Memory Changes"
This reverts commit d5c9bc662c.

Solves crash in Kirby Star Allies after a few mins of gameplay, possibly other titles.
2025-08-17 00:19:01 -05:00
Coxxs 7fd01214cf gdb: Improve stepping 2025-08-11 15:06:46 -05:00
Coxxs ef72e9b790 Add GDB Stub 2025-08-11 15:06:41 -05:00
LotP d5c9bc662c Memory Changes 2025-08-07 11:59:44 -05:00
KeatonTheBot 3cf90e808d nuget: bump System group to 9.0.8 2025-08-06 08:49:45 -05:00
KeatonTheBot 326f744093 nuget: bump DiscordRichPresence to 1.6.1.70 2025-08-05 14:04:33 -05:00
KeatonTheBot 6cecbaa625 UI: Update FluentAvalonia.NoAnim to 2.4.0-build2, revert ColorPicker changes 2025-07-30 21:19:15 -05:00
KeatonTheBot 1443e1a2ff UI: Update Avalonia to 11.3.2, FluentAvalonia to 2.4.0
* FluentAvalonia: Disabled NavigationView selection indicator animations due to bugged implementation in 2.1.0+, restoring previous behavior

* Avalonia: Fixed text on certain buttons being larger than normal

* Avalonia: Fixed ComboBox code inserting extra space to the left of selected items
2025-07-29 18:01:11 -05:00
KeatonTheBot 12d7f95468 nuget: bump DiscordRichPresence to 1.4.1.37, Microsoft.IdentityModel.JsonWebTokens to 8.13.0 2025-07-29 17:48:55 -05:00
KeatonTheBot b59a833467 UI: RPC: Pokémon Friends asset image 2025-07-28 20:10:33 -05:00
GreemDev 50a2caf799 Update Ryujinx.LibHac
This should fix crashes with mods that worked on Ryubing 1.3.1.

Thanks @cyphix!

https://git.ryujinx.app/ryubing/libhac/-/commit/e39169ab5053ff179b7fef38f624dfc608d2596c
2025-07-21 22:43:51 -05:00
KeatonTheBot 7d1fd99d3d nuget: bump System group to 9.0.7 2025-07-12 16:22:42 -05:00
Emmanuel Hansen c16559f20e add stream based loaders
* extend stream loading support

* fix content manager rebase

* fix update searching
2025-06-28 13:41:52 -05:00
Coxxs 6ecd6111d5 fix: UI deadlock when launching a game with "Trace Logs" enabled
This fixes https://github.com/Ryubing/Issues/issues/30

* Switch to "Release" build config (PerformanceCheck(); will only be called in Release build config)

* Enable "Trace Logs" in Ryujinx settings

* Double-click a game to launch

* Ryujinx will attempt to open a confirmation dialog box that never opens, causing UI deadlock
2025-06-20 10:40:29 -05:00
KeatonTheBot 0ee71fa064 misc: chore: Replace Gommon functions with standard .NET equivalents (part 2) 2025-06-20 10:36:56 -05:00
KeatonTheBot 6e8f7e7fcb misc: chore: Replace additional instances of Gommon ForEach with 'foreach' statements 2025-06-18 16:19:17 -05:00
KeatonTheBot f9780b33bb misc: chore: Use 'foreach' statement in place of Gommon ForEach in "delete all" mod manager crash fix
* Simplify statement for valid mod folder checking
2025-06-18 02:41:02 -05:00
KeatonTheBot d2a532f971 misc: chore: Fix numerous NullReferenceExceptions, InvalidOperationExceptions 2025-06-18 02:25:06 -05:00
Coxxs a90db3464d fix: socket blocking flag is inverted when setting it 2025-06-13 17:00:28 -05:00
KeatonTheBot c61d171e52 nuget: bump packages
* DynamicData to 9.4.1

* Microsoft.IdentityModel.JsonWebTokens to 8.12.0
2025-06-12 19:16:04 -05:00
KeatonTheBot 8927a78c4d nuget: bump DiscordRichPresence to 1.3.0.28 2025-06-12 17:05:53 -05:00
KeatonTheBot aa836dd924 nuget: bump System group to 9.0.6 2025-06-11 14:07:59 -05:00
mqudsi 878ea70aa9 Work around Escape hotkey race with exit confirmation dialog 2025-06-11 10:47:53 -05:00
rockingdice 9f0a35ee9b fix: crash caused by cursor overflow
* This fixes a crash that occurred when opening the soft keyboard for the second time
2025-06-10 18:17:48 -05:00
rockingdice ed0ebdec5b fix: use the correct font family for CJK characters 2025-06-10 18:16:56 -05:00
KeatonTheBot b5a1272141 Update SDL2 to 2.32.8 2025-06-09 03:08:12 -05:00
GreemDev 6768e1fa71 infra: Update to Ryujinx.LibHac 0.20.0
This is identical to the previous version, it's just on NuGet.org so we can comment out the LibHacAlpha source in nuget.config.
2025-06-08 23:20:47 -05:00
GreemDev 5c2d710fbb misc: Update LibHac
* _lastFileOffset now correctly stores the offset for the last file in the chain

  * Fixes an issue where a RomFS mod with both overridden and new files in the same folder would load incorrectly

* Renamed a variable with the wrong name

* Now behaves correctly when the same file is added twice in a row compared to V1 MR
2025-06-06 17:06:35 -05:00
LotP d3f3eacc41 fix: use accurate length for enumerating
See merge request ryubing/ryujinx!49
2025-06-04 11:42:21 -05:00
LotP 5983cb9e5f Update LibHac
* Fixes Avalonia timeout

* Cuts RomFS rebuilding times by up to a factor of 1000 in games with big RomFS like TotK
2025-06-01 02:26:43 -05:00
KeatonTheBot e09f16838e Suppress CA1416 warnings, correct argument kind in IFileSystem 2025-06-01 02:26:15 -05:00
KeatonTheBot 18f302c0b0 Update OpenTK to 4.9.4, OpenAL to 1.24.3 2025-06-01 02:26:01 -05:00
KeatonTheBot 8f77076117 Change stick visualizer color to system accent color 2025-06-01 02:25:39 -05:00
KeatonTheBot 39544e323c Update Kenji-NX to 2.0.4 2025-05-29 22:01:40 -05:00
KeatonTheBot 24932b7e1b infra: Remove Ryujinx.Common references from project files that indirectly reference the same file 2025-05-29 11:10:57 -05:00
KeatonTheBot 2aaf34937d infra: Fix missing libarmeilleure-jitsupport.dylib on macOS (arm64) builds 2025-05-29 10:28:00 -05:00
KeatonTheBot bce3426d26 Linux: Fix games not launching (from Bionic code) 2025-05-28 03:37:23 -05:00
MrKev 51ca73cb10 Fix JWT Claims and Socket Flag Handling to Improve Just Dance® Server Connection 2025-05-27 18:28:15 -05:00
KeatonTheBot cd3221abdc Android: NCE support 2025-05-26 16:02:20 -05:00
KeatonTheBot 19dd23c288 Android: Numerous fixes
* GetSerialNumber in ISystemSettingsServer

* Bionic qualifiers

* Revert application pool size to 3285 MB for 4 GB DRAM

* Fix PPTC recompilation if mod or patch is applied
2025-05-26 16:01:23 -05:00
GreemDev 20f1cef9b2 fix: Super Mario Party Jamboree audio renderer crashing 2025-05-26 10:22:13 -05:00
KeatonTheBot 2f400491d5 ffmpeg: Fix green screen issues on Linux 2025-05-25 22:34:06 -05:00
ChromJ f6351e3fff Add Ctrl+Comma shortcut for settings
See merge request kenji-nx/ryujinx!2
2025-05-24 23:47:13 -05:00
KeatonTheBot f15ddcf9c4 UI: Fix GitLab logos not showing on git server in Ryujinx.UI.Common\Resources folder due to capitalization error 2025-05-24 22:23:44 -05:00
Evan Husted 88d904acde Headless in Avalonia v2
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
2025-05-24 19:32:45 -05:00
KeatonTheBot fbcf57bef5 UI: RPC: Add LUNAR Remastered Collection 2025-05-22 15:29:39 -05:00
KeatonTheBot 8bfb670e65 infra: Update SDL2 to 2.32.6 2025-05-21 15:50:27 -05:00
KeatonTheBot e00bece65a nuget: Remove GtkSharp packages 2025-05-20 02:26:44 -05:00
GreemDev 2a03f7b1d4 infra: Update to Ryujinx.LibHac 0.20.0.
This time it's pulled in via GitLab package registry.
2025-05-20 00:28:49 -05:00
KeatonTheBot 6c7b7d6fc4 UI: Change the GitHub button in the About window to GitLab 2025-05-19 23:03:37 -05:00
KeatonTheBot c43db7d5f6 Update README.md and other documents 2025-05-17 13:35:37 -05:00
KeatonTheBot cc92af12a4 infra: Fix clean installation crash 2025-05-16 17:23:10 -05:00
GreemDev df21f6019e infra: Switch to [Ryujinx.LibHac](https://git.ryujinx.app/ryubing/libhac)
The original repository disappeared a few days ago, and we had a backup.
2025-05-15 17:48:35 -05:00
KeatonTheBot 232dc2653e Windows: Fix missing soundio.dll 2025-05-15 14:37:35 -05:00
KeatonTheBot 98b4ff331c Android: Memory specific switches 2025-05-15 14:37:35 -05:00
KeatonTheBot 846b5b6e8a Android: Remove unmanaged code 2025-05-15 14:37:17 -05:00
KeatonTheBot fc0528876f nuget: bump System group to 9.0.5 2025-05-13 16:59:44 -05:00
Evan Husted 299b4cfe1d UI: Match System Time is now an active setting which you can toggle on/off. 2025-05-09 18:45:53 -05:00
Evan Husted d640f50203 UI: Button to set emulator time based on system time in settings, under the time settings 2025-05-08 17:05:03 -05:00
KeatonTheBot 95ac0a7a51 Assign DRAM IDs and Hardware Types to 10GiB-12GiB sizes
* Fix incorrect Hardware Type for 8GiB-12GiB DRAM sizes
2025-05-06 19:09:05 -05:00
KeatonTheBot 0dc506317c Add missing texture cache size for 10 GiB DRAM option
* Convert 'if' statement into 'switch' expression
2025-05-05 17:00:26 -05:00
KeatonTheBot 3e3b7d22e6 nuget: Split FFmpeg dependencies into separate packages per OS (Linux/macOS/Windows) 2025-05-03 23:51:42 -05:00
KeatonTheBot e02463d779 Vulkan: Revise feedback loop restriction to RDNA 3 GPUs
* Use RegEx to define RDNA 3 GPU name pattern

* Add device IDs for ROG Ally (X), since these are RDNA 3 devices
2025-05-01 21:40:51 -05:00
KeatonTheBot cb37aea614 Update Kenji-NX to 2.0.3 2025-04-27 21:39:26 -05:00
KeatonTheBot b40265e029 Revert "UI: Update Avalonia to 11.2.8, FluentAvalonia to 2.3.0"
This reverts commit 01f037ae83.
2025-04-27 21:24:58 -05:00
KeatonTheBot 10c9e46fbe nuget: bump Microsoft.IdentityModel.JsonWebToken to 8.9.0 2025-04-27 20:03:49 -05:00
KeatonTheBot 01f037ae83 UI: Update Avalonia to 11.2.8, FluentAvalonia to 2.3.0
* FluentAvalonia: Disabled NavigationView selection indicator animations due to bugged implementation in 2.1.0+, restoring previous behavior

* Avalonia: Fixed text on certain buttons being larger than normal

* Avalonia: Fixed ComboBox code inserting extra space to the left of selected items
2025-04-27 20:01:53 -05:00
KeatonTheBot bf618dc0b3 Revert "Custom refresh rate default value changed from 200% to 100%"
This reverts commit c48866c9ec.
2025-04-27 19:38:22 -05:00
LotP1 8b36e9fb39 fix: PPTC blacklist trigger conditions 2025-04-27 19:23:23 -05:00
Evan Husted 0cf29113c0 UI: Button to open screenshots folder in File menu 2025-04-27 18:25:40 -05:00
Evan Husted e75d162dbd UI: Always save screenshots to the Ryujinx data directory. 2025-04-27 18:25:31 -05:00
KeatonTheBot 038f8352e0 Vulkan: Minimize errors with feedback loop detection for AMD Radeon RX GPUs + Qualcomm SoCs 2025-04-27 00:37:22 -05:00
KeatonTheBot 2f48a5007a Update 'About' window 2025-04-26 23:04:35 -05:00
KeatonTheBot 45db10220e Increase # of maximum log files from 3 to 4 2025-04-26 20:05:51 -05:00
Evan HustedandMutantAura ebe623bc07 Stick Visualizer
![](https://i.imgur.com/iSaXRMr.png)

---------

Co-authored-by: MutantAura <domw0401@gmail.com>
2025-04-26 00:56:19 -05:00
LotP1 4bcfae5905 Reset PPTC Carriers on invalidation 2025-04-24 14:09:26 -05:00
LotP1 eb6a7b9fea reset infoStreams when the cache is invalid 2025-04-23 14:39:18 -05:00
LotP1 df322e6d57 Fix loading multiple mods with partially matching names
* Fix all mods always active
2025-04-23 14:38:48 -05:00
KeatonTheBot d46a6bfed5 Vulkan: Restrict feedback loop detection to AMD Radeon RX GPUs + Qualcomm SoCs 2025-04-21 22:18:59 -05:00
KeatonTheBot 0e810e1e96 Re-merge "Vulkan: Feedback loop detection and barriers (#7226)"
This re-merges commit ca59c3f499.
2025-04-21 22:18:59 -05:00
KeatonTheBot 5da6c490b3 Revert "Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2"
This reverts commit 0cef9647
2025-04-21 22:18:58 -05:00
gdkchan 2ec9dda408 Optimize XMAD instruction sequence into a single 32-bit multiply when possible 2025-04-21 16:40:54 -05:00
KeatonTheBot 5b03721db6 misc: chore: Merge duplicated switch sections 2025-04-12 12:27:26 -05:00
KeatonTheBot 3c644a712d misc: chore: Fix possible System.NullReferenceExceptions 2025-04-12 12:27:15 -05:00
KeatonTheBot 19013d360a misc: chore: Remove redundant qualifiers 2025-04-11 22:08:30 -05:00
KeatonTheBot 9bcb744a6a misc: chore: Remove redundant initializer, join declaration and assignment 2025-04-11 22:07:48 -05:00
KeatonTheBot 06ea0c32d3 misc: chore: Remove unnecessary usings 2025-04-11 21:56:23 -05:00
KeatonTheBot feb3d9d31f misc: chore: Fix XML errors 2025-04-11 21:56:20 -05:00
RyllGanda17 198ee01437 Implement GetCacheStorageMax (#5)
Fixes this problem
`|W| HLE.OsThread.47 KernelIpc CallCmifMethod: Missing service Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.IApplicationFunctions: 29 ignored`

Allows add-on content from Just Dance 2023/2024/2025 to be loaded.
2025-04-10 23:03:16 -05:00
1298 changed files with 35242 additions and 18484 deletions
+35
View File
@@ -0,0 +1,35 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"renovate/config"
],
"enabledManagers": ["nuget"],
"packageRules": [
{
// require approval for *all* NuGet package updates, not just major versions.
"matchDepTypes": "nuget",
"dependencyDashboardApproval": true
},
{
// Ignore Gommon for automatic updates. I make breaking changes on minor updates not infrequently.
"matchDepNames": "Gommon",
"matchDepTypes": "nuget",
"enabled": false
},
{
"description": "group Silk.NET packages",
"extends": ["renovate/config//groups/silkdotnet.json"],
"groupName": "Silk.NET"
},
{
"description": "group OpenTK packages",
"extends": ["renovate/config//groups/opentk.json"],
"groupName": "OpenTK"
},
{
"description": "group Svg.Controls packages",
"extends": ["renovate/config//groups/svgcontrols.json"],
"groupName": "Svg.Controls"
}
]
}
+4
View File
@@ -16,6 +16,10 @@ x64/
build/
[Bb]in/
[Oo]bj/
AppDir/
publish_appimage/
publish_ava/
publish_tmp_ava/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
+20 -34
View File
@@ -1,6 +1,6 @@
# Contribution to Ryujinx
# Contribution to Kenji-NX
You can contribute to Ryujinx with PRs, testing of PRs and issues. Contributing code and other implementations is greatly appreciated alongside simply filing issues for problems you encounter.
You can contribute to Kenji-NX with PRs, testing of PRs and issues. Contributing code and other implementations is greatly appreciated alongside simply filing issues for problems you encounter.
Please read the entire document before continuing as it can potentially save everyone involved a significant amount of time.
# Quick Links
@@ -14,17 +14,17 @@ We always welcome bug reports, feature proposals and overall feedback. Here are
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/KeatonTheBot/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://git.ryujinx.app/kenji-nx/ryujinx/-/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please go [here](https://git.ryujinx.app/kenji-nx/ryujinx/-/issues).
### Writing a Good Bug Report
Good bug reports make it easier for maintainers to verify and root cause the underlying problem. The better a bug report, the faster the problem will be resolved.
Good bug reports make it easier for maintainers to verify and root cause the underlying problem. The better a bug report, the faster the problem will be resolved.
Ideally, a bug report should contain the following information:
* A high-level description of the problem.
@@ -34,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/KeatonTheBot/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please go [here](https://git.ryujinx.app/kenji-nx/ryujinx/-/issues.
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/KeatonTheBot/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@@ -67,30 +67,25 @@ Please do not:
We use and recommend the following workflow:
1. Create or find an issue for your work.
- You can skip this step for trivial changes.
- Get agreement from the team and the community that your proposed change is a good one if it is of significant size or changes core functionality.
- Clearly state that you are going to take on implementing it, if that's the case. You can request that the issue be assigned to you. Note: The issue filer and the implementer don't have to be the same person.
- You can skip this step for trivial changes.
- Get agreement from the team and the community that your proposed change is a good one if it is of significant size or changes core functionality.
- Clearly state that you are going to take on implementing it, if that's the case. You can request that the issue be assigned to you. Note: The issue filer and the implementer don't have to be the same person.
2. Create a personal fork of the repository on GitHub (if you don't already have one).
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/KeatonTheBot/Ryujinx#building) explains how to build and test.
- Commit messages should be clear statements of action and intent.
- [Build Instructions](https://git.ryujinx.app/kenji-nx/ryujinx#building) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/KeatonTheBot/Ryujinx/actions) to check for outstanding errors.
- State in the description what issue or improvement your change is addressing.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/KeatonTheBot/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.
### Commit Messages
@@ -111,15 +106,6 @@ Fix #42
Also do your best to factor commits appropriately, not too large with unrelated things in the same commit, and not too small with the same small change applied N times in N different commits.
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/KeatonTheBot/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
* There is an error within the PR that fails a test or errors the compiler.
* Random failure of the workflow can occasionally result in a CI failure. In this scenario a maintainer will manually restart the job.
### PR Feedback
Ryujinx team and community members will provide feedback on your change. Community feedback is highly valued. You may see the absence of team feedback if the community has already provided good review feedback.
@@ -134,5 +120,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/KeatonTheBot/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](distribution/legal/THIRDPARTY.md) file in the repository, as needed.
+2 -1
View File
@@ -1,6 +1,7 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<TargetFramework>net10.0</TargetFramework>
<LangVersion>latest</LangVersion>
<DebugType Condition="'$(Configuration)'=='Release'">none</DebugType>
</PropertyGroup>
</Project>
+38 -39
View File
@@ -3,53 +3,52 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
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<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
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<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.13" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.13" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.19" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.19" />
<PackageVersion Include="Avalonia" Version="12.1.2" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="12.1.2" />
<PackageVersion Include="Avalonia.Desktop" Version="12.1.2" />
<PackageVersion Include="AvaloniaUI.DiagnosticsSupport" Version="2.2.3" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="12.1.2" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="12.0.0.17" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="12.0.0.17" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.2" />
<PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="Gommon" Version="2.7.1.1" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="Humanizer" Version="2.14.1" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
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+19 -24
View File
@@ -1,31 +1,26 @@
<h1 align="center">
<br>
<img src="distribution/misc/Logo.png" alt="Kenji-NX">
<img src="https://git.ryujinx.app/projects/Kenji-NX/raw/branch/master/distribution/misc/Logo.png" alt="Kenji-NX">
<br>
<b>Kenji-NX</b>
<br>
<a href="https://github.com/KeatonTheBot/Kenji-NX/releases/latest">
<img src="https://img.shields.io/github/v/release/KeatonTheBot/Kenji-NX"
alt="Latest Release">
</a>
[![Latest Desktop Release](https://git.ryujinx.app/projects/Kenji-NX/badges/release.svg?label=desktop)](https://git.ryujinx.app/projects/Kenji-NX/releases/latest)
[![Latest Android Release](https://git.ryujinx.app/Kenji-NX/android/badges/release.svg?label=android)](https://git.ryujinx.app/Kenji-NX/android/releases/latest)
<br>
[![Discord](https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Kenji-NX&logo=discord&logoColor=white)](https://discord.gg/zBSAuZfKqe)
</h1>
<p>
Kenji-NX is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Kenji-NX is available on GitHub under the <a href="https://github.com/KeatonTheBot/Kenji-NX/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br><br>
On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
<br><br>
This fork is not a Ryujinx revival project; it aims to be a middle ground between GreemDev's <a href="https://git.ryujinx.app/ryubing/ryujinx">Ryujinx</a> fork and the more preservative <a href="https://git.ryujinx.app/archive/ryujinx-mirror">ryujinx-mirror</a> fork.
It brings over many of the front-facing features from the aforementioned forks with <i>additional</i> contributions from KeatonTheBot and others.
<br>
</p>
Kenji-NX is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Kenji-NX is available on GitHub under the [MIT license](LICENSE.txt).
<p>
<img src="docs/shell.png">
</p>
On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
This fork is not a Ryujinx revival project; it aims to be a middle ground between GreemDev's [Ryujinx](https://git.ryujinx.app/projects/Ryubing) fork and the more preservative [ryujinx-mirror](https://git.ryujinx.app/archive/ryujinx-mirror) fork.
It brings over many of the front-facing features from the aforementioned forks with *additional* contributions from KeatonTheBot and others.
## Compatibility
@@ -58,12 +53,12 @@ If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
Install the [.NET 10.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/10.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/KeatonTheBot/Kenji-NX` on the command line to clone the repository or use Code --> Download zip button to get the files.
Either use `git clone https://git.ryujinx.app/projects/Kenji-NX` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
@@ -125,7 +120,7 @@ See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY
## Credits
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [LibHac](https://git.ryujinx.app/projects/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.
-259
View File
@@ -1,259 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
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MinimumVisualStudioVersion = 10.0.40219.1
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+48
View File
@@ -0,0 +1,48 @@
<Solution>
<Folder Name="/Solution Items/">
<File Path=".editorconfig" />
<File Path="Directory.Build.props" />
<File Path="Directory.Packages.props" />
<File Path="nuget.config" />
</Folder>
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<Project Path="src/Ryujinx.Audio.Backends.SDL3/Ryujinx.Audio.Backends.SDL3.csproj" />
<Project Path="src/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj" />
<Project Path="src/Ryujinx.Audio/Ryujinx.Audio.csproj" />
<Project Path="src/Ryujinx.Common/Ryujinx.Common.csproj" />
<Project Path="src/Ryujinx.Cpu/Ryujinx.Cpu.csproj" />
<Project Path="src/Ryujinx.Graphics.Device/Ryujinx.Graphics.Device.csproj" />
<Project Path="src/Ryujinx.Graphics.GAL/Ryujinx.Graphics.GAL.csproj" />
<Project Path="src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj" />
<Project Path="src/Ryujinx.Graphics.Host1x/Ryujinx.Graphics.Host1x.csproj" />
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<Project Path="src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj" />
<Project Path="src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" />
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<Project Path="src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj" />
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-4
View File
@@ -2,10 +2,6 @@
SCRIPT_DIR=$(dirname "$(realpath "$0")")
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
+3
View File
@@ -0,0 +1,3 @@
#!/bin/sh
CURRENTDIR="$(readlink -f "$(dirname "$0")")"
exec "$CURRENTDIR"/usr/bin/Ryujinx.sh "$@"
+26
View File
@@ -0,0 +1,26 @@
#!/bin/sh
set -eu
ROOTDIR="$(readlink -f "$(dirname "$0")")"/../../../
cd "$ROOTDIR"
BUILDDIR=${BUILDDIR:-publish}
OUTDIR=${OUTDIR:-publish_appimage}
rm -rf AppDir
mkdir -p AppDir/usr/bin
cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
cp distribution/linux/appimage/AppRun AppDir/AppRun
cp src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png AppDir/Ryujinx.svg
cp -r "$BUILDDIR"/* AppDir/usr/bin/
# Ensure necessary bins are set as executable
chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
mkdir -p "$OUTDIR"
appimagetool -n --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
AppDir "$OUTDIR"/Ryujinx.AppImage
Binary file not shown.
+5 -3
View File
@@ -10,6 +10,8 @@
<string>Ryujinx</string>
<key>CFBundleIconFile</key>
<string>Ryujinx.icns</string>
<key>CFBundleIconName</key>
<string>Ryujinx</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
@@ -40,17 +42,17 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.1</string>
<string>2.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.1.0</string>
<string>2.0.0</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<string>Copyright © 2018 - 2024 Ryujinx Team and Contributors. Copyright © 2024 - 2025 Kenji-NX and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
Binary file not shown.
+20 -17
View File
@@ -19,7 +19,7 @@ if platform.system() == "Darwin":
else:
OTOOL = shutil.which("llvm-otool")
if OTOOL is None:
for llvm_ver in [15, 14, 13]:
for llvm_ver in [17, 16, 15, 14, 13]:
otool_path = shutil.which(f"llvm-otool-{llvm_ver}")
if otool_path is not None:
OTOOL = otool_path
@@ -562,26 +562,29 @@ search_path = [
for path in content_directory.rglob("**/*.dylib"):
current_search_path = [path.parent]
current_search_path.extend(search_path)
if not path.name.startswith("._"):
current_search_path = [path.parent]
current_search_path.extend(search_path)
fixup_dylib(
path,
get_path_related_to_target_exec(content_directory, path),
current_search_path,
content_directory,
)
print(f"Fixing path '{path}' using search path of '{current_search_path}' for context of '{content_directory}'.")
fixup_dylib(
path,
get_path_related_to_target_exec(content_directory, path),
current_search_path,
content_directory,
)
for path in content_directory.rglob("**/*.so"):
current_search_path = [path.parent]
current_search_path.extend(search_path)
if not path.name.startswith("._"):
current_search_path = [path.parent]
current_search_path.extend(search_path)
fixup_dylib(
path,
get_path_related_to_target_exec(content_directory, path),
current_search_path,
content_directory,
)
fixup_dylib(
path,
get_path_related_to_target_exec(content_directory, path),
current_search_path,
content_directory,
)
with open(executable_path, "rb") as input:
+13 -14
View File
@@ -26,7 +26,7 @@ else:
LIPO = shutil.which("llvm-lipo")
if LIPO is None:
for llvm_ver in [15, 14, 13]:
for llvm_ver in [17, 16, 15, 14, 13]:
lipo_path = shutil.which(f"llvm-lipo-{llvm_ver}")
if lipo_path is not None:
LIPO = lipo_path
@@ -47,14 +47,12 @@ def get_new_name(
input_component = str(input_dylib_path).replace(str(input_directory), "")[1:]
return Path(os.path.join(output_directory, input_component))
def is_fat_file(dylib_path: Path) -> str:
res = subprocess.check_output([LIPO, "-info", str(dylib_path.absolute())]).decode(
"utf-8"
)
return not res.split("\n")[0].startswith("Non-fat file")
def get_archs(dylib_path: Path) -> list[str]:
res = subprocess.check_output([LIPO, "-info", str(dylib_path)]).decode("utf-8")
if res.startswith("Non-fat file"):
return [res.split(":")[-1].strip()]
else:
return res.split("are:")[-1].strip().split()
def construct_universal_dylib(
arm64_input_dylib_path: Path, x86_64_input_dylib_path: Path, output_dylib_path: Path
@@ -69,11 +67,12 @@ def construct_universal_dylib(
os.path.basename(arm64_input_dylib_path.resolve()), output_dylib_path
)
else:
if is_fat_file(arm64_input_dylib_path) or not x86_64_input_dylib_path.exists():
with open(output_dylib_path, "wb") as dst:
with open(arm64_input_dylib_path, "rb") as src:
dst.write(src.read())
else:
arm64_archs = get_archs(arm64_input_dylib_path)
x86_64_archs = get_archs(x86_64_input_dylib_path) if x86_64_input_dylib_path.exists() else []
if "arm64" in arm64_archs and "x86_64" in arm64_archs:
shutil.copy2(arm64_input_dylib_path, output_dylib_path)
elif x86_64_archs:
subprocess.check_call(
[
LIPO,
+20 -5
View File
@@ -25,26 +25,41 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"
# Fixup libraries and executable
echo "Running bundle fix up python script"
python3 bundle_fix_up.py "$APP_BUNDLE_DIRECTORY" MacOS/Ryujinx
# Resign all dyplib files as ad-hoc after changing them
find "$APP_BUNDLE_DIRECTORY/Contents/Frameworks" -type f -name "*.dylib" -exec codesign --force --sign - {} \;
# Now sign it
echo "Starting signing process"
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
echo "Cannot find rcodesign on your system, please install rcodesign and ensure it is in your search path."
exit 1
fi
# cargo install apple-codesign
echo "Usign rcodesign for ad-hoc signing"
echo "Using rcodesign for ad-hoc signing"
echo "Resigning all frameworks dylib files as ad-hoc"
find "$APP_BUNDLE_DIRECTORY/Contents/Frameworks" -type f -name "*.dylib" -exec rcodesign sign {} \;
echo "Signing app bundle as ad-hoc"
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$APP_BUNDLE_DIRECTORY"
else
echo "Usign codesign for ad-hoc signing"
echo "Using codesign for ad-hoc signing"
echo "Resigning all frameworks dylib files as ad-hoc"
find "$APP_BUNDLE_DIRECTORY/Contents/Frameworks" -type f -name "*.dylib" -exec codesign --force --sign - {} \;
echo "Signing app bundle as ad-hoc"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$APP_BUNDLE_DIRECTORY"
fi
fi
+16 -10
View File
@@ -20,7 +20,19 @@ SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
if [[ "$(uname)" == "Darwin" ]]; then
echo "Clearing xattr on all dot underscore files"
find "$BASE_DIR" -type f -name "._*" -exec sh -c '
for f; do
dir=$(dirname "$f")
base=$(basename "$f")
orig="$dir/${base#._}"
[ -f "$orig" ] && xattr -c "$orig" || true
done
' sh {} +
fi
if [ "$VERSION" == "2.0.0" ];
then
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else
@@ -66,11 +78,11 @@ python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_APP_
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-14)" ];
if ! [ -x "$(command -v llvm-lipo-17)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-14
LIPO=llvm-lipo-17
fi
else
LIPO=lipo
@@ -109,12 +121,6 @@ python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
# Create legacy update package for Avalonia to not left behind old testers.
if [ "$VERSION" != "1.1.0" ];
then
cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
fi
popd
echo "Done"
echo "Done"
@@ -1,111 +0,0 @@
#!/bin/bash
set -e
if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$VERSION-macos_universal.tar
fi
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make it libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-14)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-14
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"
+4 -4
View File
@@ -1,14 +1,14 @@
# Documents Index
This repo includes several documents that explain both high-level and low-level concepts about Ryujinx and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.
This repo includes several documents that explain both high-level and low-level concepts about Kenji-NX and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.
Intro to Ryujinx
Intro to Kenji-NX
==================
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
Kenji-NX is an open-source Nintendo Switch emulator written in C#. It is based on Ryujinx, which was originally created by gdkchan.
* The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
* The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
* Audio output is entirely supported via C# wrappers for SDL2, with OpenAL & libsoundio as fallbacks.
* Audio output is entirely supported via C# wrappers for SDL3, with OpenAL & libsoundio as fallbacks.
Getting Started
===============
+4 -9
View File
@@ -2,7 +2,7 @@
## Contributing Rules
All contributions to KeatonTheBot/Ryujinx repository are made via pull requests (PRs) rather than through direct commits. The pull requests are reviewed and merged by the maintainers after a review and at least two approvals from the core development team.
All contributions to Kenji-NX repository are made via pull requests (PRs) rather than through direct commits. The pull requests are reviewed and merged by the maintainers after a review and at least two approvals from the core development team.
To merge pull requests, you must have write permissions in the repository.
@@ -18,17 +18,13 @@ To merge pull requests, you must have write permissions in the repository.
## Pull Request Ownership
Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
Every pull request will automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds
When submitting a PR to the `KeatonTheBot/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/KeatonTheBot/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
Ryujinx is a project that is maintained by volunteers on a completely free-time basis. As such we cannot guarantee any particular timeframe for pull request review and approval. Weeks to months are common for larger (>500 line) PRs but there are some additional best practises to avoid review purgatory.
Kenji-NX is a project that is maintained by volunteers on a completely free-time basis. As such we cannot guarantee any particular timeframe for pull request review and approval. Weeks to months are common for larger (>500 line) PRs but there are some additional best practises to avoid review purgatory.
* Make the reviewers life easier wherever possible. Make use of descriptive commit names, code comments and XML docs where applicable.
* If there is disagreement on feedback then always lean on the side of the development team and community over any personal opinion.
@@ -41,8 +37,7 @@ To re-iterate, make the review as easy for us as possible, respond promptly and
Anyone with write access can merge a pull request manually when the following conditions have been met:
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/KeatonTheBot/Ryujinx/actions) tab of your PR.
* You can request follow-up reviews from the original reviewers if they requested changes.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.
+1 -1
View File
@@ -1,6 +1,6 @@
{
"sdk": {
"version": "9.0.100",
"version": "10.0.100",
"rollForward": "latestFeature"
}
}
+20 -4
View File
@@ -1,7 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
</packageSources>
<packageSources>
<clear />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
<!-- Only needed when using pre-release versions of Ryujinx.LibHac. -->
<add key="LibHacAlpha" value="https://git.ryujinx.app/api/packages/projects/nuget/index.json" />
<!--<add key="Silk.NET" value="https://gitlab.com/api/v4/projects/51457475/packages/nuget/index.json" />-->
</packageSources>
<packageSourceMapping>
<!-- key value for <packageSource> should match key values from <packageSources> element -->
<!-- These are defined and .NET still yells about multiple package sources with no mappings. Not sure what to do, this is in the docs lol -->
<packageSource key="nuget.org">
<package pattern="*" />
</packageSource>
<packageSource key="LibHacAlpha">
<package pattern="Ryujinx.LibHac" />
</packageSource>
<!--<packageSource key="Silk.NET">
<package pattern="Silk.*" />
</packageSource>-->
</packageSourceMapping>
</configuration>
+1 -1
View File
@@ -1,12 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RuntimeIdentifiers>osx-arm64</RuntimeIdentifiers>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
</ItemGroup>
@@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);
@@ -254,7 +254,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static bool IsMemoryLoadOrStore(Instruction inst)
{
return inst == Instruction.Load || inst == Instruction.Store;
return inst is Instruction.Load or Instruction.Store;
}
private static bool ConstTooLong(Operand constOp, OperandType accessType)
+1 -1
View File
@@ -123,7 +123,7 @@ namespace ARMeilleure.CodeGen.Arm64
public void Cset(Operand rd, ArmCondition condition)
{
var zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}
@@ -52,7 +52,7 @@ namespace ARMeilleure.CodeGen.Arm64
// Any value AND all ones will be equal itself, so it's effectively a no-op.
// Any value OR all ones will be equal all ones, so one can just use MOV.
// Any value XOR all ones will be equal its inverse, so one can just use MVN.
if (value == 0 || value == ulong.MaxValue)
if (value is 0 or ulong.MaxValue)
{
immN = 0;
immS = 0;
@@ -91,7 +91,7 @@ namespace ARMeilleure.CodeGen.Arm64
long target = _stream.Position;
if (_pendingBranches.TryGetValue(block, out var list))
if (_pendingBranches.TryGetValue(block, out List<(ArmCondition Condition, long BranchPos)> list))
{
foreach ((ArmCondition condition, long branchPos) in list)
{
@@ -119,7 +119,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
if (!_pendingBranches.TryGetValue(target, out var list))
if (!_pendingBranches.TryGetValue(target, out List<(ArmCondition Condition, long BranchPos)> list))
{
list = new List<(ArmCondition, long)>();
_pendingBranches.Add(target, list);
@@ -189,8 +189,7 @@ namespace ARMeilleure.CodeGen.Arm64
// The only blocks which can have 0 successors are exit blocks.
Operation last = block.Operations.Last;
Debug.Assert(last.Instruction == Instruction.Tailcall ||
last.Instruction == Instruction.Return);
Debug.Assert(last.Instruction is Instruction.Tailcall or Instruction.Return);
}
else
{
@@ -322,7 +321,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@@ -354,7 +353,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@@ -464,7 +463,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 || dest.Type == OperandType.FP64);
Debug.Assert(dest.Type is OperandType.FP32 or OperandType.FP64);
Debug.Assert(dest.Type != source.Type);
Debug.Assert(source.Type != OperandType.V128);
@@ -483,7 +482,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 || dest.Type == OperandType.FP64);
Debug.Assert(dest.Type is OperandType.FP32 or OperandType.FP64);
Debug.Assert(dest.Type != source.Type);
Debug.Assert(source.Type.IsInteger());
@@ -1463,7 +1462,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static bool IsLoadOrStore(Operation operation)
{
return operation.Instruction == Instruction.Load || operation.Instruction == Instruction.Store;
return operation.Instruction is Instruction.Load or Instruction.Store;
}
private static OperandType GetMemOpValueType(Operation operation)
@@ -1553,7 +1552,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void EnsureSameReg(Operand op1, Operand op2)
{
Debug.Assert(op1.Kind == OperandKind.Register || op1.Kind == OperandKind.Memory);
Debug.Assert(op1.Kind is OperandKind.Register or OperandKind.Memory);
Debug.Assert(op1.Kind == op2.Kind);
Debug.Assert(op1.Value == op2.Value);
}
@@ -127,13 +127,13 @@ namespace ARMeilleure.CodeGen.Arm64
#region macOS
[LibraryImport("libSystem.dylib", SetLastError = true)]
private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize);
private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, nint newValue, ulong newValueSize);
[SupportedOSPlatform("macos")]
private static bool CheckSysctlName(string name)
{
ulong size = sizeof(int);
if (sysctlbyname(name, out int val, ref size, IntPtr.Zero, 0) == 0 && size == sizeof(int))
if (sysctlbyname(name, out int val, ref size, nint.Zero, 0) == 0 && size == sizeof(int))
{
return val != 0;
}
+15 -15
View File
@@ -736,19 +736,19 @@ namespace ARMeilleure.CodeGen.Arm64
{
IntrinsicInfo info = IntrinsicTable.GetInfo(intrinsic & ~(Intrinsic.Arm64VTypeMask | Intrinsic.Arm64VSizeMask));
return info.Type == IntrinsicType.ScalarBinaryRd ||
info.Type == IntrinsicType.ScalarTernaryFPRdByElem ||
info.Type == IntrinsicType.ScalarTernaryShlRd ||
info.Type == IntrinsicType.ScalarTernaryShrRd ||
info.Type == IntrinsicType.Vector128BinaryRd ||
info.Type == IntrinsicType.VectorBinaryRd ||
info.Type == IntrinsicType.VectorInsertByElem ||
info.Type == IntrinsicType.VectorTernaryRd ||
info.Type == IntrinsicType.VectorTernaryRdBitwise ||
info.Type == IntrinsicType.VectorTernaryFPRdByElem ||
info.Type == IntrinsicType.VectorTernaryRdByElem ||
info.Type == IntrinsicType.VectorTernaryShlRd ||
info.Type == IntrinsicType.VectorTernaryShrRd;
return info.Type is IntrinsicType.ScalarBinaryRd
or IntrinsicType.ScalarTernaryFPRdByElem
or IntrinsicType.ScalarTernaryShlRd
or IntrinsicType.ScalarTernaryShrRd
or IntrinsicType.Vector128BinaryRd
or IntrinsicType.VectorBinaryRd
or IntrinsicType.VectorInsertByElem
or IntrinsicType.VectorTernaryRd
or IntrinsicType.VectorTernaryRdBitwise
or IntrinsicType.VectorTernaryFPRdByElem
or IntrinsicType.VectorTernaryRdByElem
or IntrinsicType.VectorTernaryShlRd
or IntrinsicType.VectorTernaryShrRd;
}
private static bool HasConstSrc1(Operation node, ulong value)
@@ -847,9 +847,9 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
return compType is Comparison.Equal or Comparison.NotEqual;
}
}
+7 -6
View File
@@ -1,7 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen
@@ -9,7 +8,7 @@ namespace ARMeilleure.CodeGen
/// <summary>
/// Represents a compiled function.
/// </summary>
readonly struct CompiledFunction
public readonly struct CompiledFunction
{
/// <summary>
/// Gets the machine code of the <see cref="CompiledFunction"/>.
@@ -45,10 +44,11 @@ namespace ARMeilleure.CodeGen
/// <typeparamref name="T"/> pointing to the mapped function.
/// </summary>
/// <typeparam name="T">Type of delegate</typeparam>
/// <param name="jitCache">The jit cache to map the function into</param>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T Map<T>()
public T Map<T>(JitCache jitCache)
{
return MapWithPointer<T>(out _);
return MapWithPointer<T>(jitCache, out _);
}
/// <summary>
@@ -56,11 +56,12 @@ namespace ARMeilleure.CodeGen
/// <typeparamref name="T"/> pointing to the mapped function.
/// </summary>
/// <typeparam name="T">Type of delegate</typeparam>
/// <param name="jitCache">The jit cache to map the function into</param>
/// <param name="codePointer">Pointer to the function code in memory</param>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T MapWithPointer<T>(out IntPtr codePointer)
public T MapWithPointer<T>(JitCache jitCache, out nint codePointer)
{
codePointer = JitCache.Map(this);
codePointer = jitCache.Map(this);
return Marshal.GetDelegateForFunctionPointer<T>(codePointer);
}
@@ -3,7 +3,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Represents a relocation.
/// </summary>
readonly struct RelocEntry
public readonly struct RelocEntry
{
public const int Stride = 13; // Bytes.
+2 -2
View File
@@ -5,12 +5,12 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Represents relocation information about a <see cref="CompiledFunction"/>.
/// </summary>
readonly struct RelocInfo
public readonly struct RelocInfo
{
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
/// </summary>
public static RelocInfo Empty { get; } = new RelocInfo(null);
public static RelocInfo Empty { get; } = new(null);
private readonly RelocEntry[] _entries;
+1 -1
View File
@@ -5,7 +5,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Represents a symbol.
/// </summary>
readonly struct Symbol
public readonly struct Symbol
{
private readonly ulong _value;
@@ -3,7 +3,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Types of <see cref="Symbol"/>.
/// </summary>
enum SymbolType : byte
public enum SymbolType : byte
{
/// <summary>
/// Refers to nothing, i.e no symbol.
@@ -227,11 +227,11 @@ namespace ARMeilleure.CodeGen.Optimizations
private static bool HasSideEffects(Operation node)
{
return node.Instruction == Instruction.Call
|| node.Instruction == Instruction.Tailcall
|| node.Instruction == Instruction.CompareAndSwap
|| node.Instruction == Instruction.CompareAndSwap16
|| node.Instruction == Instruction.CompareAndSwap8;
return node.Instruction is Instruction.Call
or Instruction.Tailcall
or Instruction.CompareAndSwap
or Instruction.CompareAndSwap16
or Instruction.CompareAndSwap8;
}
private static bool IsPropagableCompare(Operation operation)
@@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
NumberLocals(cfg, regMasks.RegistersCount);
var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
AllocationContext context = new(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);
@@ -839,7 +839,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
LiveInterval interval = new LiveInterval(dest);
LiveInterval interval = new(dest);
_intervals.Add(interval);
SetVisited(dest);
@@ -847,7 +847,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
if (node.Instruction is Instruction.Copy or Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
@@ -1120,8 +1120,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private static bool IsLocalOrRegister(OperandKind kind)
{
return kind == OperandKind.LocalVariable ||
kind == OperandKind.Register;
return kind is OperandKind.LocalVariable or OperandKind.Register;
}
}
}
@@ -387,7 +387,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public override int GetHashCode()
{
return HashCode.Combine((IntPtr)_data);
return HashCode.Combine((nint)_data);
}
public override string ToString()
@@ -15,12 +15,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (_count + 1 > _capacity)
{
var oldSpan = Span;
Span<LiveInterval> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.References.Allocate<LiveInterval>((uint)_capacity);
var newSpan = Span;
Span<LiveInterval> newSpan = Span;
oldSpan.CopyTo(newSpan);
}
@@ -63,7 +63,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public override int GetHashCode()
{
return HashCode.Combine((IntPtr)_data);
return HashCode.Combine((nint)_data);
}
public override string ToString()
@@ -16,12 +16,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (Count + 1 > _capacity)
{
var oldSpan = Span;
Span<int> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.Default.Allocate<int>((uint)_capacity);
var newSpan = Span;
Span<int> newSpan = Span;
oldSpan.CopyTo(newSpan);
}
@@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Unwinding
{
struct UnwindInfo
public struct UnwindInfo
{
public const int Stride = 4; // Bytes.
@@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Unwinding
{
enum UnwindPseudoOp
public enum UnwindPseudoOp
{
PushReg = 0,
SetFrame = 1,
@@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Unwinding
{
struct UnwindPushEntry
public struct UnwindPushEntry
{
public const int Stride = 16; // Bytes.
+12 -11
View File
@@ -1,5 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.IntermediateRepresentation;
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System;
using System.Collections.Generic;
@@ -1106,17 +1107,17 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
if (flags.HasFlag(InstructionFlags.Prefix66))
if ((flags & InstructionFlags.Prefix66) != 0)
{
WriteByte(0x66);
}
if (flags.HasFlag(InstructionFlags.PrefixF2))
if ((flags & InstructionFlags.PrefixF2) != 0f)
{
WriteByte(0xf2);
}
if (flags.HasFlag(InstructionFlags.PrefixF3))
if ((flags & InstructionFlags.PrefixF3) != 0f)
{
WriteByte(0xf3);
}
@@ -1324,8 +1325,8 @@ namespace ARMeilleure.CodeGen.X86
public (byte[], RelocInfo) GetCode()
{
var jumps = CollectionsMarshal.AsSpan(_jumps);
var relocs = CollectionsMarshal.AsSpan(_relocs);
Span<Jump> jumps = CollectionsMarshal.AsSpan(_jumps);
Span<Reloc> relocs = CollectionsMarshal.AsSpan(_relocs);
// Write jump relative offsets.
bool modified;
@@ -1410,13 +1411,13 @@ namespace ARMeilleure.CodeGen.X86
// Write the code, ignoring the dummy bytes after jumps, into a new stream.
_stream.Seek(0, SeekOrigin.Begin);
using var codeStream = MemoryStreamManager.Shared.GetStream();
var assembler = new Assembler(codeStream, HasRelocs);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;
int relocIndex = 0;
int relocOffset = 0;
var relocEntries = hasRelocs
RelocEntry[] relocEntries = hasRelocs
? new RelocEntry[relocs.Length]
: Array.Empty<RelocEntry>();
@@ -1469,15 +1470,15 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream);
var code = codeStream.ToArray();
var relocInfo = new RelocInfo(relocEntries);
byte[] code = codeStream.ToArray();
RelocInfo relocInfo = new(relocEntries);
return (code, relocInfo);
}
private static bool Is64Bits(OperandType type)
{
return type == OperandType.I64 || type == OperandType.FP64;
return type is OperandType.I64 or OperandType.FP64;
}
private static bool IsImm8(ulong immediate, OperandType type)
+6 -7
View File
@@ -175,8 +175,7 @@ namespace ARMeilleure.CodeGen.X86
// The only blocks which can have 0 successors are exit blocks.
Operation last = block.Operations.Last;
Debug.Assert(last.Instruction == Instruction.Tailcall ||
last.Instruction == Instruction.Return);
Debug.Assert(last.Instruction is Instruction.Tailcall or Instruction.Return);
}
else
{
@@ -478,7 +477,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(HardwareCapabilities.SupportsVexEncoding);
Debug.Assert(dest.Kind == OperandKind.Register && src1.Kind == OperandKind.Register && src2.Kind == OperandKind.Register);
Debug.Assert(src3.Kind == OperandKind.Register || src3.Kind == OperandKind.Memory);
Debug.Assert(src3.Kind is OperandKind.Register or OperandKind.Memory);
EnsureSameType(dest, src1, src2, src3);
Debug.Assert(dest.Type == OperandType.V128);
@@ -623,7 +622,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@@ -661,7 +660,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@@ -788,7 +787,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 || dest.Type == OperandType.FP64);
Debug.Assert(dest.Type is OperandType.FP32 or OperandType.FP64);
if (dest.Type == OperandType.FP32)
{
@@ -1723,7 +1722,7 @@ namespace ARMeilleure.CodeGen.X86
return;
}
Debug.Assert(op1.Kind == OperandKind.Register || op1.Kind == OperandKind.Memory);
Debug.Assert(op1.Kind is OperandKind.Register or OperandKind.Memory);
Debug.Assert(op1.Kind == op2.Kind);
Debug.Assert(op1.Value == op2.Value);
}
@@ -53,7 +53,7 @@ namespace ARMeilleure.CodeGen.X86
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
GetXcr0 fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
return fGetXcr0();
}
+7 -7
View File
@@ -312,9 +312,9 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.Extended:
{
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
node.Intrinsic == Intrinsic.X86Blendvps ||
node.Intrinsic == Intrinsic.X86Pblendvb;
bool isBlend = node.Intrinsic is Intrinsic.X86Blendvpd
or Intrinsic.X86Blendvps
or Intrinsic.X86Pblendvb;
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
// SHA256RNDS2 always has an implied XMM0 as a last operand.
@@ -513,8 +513,8 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = node.Destination;
Operand source = node.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 ||
dest.Type == OperandType.FP64, $"Invalid destination type \"{dest.Type}\".");
Debug.Assert(dest.Type is OperandType.FP32 or OperandType.FP64,
$"Invalid destination type \"{dest.Type}\".");
Operation currentNode = node;
@@ -759,9 +759,9 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
return compType is Comparison.Equal or Comparison.NotEqual;
}
}
+8 -8
View File
@@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);
@@ -248,12 +248,12 @@ namespace ARMeilleure.CodeGen.X86
private static bool IsMemoryLoadOrStore(Instruction inst)
{
return inst == Instruction.Load ||
inst == Instruction.Load16 ||
inst == Instruction.Load8 ||
inst == Instruction.Store ||
inst == Instruction.Store16 ||
inst == Instruction.Store8;
return inst is Instruction.Load
or Instruction.Load16
or Instruction.Load8
or Instruction.Store
or Instruction.Store16
or Instruction.Store8;
}
}
}
+8 -32
View File
@@ -20,45 +20,21 @@ namespace ARMeilleure.Common
new( 1, 6)
];
private static readonly AddressTableLevel[] _levels64BitSparseTiny =
private static readonly AddressTableLevel[] _levels64BitMono =
[
new( 11, 28),
new( 2, 9)
new( 2, 37)
];
private static readonly AddressTableLevel[] _levels32BitSparseTiny =
private static readonly AddressTableLevel[] _levels32BitMono =
[
new( 10, 22),
new( 1, 9)
new( 1, 31)
];
private static readonly AddressTableLevel[] _levels64BitSparseGiant =
[
new( 38, 1),
new( 2, 36)
];
private static readonly AddressTableLevel[] _levels32BitSparseGiant =
[
new( 31, 1),
new( 1, 30)
];
//high power will run worse on DDR3 systems and some DDR4 systems due to the higher ram utilization
//low power will never run worse than non-sparse, but for most systems it won't be necessary
//high power is always used, but I've left low power in here for future reference
public static AddressTableLevel[] GetArmPreset(bool for64Bits, bool sparse, bool lowPower = false)
public static AddressTableLevel[] GetArmPreset(bool for64Bits, bool mono)
{
if (sparse)
if (mono)
{
if (lowPower)
{
return for64Bits ? _levels64BitSparseTiny : _levels32BitSparseTiny;
}
else
{
return for64Bits ? _levels64BitSparseGiant : _levels32BitSparseGiant;
}
return for64Bits ? _levels64BitMono : _levels32BitMono;
}
else
{
@@ -0,0 +1,8 @@
namespace ARMeilleure.Common
{
public enum AddressTableType
{
Default,
Sparse
}
}
+4 -4
View File
@@ -20,7 +20,7 @@ namespace ARMeilleure.Common
private List<PageInfo> _pages;
private readonly ulong _pageSize;
private readonly uint _pageCount;
private readonly List<IntPtr> _extras;
private readonly List<nint> _extras;
public ArenaAllocator(uint pageSize, uint pageCount)
{
@@ -64,7 +64,7 @@ namespace ARMeilleure.Common
{
void* extra = NativeAllocator.Instance.Allocate(size);
_extras.Add((IntPtr)extra);
_extras.Add((nint)extra);
return extra;
}
@@ -114,7 +114,7 @@ namespace ARMeilleure.Common
}
// Free extra blocks that are not page-sized
foreach (IntPtr ptr in _extras)
foreach (nint ptr in _extras)
{
NativeAllocator.Instance.Free((void*)ptr);
}
@@ -173,7 +173,7 @@ namespace ARMeilleure.Common
NativeAllocator.Instance.Free(info.Pointer);
}
foreach (IntPtr ptr in _extras)
foreach (nint ptr in _extras)
{
NativeAllocator.Instance.Free((void*)ptr);
}
+3 -3
View File
@@ -129,13 +129,13 @@ namespace ARMeilleure.Common
if (count > _count)
{
var oldMask = _masks;
var oldSpan = new Span<long>(_masks, _count);
long* oldMask = _masks;
Span<long> oldSpan = new(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
var newSpan = new Span<long>(_masks, _count);
Span<long> newSpan = new(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();
+9
View File
@@ -53,5 +53,14 @@ namespace ARMeilleure.Common
{
return (bits >> shift) | (bits << (size - shift));
}
public static T AlignUp<T>(T value, T size) where T : IBinaryInteger<T>
=> (value + (size - T.One)) & -size;
public static T AlignDown<T>(T value, T size) where T : IBinaryInteger<T>
=> value & -size;
public static T DivRoundUp<T>(T value, T dividend) where T : IBinaryInteger<T>
=> (value + (dividend - T.One)) / dividend;
}
}
+8 -8
View File
@@ -15,7 +15,7 @@ namespace ARMeilleure.Common
private int _freeHint;
private readonly int _pageCapacity; // Number of entries per page.
private readonly int _pageLogCapacity;
private readonly Dictionary<int, IntPtr> _pages;
private readonly Dictionary<int, nint> _pages;
private readonly BitMap _allocated;
/// <summary>
@@ -41,7 +41,7 @@ namespace ARMeilleure.Common
}
_allocated = new BitMap(NativeAllocator.Instance);
_pages = new Dictionary<int, IntPtr>();
_pages = new Dictionary<int, nint>();
_pageLogCapacity = BitOperations.Log2((uint)(pageSize / sizeof(TEntry)));
_pageCapacity = 1 << _pageLogCapacity;
}
@@ -63,7 +63,7 @@ namespace ARMeilleure.Common
}
int index = _freeHint++;
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
_allocated.Set(index);
@@ -111,7 +111,7 @@ namespace ARMeilleure.Common
throw new ArgumentException("Entry at the specified index was not allocated", nameof(index));
}
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
return ref GetValue(page, index);
}
@@ -136,11 +136,11 @@ namespace ARMeilleure.Common
/// <returns>Page for the specified <see cref="index"/></returns>
private unsafe Span<TEntry> GetPage(int index)
{
var pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
int pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
if (!_pages.TryGetValue(pageIndex, out IntPtr page))
if (!_pages.TryGetValue(pageIndex, out nint page))
{
page = (IntPtr)NativeAllocator.Instance.Allocate((uint)sizeof(TEntry) * (uint)_pageCapacity);
page = (nint)NativeAllocator.Instance.Allocate((uint)sizeof(TEntry) * (uint)_pageCapacity);
_pages.Add(pageIndex, page);
}
@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{
_allocated.Dispose();
foreach (var page in _pages.Values)
foreach (IntPtr page in _pages.Values)
{
NativeAllocator.Instance.Free((void*)page);
}
+10 -4
View File
@@ -5,11 +5,10 @@ namespace ARMeilleure.Common
public interface IAddressTable<TEntry> : IDisposable where TEntry : unmanaged
{
/// <summary>
/// True if the address table's bottom level is sparsely mapped.
/// This also ensures the second bottom level is filled with a dummy page rather than 0.
/// Gets the <see cref="AddressTableType"/> of the <see cref="IAddressTable{TEntry}"/> instance.
/// </summary>
bool Sparse { get; }
AddressTableType TableType { get; }
/// <summary>
/// Gets the bits used by the <see cref="Levels"/> of the <see cref="IAddressTable{TEntry}"/> instance.
/// </summary>
@@ -31,6 +30,13 @@ namespace ARMeilleure.Common
/// <exception cref="ObjectDisposedException"><see cref="EntryTable{TEntry}"/> instance was disposed</exception>
nint Base { get; }
/// <summary>
/// Signal that the given code range exists.
/// </summary>
/// <param name="address">Guest code range address</param>
/// <param name="size">Guest code range size</param>
void SignalCodeRange(ulong address, ulong size);
/// <summary>
/// Determines if the specified <paramref name="address"/> is in the range of the
/// <see cref="IAddressTable{TEntry}"/>.
+2 -2
View File
@@ -9,7 +9,7 @@ namespace ARMeilleure.Common
public override void* Allocate(ulong size)
{
void* result = (void*)Marshal.AllocHGlobal((IntPtr)size);
void* result = (void*)Marshal.AllocHGlobal((nint)size);
if (result == null)
{
@@ -21,7 +21,7 @@ namespace ARMeilleure.Common
public override void Free(void* block)
{
Marshal.FreeHGlobal((IntPtr)block);
Marshal.FreeHGlobal((nint)block);
}
}
}
+5 -11
View File
@@ -254,8 +254,7 @@ namespace ARMeilleure.Decoders
}
// Compare and branch instructions are always conditional.
if (opCode.Instruction.Name == InstName.Cbz ||
opCode.Instruction.Name == InstName.Cbnz)
if (opCode.Instruction.Name is InstName.Cbz or InstName.Cbnz)
{
return false;
}
@@ -284,7 +283,7 @@ namespace ARMeilleure.Decoders
// register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
// a write back to PC (wback == true && Rn == 15), however the later may
// be "undefined" depending on the CPU, so compilers should not produce that.
if (opCode is IOpCode32Mem || opCode is IOpCode32MemMult)
if (opCode is IOpCode32Mem or IOpCode32MemMult)
{
int rt, rn;
@@ -326,15 +325,12 @@ namespace ARMeilleure.Decoders
}
// Explicit branch instructions.
return opCode is IOpCode32BImm ||
opCode is IOpCode32BReg;
return opCode is IOpCode32BImm or IOpCode32BReg;
}
private static bool IsCall(OpCode opCode)
{
return opCode.Instruction.Name == InstName.Bl ||
opCode.Instruction.Name == InstName.Blr ||
opCode.Instruction.Name == InstName.Blx;
return opCode.Instruction.Name is InstName.Bl or InstName.Blr or InstName.Blx;
}
private static bool IsException(OpCode opCode)
@@ -344,9 +340,7 @@ namespace ARMeilleure.Decoders
private static bool IsTrap(OpCode opCode)
{
return opCode.Instruction.Name == InstName.Brk ||
opCode.Instruction.Name == InstName.Trap ||
opCode.Instruction.Name == InstName.Und;
return opCode.Instruction.Name is InstName.Brk or InstName.Trap or InstName.Und;
}
public static OpCode DecodeOpCode(IMemoryManager memory, ulong address, ExecutionMode mode)
@@ -9,7 +9,7 @@ namespace ARMeilleure.Decoders
public OpCode32SimdDupElem(InstDescriptor inst, ulong address, int opCode, bool isThumb) : base(inst, address, opCode, isThumb)
{
var opc = (opCode >> 16) & 0xf;
int opc = (opCode >> 16) & 0xf;
if ((opc & 0b1) == 1)
{
@@ -21,7 +21,7 @@ namespace ARMeilleure.Decoders
Op = (opCode >> 20) & 0x1;
U = ((opCode >> 23) & 1) != 0;
var opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
int opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
if ((opc & 0b01000) == 0b01000)
{
+1 -1
View File
@@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
}
else if (DataOp == DataOp.Logical)
{
var bm = DecoderHelper.DecodeBitMask(opCode, true);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, true);
if (bm.IsUndefined)
{
+1 -1
View File
@@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
var bm = DecoderHelper.DecodeBitMask(opCode, false);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, false);
if (bm.IsUndefined)
{
+1 -2
View File
@@ -28,8 +28,7 @@ namespace ARMeilleure.Decoders
MemOp type = WBack ? (MemOp)((opCode >> 10) & 3) : MemOp.Unsigned;
PostIdx = type == MemOp.PostIndexed;
Unscaled = type == MemOp.Unscaled ||
type == MemOp.Unprivileged;
Unscaled = type is MemOp.Unscaled or MemOp.Unprivileged;
// Unscaled and Unprivileged doesn't write back,
// but they do use the 9-bits Signed Immediate.
@@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
}
}
var newBlocks = new List<Block>(blocks.Count);
List<Block> newBlocks = new(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++)
+3 -4
View File
@@ -141,7 +141,7 @@ namespace ARMeilleure.Diagnostics
break;
case OperandKind.Memory:
var memOp = operand.GetMemory();
MemoryOperand memOp = operand.GetMemory();
_builder.Append('[');
@@ -235,8 +235,7 @@ namespace ARMeilleure.Diagnostics
{
_builder.Append('.').Append(operation.Intrinsic);
}
else if (operation.Instruction == Instruction.BranchIf ||
operation.Instruction == Instruction.Compare)
else if (operation.Instruction is Instruction.BranchIf or Instruction.Compare)
{
comparison = true;
}
@@ -285,7 +284,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg)
{
var dumper = new IRDumper(1);
IRDumper dumper = new(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{
@@ -415,7 +415,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightSI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));
@@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightUI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));
@@ -283,8 +283,6 @@ namespace ARMeilleure.Instructions
switch (op.ShiftType)
{
case ShiftType.Lsr:
shift = 32;
break;
case ShiftType.Asr:
shift = 32;
break;
@@ -332,8 +330,6 @@ namespace ARMeilleure.Instructions
switch (shiftType)
{
case ShiftType.Lsr:
shift = 32;
break;
case ShiftType.Asr:
shift = 32;
break;
@@ -19,7 +19,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext();
context.Return(Const(op.Address));
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
}
public static void Svc(ArmEmitterContext context)
@@ -49,7 +49,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext();
context.Return(Const(op.Address));
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
}
}
}
@@ -33,7 +33,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext();
context.Return(Const(context.CurrOp.Address));
InstEmitFlowHelper.EmitReturn(context, Const(context.CurrOp.Address));
}
}
}
+1 -1
View File
@@ -66,7 +66,7 @@ namespace ARMeilleure.Instructions
{
OpCodeBReg op = (OpCodeBReg)context.CurrOp;
context.Return(GetIntOrZR(context, op.Rn));
EmitReturn(context, GetIntOrZR(context, op.Rn));
}
public static void Tbnz(ArmEmitterContext context) => EmitTb(context, onNotZero: true);
@@ -1,10 +1,11 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.Common;
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using System.Linq;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@@ -12,6 +13,10 @@ namespace ARMeilleure.Instructions
{
static class InstEmitFlowHelper
{
// How many calls we can have in our call stack before we give up and return to the dispatcher.
// This prevents stack overflows caused by deep recursive calls.
private const int MaxCallDepth = 200;
public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
{
if (cond != Condition.Al)
@@ -142,6 +147,12 @@ namespace ARMeilleure.Instructions
public static void EmitCall(ArmEmitterContext context, ulong immediate)
{
if (context.IsSingleStep)
{
context.Return(Const(immediate));
return;
}
bool isRecursive = immediate == context.EntryAddress;
if (isRecursive)
@@ -156,12 +167,7 @@ namespace ARMeilleure.Instructions
public static void EmitVirtualCall(ArmEmitterContext context, Operand target)
{
EmitTableBranch(context, target, isJump: false);
}
public static void EmitVirtualJump(ArmEmitterContext context, Operand target, bool isReturn)
{
if (isReturn)
if (context.IsSingleStep)
{
if (target.Type == OperandType.I32)
{
@@ -171,11 +177,36 @@ namespace ARMeilleure.Instructions
context.Return(target);
}
else
{
EmitTableBranch(context, target, isJump: false);
}
}
public static void EmitVirtualJump(ArmEmitterContext context, Operand target, bool isReturn)
{
if (isReturn || context.IsSingleStep)
{
EmitReturn(context, target);
}
else
{
EmitTableBranch(context, target, isJump: true);
}
}
public static void EmitReturn(ArmEmitterContext context, Operand target)
{
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
DecreaseCallDepth(context, nativeContext);
if (target.Type == OperandType.I32)
{
target = context.ZeroExtend32(OperandType.I64, target);
}
context.Return(target);
}
private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump)
{
context.StoreToContext();
@@ -193,7 +224,7 @@ namespace ARMeilleure.Instructions
Operand hostAddress;
var table = context.FunctionTable;
IAddressTable<ulong> table = context.FunctionTable;
// If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback
// onto the dispatch stub.
@@ -205,9 +236,9 @@ namespace ARMeilleure.Instructions
hostAddress = context.Load(OperandType.I64, hostAddressAddr);
}
else if (table.Sparse)
else if (table.TableType == AddressTableType.Sparse)
{
// Inline table lookup. Only enabled when the sparse function table is enabled with 2 levels.
// Inline table lookup. Only enabled when the sparse function table is enabled with 1 level.
// Deliberately attempts to avoid branches.
Operand tableBase = !context.HasPtc ?
@@ -216,28 +247,27 @@ namespace ARMeilleure.Instructions
hostAddress = tableBase;
for (int i = 0; i < table.Levels.Length; i++)
{
var level = table.Levels[i];
int clearBits = 64 - (level.Index + level.Length);
AddressTableLevel level = table.Levels.Last();
int clearBits = 64 - (level.Index + level.Length);
Operand index = context.ShiftLeft(
context.ShiftRightUI(context.ShiftLeft(guestAddress, Const(clearBits)), Const(clearBits + level.Index)),
Const(3)
);
Operand index = context.ShiftLeft(
context.ShiftRightUI(context.ShiftLeft(guestAddress, Const(clearBits)), Const(clearBits + level.Index)),
Const(3)
);
hostAddress = context.Load(OperandType.I64, context.Add(hostAddress, index));
}
hostAddress = context.Load(OperandType.I64, context.Add(hostAddress, index));
}
else
{
hostAddress = !context.HasPtc ?
Const((long)context.Stubs.DispatchStub) :
Const((long)context.Stubs.DispatchStub, Ptc.DispatchStubSymbol);
Const(context.Stubs.DispatchStub) :
Const(context.Stubs.DispatchStub, Ptc.DispatchStubSymbol);
}
if (isJump)
{
DecreaseCallDepth(context, nativeContext);
context.Tailcall(hostAddress, nativeContext);
}
else
@@ -259,8 +289,42 @@ namespace ARMeilleure.Instructions
Operand lblContinue = context.GetLabel(nextAddr.Value);
context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold);
DecreaseCallDepth(context, nativeContext);
context.Return(returnAddress);
}
}
public static void EmitCallDepthCheckAndIncrement(EmitterContext context, Operand guestAddress)
{
if (!Optimizations.EnableDeepCallRecursionProtection)
{
return;
}
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
Operand lblDoCall = Label();
context.BranchIf(lblDoCall, currentCallDepth, Const(MaxCallDepth), Comparison.LessUI);
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
context.Return(guestAddress);
context.MarkLabel(lblDoCall);
context.Store(callDepthAddr, context.Add(currentCallDepth, Const(1)));
}
private static void DecreaseCallDepth(EmitterContext context, Operand nativeContext)
{
if (!Optimizations.EnableDeepCallRecursionProtection)
{
return;
}
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
}
}
}
@@ -140,7 +140,7 @@ namespace ARMeilleure.Instructions
if (pair)
{
Debug.Assert(op.Size == 2 || op.Size == 3, "Invalid size for pairwise store.");
Debug.Assert(op.Size is 2 or 3, "Invalid size for pairwise store.");
Operand t2 = GetIntOrZR(context, op.Rt2);
@@ -143,8 +143,8 @@ namespace ARMeilleure.Instructions
Operand address = context.Copy(GetIntA32(context, op.Rn));
var exclusive = (accType & AccessType.Exclusive) != 0;
var ordered = (accType & AccessType.Ordered) != 0;
bool exclusive = (accType & AccessType.Exclusive) != 0;
bool ordered = (accType & AccessType.Ordered) != 0;
if ((accType & AccessType.Load) != 0)
{
@@ -59,7 +59,7 @@ namespace ARMeilleure.Instructions
{
Operand value = GetInt(context, rt);
if (ext == Extension.Sx32 || ext == Extension.Sx64)
if (ext is Extension.Sx32 or Extension.Sx64)
{
OperandType destType = ext == Extension.Sx64 ? OperandType.I64 : OperandType.I32;
@@ -124,8 +124,7 @@ namespace ARMeilleure.Instructions
private static bool IsSimd(ArmEmitterContext context)
{
return context.CurrOp is IOpCodeSimd &&
!(context.CurrOp is OpCodeSimdMemMs ||
context.CurrOp is OpCodeSimdMemSs);
!(context.CurrOp is OpCodeSimdMemMs or OpCodeSimdMemSs);
}
public static Operand EmitReadInt(ArmEmitterContext context, Operand address, int size)
@@ -305,8 +304,6 @@ namespace ARMeilleure.Instructions
context.Store16(physAddr, value);
break;
case 2:
context.Store(physAddr, value);
break;
case 3:
context.Store(physAddr, value);
break;
@@ -591,8 +588,6 @@ namespace ARMeilleure.Instructions
value = context.VectorInsert16(vector, value, elem);
break;
case 2:
value = context.VectorInsert(vector, value, elem);
break;
case 3:
value = context.VectorInsert(vector, value, elem);
break;
@@ -733,8 +728,6 @@ namespace ARMeilleure.Instructions
switch (op.ShiftType)
{
case ShiftType.Lsr:
shift = 32;
break;
case ShiftType.Asr:
shift = 32;
break;
@@ -229,7 +229,7 @@ namespace ARMeilleure.Instructions
private static Operand ZerosOrOnes(ArmEmitterContext context, Operand fromBool, OperandType baseType)
{
var ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
Operand ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
return context.ConditionalSelect(fromBool, ones, Const(baseType, 0L));
}
@@ -1119,7 +1119,7 @@ namespace ARMeilleure.Instructions
private static Operand EmitFPConvert(ArmEmitterContext context, Operand value, int size, bool signed)
{
Debug.Assert(value.Type == OperandType.I32 || value.Type == OperandType.I64);
Debug.Assert(value.Type is OperandType.I32 or OperandType.I64);
Debug.Assert((uint)size < 2);
OperandType type = size == 0 ? OperandType.FP32 : OperandType.FP64;
@@ -1136,7 +1136,7 @@ namespace ARMeilleure.Instructions
private static Operand EmitScalarFcvts(ArmEmitterContext context, Operand value, int fBits)
{
Debug.Assert(value.Type == OperandType.FP32 || value.Type == OperandType.FP64);
Debug.Assert(value.Type is OperandType.FP32 or OperandType.FP64);
value = EmitF2iFBitsMul(context, value, fBits);
@@ -1160,7 +1160,7 @@ namespace ARMeilleure.Instructions
private static Operand EmitScalarFcvtu(ArmEmitterContext context, Operand value, int fBits)
{
Debug.Assert(value.Type == OperandType.FP32 || value.Type == OperandType.FP64);
Debug.Assert(value.Type is OperandType.FP32 or OperandType.FP64);
value = EmitF2iFBitsMul(context, value, fBits);
@@ -1184,7 +1184,7 @@ namespace ARMeilleure.Instructions
private static Operand EmitF2iFBitsMul(ArmEmitterContext context, Operand value, int fBits)
{
Debug.Assert(value.Type == OperandType.FP32 || value.Type == OperandType.FP64);
Debug.Assert(value.Type is OperandType.FP32 or OperandType.FP64);
if (fBits == 0)
{
@@ -1203,7 +1203,7 @@ namespace ARMeilleure.Instructions
private static Operand EmitI2fFBitsMul(ArmEmitterContext context, Operand value, int fBits)
{
Debug.Assert(value.Type == OperandType.FP32 || value.Type == OperandType.FP64);
Debug.Assert(value.Type is OperandType.FP32 or OperandType.FP64);
if (fBits == 0)
{
@@ -118,15 +118,15 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp;
var toFixed = op.Opc == 1;
bool toFixed = op.Opc == 1;
int fracBits = op.Fbits;
var unsigned = op.U;
bool unsigned = op.U;
if (toFixed) // F32 to S32 or U32 (fixed)
{
EmitVectorUnaryOpF32(context, (op1) =>
{
var scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
Operand scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32));
return context.Call(info, scaledValue);
@@ -136,7 +136,7 @@ namespace ARMeilleure.Instructions
{
EmitVectorUnaryOpI32(context, (op1) =>
{
var floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
Operand floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
return context.Multiply(floatValue, ConstF(1f / MathF.Pow(2f, fracBits)));
}, !unsigned);
@@ -635,7 +635,7 @@ namespace ARMeilleure.Instructions
private static Operand EmitFPConvert(ArmEmitterContext context, Operand value, OperandType type, bool signed)
{
Debug.Assert(value.Type == OperandType.I32 || value.Type == OperandType.I64);
Debug.Assert(value.Type is OperandType.I32 or OperandType.I64);
if (signed)
{
@@ -363,7 +363,7 @@ namespace ARMeilleure.Instructions
public static Operand EmitCountSetBits8(ArmEmitterContext context, Operand op) // "size" is 8 (SIMD&FP Inst.).
{
Debug.Assert(op.Type == OperandType.I32 || op.Type == OperandType.I64);
Debug.Assert(op.Type is OperandType.I32 or OperandType.I64);
Operand op0 = context.Subtract(op, context.BitwiseAnd(context.ShiftRightUI(op, Const(1)), Const(op.Type, 0x55L)));
@@ -489,7 +489,7 @@ namespace ARMeilleure.Instructions
public static Operand EmitRoundByRMode(ArmEmitterContext context, Operand op)
{
Debug.Assert(op.Type == OperandType.FP32 || op.Type == OperandType.FP64);
Debug.Assert(op.Type is OperandType.FP32 or OperandType.FP64);
Operand lbl1 = Label();
Operand lbl2 = Label();
@@ -1676,7 +1676,7 @@ namespace ARMeilleure.Instructions
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Debug.Assert(eSize is 8 or 16 or 32 or 64);
Operand lbl1 = Label();
Operand lblEnd = Label();
@@ -1709,7 +1709,7 @@ namespace ARMeilleure.Instructions
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Debug.Assert(eSize is 8 or 16 or 32 or 64);
Operand lblEnd = Label();
@@ -1735,7 +1735,7 @@ namespace ARMeilleure.Instructions
int eSizeDst = 8 << sizeDst;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSizeDst == 8 || eSizeDst == 16 || eSizeDst == 32);
Debug.Assert(eSizeDst is 8 or 16 or 32);
Operand lbl1 = Label();
Operand lblEnd = Label();
@@ -1768,7 +1768,7 @@ namespace ARMeilleure.Instructions
int eSizeDst = 8 << sizeDst;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSizeDst == 8 || eSizeDst == 16 || eSizeDst == 32);
Debug.Assert(eSizeDst is 8 or 16 or 32);
Operand lblEnd = Label();
@@ -2082,8 +2082,6 @@ namespace ARMeilleure.Instructions
vector = context.VectorInsert16(vector, value, index);
break;
case 2:
vector = context.VectorInsert(vector, value, index);
break;
case 3:
vector = context.VectorInsert(vector, value, index);
break;
@@ -31,7 +31,7 @@ namespace ARMeilleure.Instructions
{
Debug.Assert(type != OperandType.V128);
if (type == OperandType.FP64 || type == OperandType.I64)
if (type is OperandType.FP64 or OperandType.I64)
{
// From dreg.
return context.VectorExtract(type, GetVecA32(reg >> 1), reg & 1);
@@ -48,7 +48,7 @@ namespace ARMeilleure.Instructions
Debug.Assert(value.Type != OperandType.V128);
Operand vec, insert;
if (value.Type == OperandType.FP64 || value.Type == OperandType.I64)
if (value.Type is OperandType.FP64 or OperandType.I64)
{
// From dreg.
vec = GetVecA32(reg >> 1);
@@ -71,7 +71,7 @@ namespace ARMeilleure.Instructions
public static void InsertScalar16(ArmEmitterContext context, int reg, bool top, Operand value)
{
Debug.Assert(value.Type == OperandType.FP32 || value.Type == OperandType.I32);
Debug.Assert(value.Type is OperandType.FP32 or OperandType.I32);
Operand vec, insert;
vec = GetVecA32(reg >> 2);
@@ -87,7 +87,7 @@ namespace ARMeilleure.Instructions
{
if (op.Replicate)
{
var regs = (count > 1) ? 1 : op.Increment;
int regs = (count > 1) ? 1 : op.Increment;
for (int reg = 0; reg < regs; reg++)
{
int dreg = reg + d;
@@ -1634,7 +1634,7 @@ namespace ARMeilleure.Instructions
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Debug.Assert(eSize is 8 or 16 or 32 or 64);
Operand res = context.AllocateLocal(OperandType.I64);
@@ -1657,7 +1657,7 @@ namespace ARMeilleure.Instructions
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Debug.Assert(eSize is 8 or 16 or 32 or 64);
Operand lblEnd = Label();
@@ -1732,7 +1732,7 @@ namespace ARMeilleure.Instructions
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(shiftLsB.Type == OperandType.I32);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Debug.Assert(eSize is 8 or 16 or 32 or 64);
Operand lbl1 = Label();
Operand lblEnd = Label();
@@ -1769,7 +1769,7 @@ namespace ARMeilleure.Instructions
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(shiftLsB.Type == OperandType.I32);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Debug.Assert(eSize is 8 or 16 or 32 or 64);
Operand lbl1 = Label();
Operand lbl2 = Label();
@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace ARMeilleure.Instructions
{
+14 -14
View File
@@ -322,7 +322,7 @@ namespace ARMeilleure.Instructions
float result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
if ((context.Fpcr & FPCR.Dn) != 0)
{
@@ -498,7 +498,7 @@ namespace ARMeilleure.Instructions
double result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
if ((context.Fpcr & FPCR.Dn) != 0)
{
@@ -676,7 +676,7 @@ namespace ARMeilleure.Instructions
ushort resultBits;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
if (altHp)
{
@@ -1522,7 +1522,7 @@ namespace ARMeilleure.Instructions
float result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -1538,7 +1538,7 @@ namespace ARMeilleure.Instructions
}
else if (MathF.Abs(value) < MathF.Pow(2f, -128))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,
@@ -1689,7 +1689,7 @@ namespace ARMeilleure.Instructions
float result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -1726,7 +1726,7 @@ namespace ARMeilleure.Instructions
float result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -1920,7 +1920,7 @@ namespace ARMeilleure.Instructions
float result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -2211,7 +2211,7 @@ namespace ARMeilleure.Instructions
ushort resultBits;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
if (altHp)
{
@@ -3057,7 +3057,7 @@ namespace ARMeilleure.Instructions
double result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -3073,7 +3073,7 @@ namespace ARMeilleure.Instructions
}
else if (Math.Abs(value) < Math.Pow(2d, -1024))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,
@@ -3224,7 +3224,7 @@ namespace ARMeilleure.Instructions
double result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -3261,7 +3261,7 @@ namespace ARMeilleure.Instructions
double result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -3455,7 +3455,7 @@ namespace ARMeilleure.Instructions
double result;
if (type == FPType.SNaN || type == FPType.QNaN)
if (type is FPType.SNaN or FPType.QNaN)
{
result = FPProcessNaN(type, op, context, fpcr);
}
@@ -32,7 +32,7 @@ namespace ARMeilleure.IntermediateRepresentation
/// <exception cref="ArgumentException"><typeparamref name="T"/> is not pointer sized.</exception>
public IntrusiveList()
{
if (Unsafe.SizeOf<T>() != IntPtr.Size)
if (Unsafe.SizeOf<T>() != nint.Size)
{
throw new ArgumentException("T must be a reference type or a pointer sized struct.");
}
@@ -1,4 +1,3 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
@@ -24,7 +23,7 @@ namespace ARMeilleure.IntermediateRepresentation
{
Debug.Assert(operand.Kind == OperandKind.Memory);
_data = (Data*)Unsafe.As<Operand, IntPtr>(ref operand);
_data = (Data*)Unsafe.As<Operand, nint>(ref operand);
}
public Operand BaseAddress
@@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
var oldSpan = new Span<T>(data, count);
Span<T> oldSpan = new(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException();
}
var oldSpan = new Span<T>(data, (int)count);
Span<T> oldSpan = new(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
var span = new Span<T>(data, count);
Span<T> span = new(data, count);
for (int i = 0; i < span.Length; i++)
{
@@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
var span = new Span<T>(data, (int)count);
Span<T> span = new(data, (int)count);
for (int i = 0; i < span.Length; i++)
{
@@ -446,7 +446,7 @@ namespace ARMeilleure.IntermediateRepresentation
Data* data = null;
// If constant or register, then try to look up in the intern table before allocating.
if (kind == OperandKind.Constant || kind == OperandKind.Register)
if (kind is OperandKind.Constant or OperandKind.Register)
{
uint hash = (uint)HashCode.Combine(kind, type, value);
@@ -16,8 +16,7 @@ namespace ARMeilleure.IntermediateRepresentation
{
public static bool IsInteger(this OperandType type)
{
return type == OperandType.I32 ||
type == OperandType.I64;
return type is OperandType.I32 or OperandType.I64;
}
public static RegisterType ToRegisterType(this OperandType type)
@@ -228,7 +228,7 @@ namespace ARMeilleure.IntermediateRepresentation
public readonly override int GetHashCode()
{
return HashCode.Combine((IntPtr)_data);
return HashCode.Combine((nint)_data);
}
public static bool operator ==(Operation a, Operation b)
+1 -1
View File
@@ -4,7 +4,7 @@ namespace ARMeilleure.Memory
{
public interface IJitMemoryBlock : IDisposable
{
IntPtr Pointer { get; }
nint Pointer { get; }
void Commit(ulong offset, ulong size);
+1 -1
View File
@@ -6,7 +6,7 @@ namespace ARMeilleure.Memory
{
int AddressSpaceBits { get; }
IntPtr PageTablePointer { get; }
nint PageTablePointer { get; }
MemoryManagerType Type { get; }
+2 -2
View File
@@ -47,12 +47,12 @@ namespace ARMeilleure.Memory
{
public static bool IsHostMapped(this MemoryManagerType type)
{
return type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
return type is MemoryManagerType.HostMapped or MemoryManagerType.HostMappedUnsafe;
}
public static bool IsHostTracked(this MemoryManagerType type)
{
return type == MemoryManagerType.HostTracked || type == MemoryManagerType.HostTrackedUnsafe;
return type is MemoryManagerType.HostTracked or MemoryManagerType.HostTrackedUnsafe;
}
public static bool IsHostMappedOrTracked(this MemoryManagerType type)
+2 -2
View File
@@ -2,14 +2,14 @@ using System;
namespace ARMeilleure.Memory
{
public class ReservedRegion
public class ReservedRegion : IDisposable
{
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; }
public IJitMemoryAllocator Allocator { get; }
public IntPtr Pointer => Block.Pointer;
public nint Pointer => Block.Pointer;
private readonly ulong _maxSize;
private readonly ulong _sizeGranularity;
+1 -2
View File
@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
@@ -8,6 +7,6 @@ namespace ARMeilleure.Native
static partial class JitSupportDarwin
{
[LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")]
public static partial void Copy(IntPtr dst, IntPtr src, ulong n);
public static partial void Copy(nint dst, nint src, ulong n);
}
}
+4 -2
View File
@@ -1,7 +1,7 @@
namespace ARMeilleure
{
using Arm64HardwareCapabilities = ARMeilleure.CodeGen.Arm64.HardwareCapabilities;
using X86HardwareCapabilities = ARMeilleure.CodeGen.X86.HardwareCapabilities;
using Arm64HardwareCapabilities = CodeGen.Arm64.HardwareCapabilities;
using X86HardwareCapabilities = CodeGen.X86.HardwareCapabilities;
public static class Optimizations
{
@@ -12,6 +12,8 @@ namespace ARMeilleure
public static bool AllowLcqInFunctionTable { get; set; } = true;
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool EnableDebugging { get; set; } = false;
public static bool EnableDeepCallRecursionProtection { get; set; } = true;
public static bool UseAdvSimdIfAvailable { get; set; } = true;
public static bool UseArm64AesIfAvailable { get; set; } = true;
@@ -21,7 +21,7 @@ namespace ARMeilleure.Signal
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize)
private static Operand EmitGenericRegionCheck(EmitterContext context, nint signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize)
{
Operand inRegionLocal = context.AllocateLocal(OperandType.I32);
context.Copy(inRegionLocal, Const(0));
@@ -155,7 +155,7 @@ namespace ARMeilleure.Signal
throw new PlatformNotSupportedException();
}
public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
public static byte[] GenerateUnixSignalHandler(nint signalStructPtr, int rangeStructSize)
{
EmitterContext context = new();
@@ -203,7 +203,7 @@ namespace ARMeilleure.Signal
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
}
public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
public static byte[] GenerateWindowsSignalHandler(nint signalStructPtr, int rangeStructSize)
{
EmitterContext context = new();
+10 -10
View File
@@ -1,6 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using ARMeilleure.Translation.Cache;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@@ -16,13 +16,13 @@ namespace ARMeilleure.Signal
{
public delegate bool DebugPartialUnmap();
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
public delegate void DebugNativeWriteLoop(nint nativeWriteLoopPtr, nint writePtr);
public static DebugPartialUnmap GenerateDebugPartialUnmap()
public static DebugPartialUnmap GenerateDebugPartialUnmap(JitCache jitCache)
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
Operand result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
@@ -32,14 +32,14 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>();
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>(jitCache);
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(JitCache jitCache, nint structPtr)
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
Operand result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
@@ -49,10 +49,10 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>();
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>(jitCache);
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop(JitCache jitCache)
{
EmitterContext context = new();
@@ -78,7 +78,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>();
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>(jitCache);
}
}
}
@@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@@ -13,18 +12,18 @@ namespace ARMeilleure.Signal
internal static partial class WindowsPartialUnmapHandler
{
[LibraryImport("kernel32.dll", SetLastError = true, EntryPoint = "LoadLibraryA")]
private static partial IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
private static partial nint LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procName);
private static partial nint GetProcAddress(nint hModule, [MarshalAs(UnmanagedType.LPStr)] string procName);
private static IntPtr _getCurrentThreadIdPtr;
private static nint _getCurrentThreadIdPtr;
public static IntPtr GetCurrentThreadIdFunc()
public static nint GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
if (_getCurrentThreadIdPtr == nint.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
nint handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
@@ -34,13 +33,13 @@ namespace ARMeilleure.Signal
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
nint partialRemapStatePtr = PartialUnmapState.GlobalState;
nint localCountsPtr = nint.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
EmitNativeReaderLockAcquire(context, nint.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = GetCurrentThreadIdFunc();
nint getCurrentThreadId = GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
@@ -58,7 +57,7 @@ namespace ARMeilleure.Signal
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)nint.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
@@ -79,14 +78,14 @@ namespace ARMeilleure.Signal
context.MarkLabel(endLabel);
// Finally, release the lock and return the retry value.
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
EmitNativeReaderLockRelease(context, nint.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
return retry;
}
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, nint threadLocalMapPtr, Operand threadId, Operand initialState)
{
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idsPtr = Const((ulong)nint.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand i = context.AllocateLocal(OperandType.I32);
@@ -130,7 +129,7 @@ namespace ARMeilleure.Signal
// If it was 0, then we need to initialize the struct entry and return i.
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structsPtr = Const((ulong)nint.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
context.Store(structPtr, initialState);
@@ -149,10 +148,10 @@ namespace ARMeilleure.Signal
return context.Copy(i);
}
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, nint threadLocalMapPtr, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structsPtr = Const((ulong)nint.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
@@ -170,9 +169,9 @@ namespace ARMeilleure.Signal
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
}
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
private static void EmitNativeReaderLockAcquire(EmitterContext context, nint nativeReaderLockPtr)
{
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
Operand writeLockPtr = Const((ulong)nint.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
// Spin until we can acquire the write lock.
Operand spinLabel = Label();
@@ -182,16 +181,16 @@ namespace ARMeilleure.Signal
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
// Increment reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
EmitAtomicAddI32(context, Const((ulong)nint.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
// Release write lock.
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
}
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
private static void EmitNativeReaderLockRelease(EmitterContext context, nint nativeReaderLockPtr)
{
// Decrement reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
EmitAtomicAddI32(context, Const((ulong)nint.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
}
}
}
+40 -6
View File
@@ -1,5 +1,5 @@
using ARMeilleure.Memory;
using System;
using System.Threading;
namespace ARMeilleure.State
{
@@ -9,9 +9,9 @@ namespace ARMeilleure.State
private readonly NativeContext _nativeContext;
internal IntPtr NativeContextPtr => _nativeContext.BasePtr;
internal nint NativeContextPtr => _nativeContext.BasePtr;
private bool _interrupted;
internal bool Interrupted { get; private set; }
private readonly ICounter _counter;
@@ -68,6 +68,8 @@ namespace ARMeilleure.State
public bool IsAarch32 { get; set; }
public ulong ThreadUid { get; set; }
internal ExecutionMode ExecutionMode
{
get
@@ -93,14 +95,19 @@ namespace ARMeilleure.State
private readonly ExceptionCallbackNoArgs _interruptCallback;
private readonly ExceptionCallback _breakCallback;
private readonly ExceptionCallbackNoArgs _stepCallback;
private readonly ExceptionCallback _supervisorCallback;
private readonly ExceptionCallback _undefinedCallback;
internal int ShouldStep;
public ulong DebugPc { get; set; }
public ExecutionContext(
IJitMemoryAllocator allocator,
ICounter counter,
ExceptionCallbackNoArgs interruptCallback = null,
ExceptionCallback breakCallback = null,
ExceptionCallbackNoArgs stepCallback = null,
ExceptionCallback supervisorCallback = null,
ExceptionCallback undefinedCallback = null)
{
@@ -108,6 +115,7 @@ namespace ARMeilleure.State
_counter = counter;
_interruptCallback = interruptCallback;
_breakCallback = breakCallback;
_stepCallback = stepCallback;
_supervisorCallback = supervisorCallback;
_undefinedCallback = undefinedCallback;
@@ -128,11 +136,16 @@ namespace ARMeilleure.State
public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag);
public void SetFPstateFlag(FPState flag, bool value) => _nativeContext.SetFPStateFlag(flag, value);
internal void ResetCallDepth()
{
_nativeContext.ResetCallDepth();
}
internal void CheckInterrupt()
{
if (_interrupted)
if (Interrupted)
{
_interrupted = false;
Interrupted = false;
_interruptCallback?.Invoke(this);
}
@@ -142,16 +155,37 @@ namespace ARMeilleure.State
public void RequestInterrupt()
{
_interrupted = true;
Interrupted = true;
}
public void StepHandler()
{
_stepCallback?.Invoke(this);
}
public void RequestDebugStep()
{
Interlocked.Exchange(ref ShouldStep, 1);
RequestInterrupt();
}
internal void OnBreak(ulong address, int imm)
{
if (Optimizations.EnableDebugging)
{
DebugPc = Pc;
}
_breakCallback?.Invoke(this, address, imm);
}
internal void OnSupervisorCall(ulong address, int imm)
{
if (Optimizations.EnableDebugging)
{
DebugPc = Pc;
}
_supervisorCallback?.Invoke(this, address, imm);
}

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